asta85

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About asta85

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  1. Your logic and argument defeats itself. You say it is bad to set up "arbitrary rules" that limit what the limitations of the game and engine currently permit, basically saying, "if it can be done, it should be done", yet you arbitrarily limit the use of "glitches"? That is a highly inconsistent and self defeating argument. By your own definition glitches aren't glitches because the devs haven't stopped them. By your own reasoning, team killing for the sake of team killing is permissible simply because the devs haven't turned off friendly fire. By your own reasoning, because the devs haven't blocked third party communications like TeamSpeak, ghosting is fully acceptable. By your own reasoning, destroying friendly vehicles for whatever reason one could conjure is acceptable because the devs haven't stopped it. Also, you asked for "an official decision on this" in your original post. Odin has given a decision on this, and it doesn't get much more official than Odin. Yet you argue. All of what you have had to say is very absurd and irrational. Sent from my iPhone using Tapatalk
  2. The answer to all of your questions is yes. I know several people who run dedicated logistics squads. However, this can be difficult to do without having locked squads, since your logistics squad has no need to be larger than 6 members. Having to juggle logistics and infantry can get crazy. The inability to lock a squad is probably the one thing that keeps me from running one more. To the latter question, yes on the larger maps I have seen this done frequently. It just makes sense so you don't have to RTB or potentially be near a hostile zone while vulnerable.
  3. These would cost loads in FPS afaik. But I agree, smoke needs to be thicker. Sent from my iPhone using Tapatalk
  4. Very nice! I was going to be USAFSO, but I injured my back, so out permanently. Couldn't decide though if I wanted to do Para Rescue or Combat Air Control. Find me on Steam |TG-Irr| Asta85. Sent from my iPhone using Tapatalk