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About Verdin

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    Fireteam Leader
  1. Nearly 2 years in the making - ElDewrito, a community made mod of the Russian only "Halo Online" has just released version 0.6 for PC. https://eldewrito.com/ https://www.reddit.com/r/HaloOnline/wiki/index/download
  2. Post Scriptum for Squad Founders

    Yep , you're good to go mate. Just type in the email addy you used when you bought SQUAD from their website, and you'll get a key sent to that addy.
  3. Founder Weapon Skins

    Founder weapon skins have been broken for quite awhile now, no eta on when or even if they'll be fixed. This game has far worse problems to deal with at the moment.
  4. Hell Let Loose, another team/communication oriented WW2 fps being created from scratch on UE4 (not a SQUAD reskin)
  5. Project Reality mate, it has over a decade worth of features and content that SQUAD may or may not eventually be able to match.
  6. The developers won't mate, they're perfectly content with SQUAD being an arcade game. Nothing wrong with that, it's their vision. I'm just not overly impressed with it, different strokes for different folks. So such things would have to come from the community.
  7. Ditch HABs and RPs completely, so players respawn at Main and have to be transported by land or air and I'd definitely play a hardcore mode over what SQUAD has now.
  8. I agree, RS2 Vietnam has been fun...and the community actually plays custom maps and mod content, not just the base game. On topic: I'm personally tired of WW2, but I think it'll be interesting to see what happens with the player base in SQUAD when the new games start coming out.
  9. Here we go folks...move over yesterdays SQUAD, Escape From Desync in Tarkov, even Playerunknown's Lag-fest Battlegrounds...Mavericks: Proving Grounds with 400+ players squad-type PVP, persistent destruction and a world created with the beauty of Cryengine is coming! https://www.pcgamer.com/mavericks-proving-ground-the-game-with-the-400-player-battle-royale-mode-drops-first-teaser/ This looks like an awesome project that could render other games almost irrelevant. It's about time someone looked outside the box, and bring something different to the FPS world, instead of the same old rehash we've been seeing for years.
  10. Alpha 10

    Great to see scopes are finally accurate...bonus that weapons actually use the correct ones. Interesting changes to the game play, seems to have curbed the immediate rush meta and slowed the pace of the game a bit, that's a nice change. The weapon bipods are cool, even if it doesn't work all of the time. The new map Belaya is pretty sweet, could become one of my favorites. After all the hype and teasing, optimization and performance improvement OWI have been telling us for years we'd see with the new animation system - EPIC FAIL
  11. Alpha 10 Public Test

    Considering the rather substantial fps loss reported by a number of players in the current v10 "playtest", I'm rather surprised they're releasing the update so soon. Wasn't the animation system update supposed to be the "holy grail" of optimization updates?
  12. Escape from Tarkov

    This is one of the reasons I won't recommend the game to my friends. The EOD edition stash is almost 3 times bigger than the standard edition, which provides a pretty significant advantage right off the bat. Sure someone with the standard edition can grind the snot out of the game and eventually buy gun/item and money cases to "expand" their stash space, but that only goes so far. The game is marketed as being a Beta, but even with a max of 12 or so players per map and significantly smaller maps..the game is still plagued with more server, desync and general performance issues than SQUAD saw in it's pre-alpha stages before it came to Steam. EFT plays like an early alpha, rather than a game getting ready to go into open beta. I'd wager that's why this game didn't come to Steam in early access, so the developers wouldn't have to issue refunds.
  13. Recommended specs, not minimum...and I can easily maintain 60+ fps @ 1080p in SQUAD on 80 player servers with my overclocked 4690k. Maybe you consider that low, but I find it rather fluid and quite playable for a secondary rig. No, it doesn't match the performance of your 1070 or my 980 ti's with a overclocked 4790k...but I find the 290 to be far from "useless" in SQUAD.
  14. http://store.steampowered.com/app/393380/Squad/ System Requirements Recommended: OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64) Processor: Intel Core i7 4790k CPU Memory: 16 GB RAM Graphics: Geforce GTX 970 or AMD Radeon R9 290 DirectX: Version 12 Network: Broadband Internet connection Storage: 35 GB available space Additional Notes: A microphone Besides the fact that I happen to own a R9 290, and know what it's performance is like in SQUAD when paired with a solid CPU, I'd tend to believe OWI's recommendation on their own game, over some rando on the internet. lol
  15. You would say, so you're only speculating and have no real experience with the GPU? Once again, you're speculating that a particular GPU is going to to be "useless" when you don't even know what the final optimized performance of SQUAD is going to be. seriously? lol *Note: the R9 290 is listed as a recommended GPU by OWI on the store page. 1080p is supposedly not ok anymore, but it's still the most widely used resolution for gaming....