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Verdin

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About Verdin

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    Fireteam Leader
  1. New Maps

    Wow...
  2. New Maps

    So if the developers are hamstrung into making it fun/playable, what kind of sense does it really make to rehash AAS into a "random" game mode (that I'd guesstimate will still be linear and more static in nature of gameplay) when developers could deliver the Territory Control mode that they hyped back in Sept 2017, or even fixing one/both of the more dynamic modes that are already in the game? There's already an AAS mode in the game...so why not provide some variety and implement Territory Control ASAP, and start getting feedback so it can be improved? This is the kind of stuff I find strange, even with an "agile" type development. The more OWI keeps throwing into the game now, the more they're going to have to actually fix later on. Isn't SQUAD supposed to finally reach release by the end of 2018? 6 months or so can fly by rather quickly when throwing stuff against the wall, just to see what sticks...and still needing to get existing features, content and mechanics into a release state. For clarification, I'm not against this random AAS...but I'm skeptical on it actually having a huge impact on replayability. However, if this new AAS mode is going to implement the "Static Randomizer - for randomizing buildings and other static meshes when starting a new map, greatly increasing round variety and encouraging players to adapt to the always changing tactical situation." then it could indeed offer the much needed more dynamic gameplay.
  3. New Maps

    Anyone else find it strange that so much effort is being put into this new so-called "random" AAS, when the 3 other already existing game modes could be worked on and fixed? Maybe I'm just weird, but it makes more sense to me to work on what's already in the game and get it to a (near) finished state, instead of half-assing new game modes.
  4. Jenses range ( what happened to US an RUS)

    OWI stated they fixed this in the just released 11.1 update. * Added Firing Range v2 with US/RU factions https://steamcommunity.com/games/squad/announcements/detail/1657767015306872075
  5. Alpha 11

    There is no code mate, A11 has been released into the "main" branch of SQUAD...just update your game and you're running A11.
  6. Thank you for the reply Gatzby, I thought it sounded weird that Periscope would be writing code for the tracked vehicle system, when OWI already has talented developers that have been creating the systems from the very beginning. Chalk it up to fan-spread misinformation. Thanks again mate!
  7. I was reading through some threads today, and saw some folks talking about Periscope Games developing code that is or will be used in SQUAD as well as PS...specifically tracked vehicles systems. I'm just curious, as I was under the impression that OWI created their own tracked vehicles systems, as shown in the Jan 2017 recap. http://joinsquad.com/readArticle?articleId=143 I've always thought of PS as a mod that's going standalone, kinda like Project Reality did. Take and tweak the systems already created by OWI, and just focus on developing their own content.
  8. Nearly 2 years in the making - ElDewrito, a community made mod of the Russian only "Halo Online" has just released version 0.6 for PC. https://eldewrito.com/ https://www.reddit.com/r/HaloOnline/wiki/index/download
  9. Post Scriptum for Squad Founders

    Yep , you're good to go mate. Just type in the email addy you used when you bought SQUAD from their website, and you'll get a key sent to that addy.
  10. Founder Weapon Skins

    Founder weapon skins have been broken for quite awhile now, no eta on when or even if they'll be fixed. This game has far worse problems to deal with at the moment.
  11. Hell Let Loose, another team/communication oriented WW2 fps being created from scratch on UE4 (not a SQUAD reskin)
  12. Project Reality mate, it has over a decade worth of features and content that SQUAD may or may not eventually be able to match.
  13. The developers won't mate, they're perfectly content with SQUAD being an arcade game. Nothing wrong with that, it's their vision. I'm just not overly impressed with it, different strokes for different folks. So such things would have to come from the community.
  14. Ditch HABs and RPs completely, so players respawn at Main and have to be transported by land or air and I'd definitely play a hardcore mode over what SQUAD has now.
  15. I agree, RS2 Vietnam has been fun...and the community actually plays custom maps and mod content, not just the base game. On topic: I'm personally tired of WW2, but I think it'll be interesting to see what happens with the player base in SQUAD when the new games start coming out.
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