Verdin

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About Verdin

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  1. This has been discussed ad nauseum, I'd suggest searching the forums mate. Simple short answer, not likely...as PIP or RTT scopes impact performance, and SQUAD will be pushing the limits of hardware with the game features that are already or slated to be implemented in the future. Some sacrifices have to be made, and scope rendering is one of them.
  2. I agree, the Arma series would be one of the best routes to go for mission creation. So much content and missions that already exists. There's also OFP:DR which has a mission editor and a plethora of sp missions available. The developers of the upcoming UE4 game Ground Branch have also stated they'd like to create a mission editor, but the game is currently pretty raw and early in development. They seem to be making progress when it comes to AI though, so it should be interesting to see how that game shapes up in the future.
  3. I looked it up, the post by the developer was made Nov 26th 2016... Given the state of the game then, If they actually thought 3 months ago they could release the final version of the game in that time frame...then I'd be really concerned about the development and what the final release of SQUAD would consist of. Your internal documents are not released to the public and are not used to advertise and sell the software you're working on. There's a distinct difference. If they don't have time to keep the store page where they actually sell the game up to date, then don't advertise unrealistic expectations to the general consumer. They could easily give themselves some breathing room and project sometime in 2018. If the game reaches the final version early, they look all the better for it and there's not potential misleading or misinformation.
  4. That time frame came from a post Mr Fishy (a developer) made on the Steam forums linking directly to OWI's updated press page, and subsequently updated the Steam store page to reflect the same. How is it similar to the internal documentation on the software you work on, when it's publicly stated on OWI's press page, as well as the store page where they advertise and sell the game? It's not some internal memo that somehow got leaked to the public. What OWI is disseminating to the public could be construed as misleading and confuse the general consumer. Sure, those invested in the forums or who have been following the development know it's balderdash, but "Joe gamer" who just heard about the game doesn't. If someone goes to the store page and reads that the game is expected to come out of early access and release mid 2017, that would be an indication that the game should be pretty far along in development...which it clearly isn't. Why not be more forthright or realistic and state that the game is expected to reach final release sometime like Q1 or Q2 of 2018? That way, an earlier release can potentially make OWI look better, among other things.
  5. So you're saying in late Nov 2016 when both pages were updated to reflect mid 2017, OWI still didn't know how much work you'd have to go through to release the game?
  6. Expect - regard (something) as likely to happen. Considering the current state of the game, it is most certainly not likely to happen, unless they have some magic elves that are going to be developing while the guys sleep. lol So either there's a breakdown in communication within OWI, or they're trying to play word games and mislead or confuse people. I would hope it's the former, rather than the latter.
  7. It's posted (presumably) by OWI , on your own press page. Factsheet Developer: Offworld Industries Based in Vancouver, BC, Canada Release date: Alpha Early Access - December 2015; Final Version - Expected mid 2017 http://press.joinsquad.com/sheet.php?p=squad The Steam store page also states that the game is expected to come out of early access (commonly translated as final version or full release) mid 2017. So evidently someone in the development team thinks (or thought) you guys were further along in development than you actually are, as those changes were made just a few months ago.
  8. Final version release is actually advertised as mid 2017, not the end of 2017. That's complete balderdash though, so I wouldn't put any faith in either one. Just figure on it releasing sometime in 2018, and if by some divine miracle it's earlier...consider it a bonus...lol
  9. TWI released some screens of RS 2: Vietnam: http://totalgamingnetwork.com/showthread.php?207285-New-Screens-for-Killing-Floor-Incursion-and-Rising-Storm-2-Vietnam
  10. I for one really enjoy the Conquest mode in SQUAD as it is, and feel it offers more replay-ability than the current repetitive nature of AAS in SQUAD. I think Conquest takes more coordination and teamwork between the squads and the whole team, because you don't always know where the opposing team will be, what point they need to cap...and the currently annoying tactic of a whole team (minus a few) rushing to the opposing sides 1st or 2nd cap point at the beginning of a match is rendered ineffective.
  11. The "worth" is subjective to each individuals opinion. Just because you enjoy playing @ 20 fps, doesn't mean everyone will or should. Of course, PR is a mod from a game created on the Refractor 2 engine, that was intended specifically for fps games. Since you're making a performance comparison between engines, are you saying that UE4 is an inferior engine for the task of creating a 100 player tactical fps? I'm not sure what your point is.
  12. You're obviously making things up in your own mind, as I simply said that it will take time to be able to determine if SQUAD will be worth all the hype. After all, SQUAD is supposed to be the "spiritual successor to Project Reality", though personally I don't currently see it.
  13. @OP, Your CPU should be fine, it's just the poor state of the game (as far as optimization goes), the features such as unlimited view distance, the animation system they've been telling us was supposedly a high priority to get overhauled for well over a year...and a general purpose engine that's still under heavy development itself. Despite it being in development for over 2 years, it's still going to be awhile before SQUAD will get its shit in one sock. I'd recommend playing other games, until time tells us if SQUAD will actually be worth all the hype.
  14. You shouldn't be able to bandage up and magically heal squad mates to full health in a matter of minutes either, but that sorcery is evidently acceptable...lol
  15. Beta, mid of this year? I'm a little confused, as I was under the impression that final release was expected for mid 2017? Release date: Alpha Early Access - December 2015; Final Version - Expected mid 2017 http://press.joinsquad.com/sheet.php?p=squad Approximately how long will this game be in Early Access? “We are anticipating for Squad to remain in Early Access until mid 2017.” http://store.steampowered.com/app/393380/ According to Mr. Fishy, the expectation was updated recently and supposed to be accurate.