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Everything posted by Maamyyra

  1. Good way to balance iron sights .

    Maybe non iron kits could have only one bandage. But i'm sure stuff like this will come with the planned inventory overhaul.
  2. FDF Mod - Finnish Defence Forces

    I believe there was some talk with other mods (from different games), but since most of the games are quite old they have pretty low-polyish assets. Yes we could remodel them to better fit to squad, but the time it would take is basically same than creating from scratch. Tho that doesn't mean we aren't open for help with our mod.
  3. [Suggestion] Engineer role

    Just because your country don't wear flak vests, doesn't mean other armies won't either. Tho you could consider modern vests as flak's since they have moderate fragmentation protection. I didn't mean that the truck would be exclusive, but the ability to pick explosives from vehicles would be only for engineers. iron sights are for balance. Finnish combat engineer speaking.
  4. I agree.Many of the "vets" will leave the game until some big updates come and new players will replace them making the quality of public games really hard unless the server is full of clan members, but at that point it's not really a pub game. I'm glad that the mod support is right around the corner but what we really need before that are LOTS of new flag overlays to keep the game fresh. The current meta of the games are becoming really boring and i understand why people will stop playing the game atm.
  5. Radial Menu for weapon switching

    I don't mind if we use it as "change ammo type" thing, but for just changing gadgets i would stick with the current version.
  6. Fokke's Battlepics - Highres

    Poor RED team on Yeho got rekt
  7. What are you working on?

    This is coming for FDF mod
  8. What are you working on?

    Trying to make Bmp-2, will see can i actually made it to the end because this is my 2nd model ever.
  9. To make Medics more needed, regular soldier should only have some tourniquet like CAT or similar. Also the tourniquets will not completely stop the bleeding so you will still need to find a medic so he can use his bandages to stop the bleed. If grunt bandages remain, if you bleed out, medic should always use the bandages of the fallen before using his own.
  10. Bandage doesn't completely stop bleeding

    This ain't topic about medics, this is a topic of normal soldiers.
  11. Bandage doesn't completely stop bleeding

    I did, but none i found was talking about this.
  12. AASv(*)

    Just change the count of players needed to cap flags. Atm you can cap any neutral flag with just one guy, but if it would need almost a squad then the pace would be much slower than now. Sure the rushing could still be valid tactic, but you will need much more players capping the earlier flags so it can cost you a game.
  13. Gamemode - CAH

    You could say it's a mix of (P)AAS,ITC and Conquest, the name could be CAH (Conquer And Hold). You basically try to get as many objectives linked together to get 1 big "circle". The more objectives linked, it will multiply the bleed by x. here is a quick example what the layout could be at the beginning of the round. and this could be in the middle of the game. Team RED has 1x9 and 1x5 bleed. Team Blue has 1x16 and 1x1 bleed While RED team has almost the same amount of objectives, they will have great bleed against them because BLUE team has bigger "circle" connected. but if Team red would cap the objective in the middle, They would get 1x15 bleed while Blue team would only have 1x6,1x9 and 1x1 bleed anymore -> huge bleed against them. The objectives should be somewhat fast to cap to keep the flow going. Didn't find any earlier post so sry if suggested before.
  14. Gamemode - CAH

    With bigger maps there could be less objectives in total.
  15. Gamemode - CAH

    Yes this gm would be faster paced than AAS, but still slow enough to maintain control of objectives. Those pics were just example how the gm would be played and the amount of objectives could vary depending map size/amount of players. You wouldn't just drive to other flag asap after you have capped the previous one, because you have to maintain that bonus multiplayer you just got from your cap.
  16. FOB ammo abuse

    Ammo boxes should have their own pool of supplies. They could still take those points away from resupplying/kit switching, but it wouldn't decrease the ammo points of FOB's anymore. You could see its available supplies by looking at it. When all of the ammo is gone, only the pallet will stay on the ground.
  17. Raider Anti Tank

    Yeah, 1 AT grenade should be able to eventually destroy Humvees after taking some burn damage.
  18. Assets and FOB Costs

    If you play anything else than public you can see why you are wrong. For the emplacements use, i don't like to use them a lot because they give away FOB locations unless the enemies has attack on it already.
  19. Assets and FOB Costs

    Are you sure your have correct words? My understanding of 40mmrain's post is perfect example that ticket losses of vehicles/assets discourages their use. Like he/she said, without ticket loss, it encourages players to use vehicles as taxi, drive them straight to enemy positions etc. without any penalty.
  20. Assets and FOB Costs

    Defending FOB's is 2 sided sword. 1. If you are defending FOB area, the enemy soon knows that you are there -> they start to investigate the area why you are there->finding FOB and take it out 2. No defense on FOB will get more players to objectives->Will probably take much longer time to find by enemy. but if they do find it -> finding FOB and take it out.
  21. Assets and FOB Costs

    Little off-topic but what if enemies would lose tickets from rally's by how many spawns it has left when clearing them.
  22. Assets and FOB Costs

    +1 for this. They could also add the ammo/construction points to the list, maybe 100 points=1 ticket. So up to total it would be 30 tickets loss from these points only. But for this they could probably reduce the cost of the FOB itself to 10 or something (+ losses from assets/points). This should encourage teams to dig out their unneeded FOB's even if there aren't any assets placed. And if the other team is losing hard on tickets, they could turn the tides by digging enemy FOB's that has lot's of stuff in it.
  23. Newbie notification (suggestion)

    Yes i meant that when you dig up enemy FOB, they will get alert they shouldn't see, just like with rally's
  24. Destroyable buildings

    What if explosives would affect as "shovels". Say you shoot razor wire or sandbag with rpg, when it hits the asset it will dig-up the asset. Or if indirect hit, maybe un-dig it to 0-100% based how close the explosion was. This way you could get around the engine/game limitations and make the asset "destroyed". Tho i have no idea how hard this would be to implement in the game.