Skul

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Everything posted by Skul

  1. I dislike HAT's Tandem which destroys all vehicles in 1 hit. Completely overpowered unskilled weapon for noobs and scrubs which can't destroy vehicles with few hits. I can play in a disadvantage in a Humvee against multiple BTRs, or in a 14mm BTR against multiple Strykers, or in a Stryker against multiple 30mm BTRs and MTLBs. But that Tandem is a complete imbalanced overpowered unskilled bullshit. Well, 1-hit-1-kill weapons like this Tandem is a bullshit by definition in Squad-alike games(Project Reality, Battlefield 2, etc.).
  2. Sure: https://www.howtogeek.com/224471/how-to-prevent-windows-10-from-automatically-downloading-updates/ To disable it completely you gonna need to disable it in registry, group policy and in the Windows services. You can also disable 40% of the Windows you don't use yourself in the same places.
  3. Well, it wasn't close to death. At the moment when your friend set it on fire, it had ~50% HP left if it had full HP before your friend started shooting at it. It has. It has one of the weakest guns against armored vehicles but it is still very balanced and fair. Big jump would be if you got to it from behind, full-sprayed it until your gun overheats, then waited ~10 seconds and finished that BTR with a second spray. That's how it is supposed to be... That 30mm BTR has the best gun against armored vehicles. You can't just go up against anti-vehicle unit using an anti-infantry unit and think you can actually win in head to head battle.
  4. https://docs.google.com/spreadsheets/d/1AdaSWkozEgmx8sYkXuL5JcdyCtC7lGGxnAdIufO_1Eo/edit#gid=0 All vehicles have 500 HP. One bullet from a Stryker does 6 HP damage to a BTR. So you need to hit BTR with 500/6=83 bullets to destroy it. You obviously ran into a 30mm BTR. One 30mm bullet does 25 HP damage to a Stryker. So that BTR only had to hit you 20 times to destroy you. You said that it only hit you 8-10 times, meaning you probably wasn't full HP or you counted it wrongly.
  5. Not if you knew what you're doing and could get on the server before everyone else even if there was 50 people joining at the same time. Now there is no way to get on the server before other players because of the queue. Now it takes up to a half an hour to get to the server. Before it would only take about 3-8 minutes maximum.
  6. ahahaha, this image is so accurate. Al Basrah, right? But I wouldn't call it useless. You can use it when you're a guy in that window. I know I use it when I get a chance.
  7. Here's what Epic recommend in BaseHardware.ini for current version of UE4(4.14) of current version of Squad(a-9.3.279.14078): I think that info on the website is very old. 361.75 was a recommended driver for 4.08 version of UE4 or something like that. Yes. With 361.75 in V9 of Squad I get ~25-35 FPS on Fool's Road. Right after I updated to 372.90, my FPS went to 35-80, depending the situation... Well, that's a completely different question and I think for different video cards(even different revisions of the same model of some video card) different drivers can be and will be the best ones. So if you want to find the best one for your setup you gonna have to setup each of them one after another, one by one. Don't forget to report here if you find your best Nvidia driver for your setup.
  8. Well, Microsoft is evil and a lot of people in Microsoft should go to jail but they aren't really garbage. Can you name any other platforms that are as universal in what OS can do as Windows? And it's just a wrong statement that Windows OS is a place holder, for obvious reasons. Literally nobody cares what that's to you. Again, this world and this universe(as well as all other worlds in this universe and all other universes in ours multiverse(if it exist)) don't care what you want, man. Why would you even write something like that in the first place? Well, back to the topic. I wouldn't install Creators update in the first place(yes, I know about hidden backdoors in the previous versions, etc.), it adds Telemetry.
  9. Since we aren't console peasants and we aren't playing Squad on consoles, 144+ FPS is the only acceptable option for a proper multiplayer FPS game.
  10. http://forums.joinsquad.com/topic/26890-disable-gamepad/ https://wiki.unrealengine.com/List_of_Key/Gamepad_Input_Names You gonna have to edit your files manually and map game axes and actions to gamepad axes and keys by yourself. Here's a list of gamepad keys and axes for you:
  11. Can anyone provide an example how stabilization works IRL on these CROWS? I know what stabilization is, I just never saw it in action IRL, saw plenty in video games, though.
  12. Read this thread: http://forums.joinsquad.com/topic/26890-disable-gamepad/ Just edit files and set Key=none where you want to unbind something.
  13. wtf, Squad has nothing to do with real life. It is an arcade hardcore teamplay-oriented video game. And in video games it works differently. You can start from reading about vectors in 3D space to understand how it works in video games: http://mathinsight.org/vectors_cartesian_coordinates_2d_3d And about FOV in video games: https://en.wikipedia.org/wiki/Field_of_view_in_video_games I don't care how it works in real life, it doesn't work like that in Squad. And Squad isn't a realistic game. And it shouldn't be this way in a realistic game(which in its order has nothing to do with Squad, because Squad isn't one). Again, it doesn't work like that. You can move your rifle by 1 meter and still hit the target. It's about vectors. There is no 'will'. It is already different. I explained how and why in the previous posts. Before you do that, you need to understand what is FOV and vectors. And how it works in video games. lol. Yeah? Tell us how you would fix FOV for few different configurations: 1280x960, 1280x1024, 1440x1080, 1920x1080, 2560x1080, 5760x1080. Make sure you at least read about FOV on Wikipedia before you answer. All of these resolutions are possible in Squad and people play on these resolutions even right now.
  14. Open %localappdata%\Squad\Saved\Config\WindowsNoEditor\Input.ini. Find and delete all strokes starting with AxisMappings=. Then paste this at the end of [/Script/Engine.InputSettings] section, under ActionMappings= strokes(that's just all the axes there are in the game): Now you can bind any axes as you wish. To unbind set Key=None. To edit sensitivity of different axes you gonna have to use AxisConfig=: AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) You want to put AxisConfig= strokes in the same section with AxisMappings= - [/Script/Engine.InputSettings]. Finished Input.ini file will look something like this: Set read only flag or make a backup copy of the file, because it will get overwritten sometime in the future. To access AppData folder you need to show hidden files in Windows: https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/How-to-enable-hidden-files-and-folders-on-Windows.html?mkwid=spg5rZ7cC|pcrid|190284175379|pkw||pmt|b|pdv|c|&gclid=CIaO1ZDwqtMCFVqBsgod2AcGXw Then you'll be able to see, access and change Input.ini in AppData.
  15. I don't know about discounts, but how people can't see that Squad and Insurgency are competitors in terms of getting a bigger player base? Anyone who's tired of casual bullshit games by EA, Dice, Activision and Valve, like Battlefield 3+, CoD: Whatever Warfare, CS:GO, etc., have to search for something else. And it's not like there are over 9000 projects that can provide better experience than CSGO/CoD/Battlefield. People are left with a choice between Insurgency, Squad, Heroes & Generals and maybe few others. That's why these games are competitors.
  16. cpu

    If you want to have maximum FPS possible in Squad, then definitely CPU upgrade. 1080p + all low and you will have maximum FPS you can have in Squad, because FPS in Squad is bound by IPC of a single core.
  17. Probably GPU overheating. And you gave too little info. You need to give more info, like, for example, can you just alt-tab from Squad and continue to use your PC or you have to reboot your PC with a button on your system block? What else have you tried to do to fix your problem? Temps? Windows? PC Specs(what you provided is not enough at all)?
  18. You mean like CS 1.6(1999)? Crossfire(2007)? Battlefield 2(2004)? Quake 3(1999)? Half-life(1998)? There's your different generation, where gaming required skill to be better. And I've just listed for you few of the best e-Sports and skill-based games in the whole gaming history. Well, you know what? All of these games have zoom sensitivity ratios(just as Squad). http://www.hltv.org/?pageid=18&threadid=78677 http://www.esreality.com/post/2235053/zoom-fov-and-zoom-sensitivity/ https://progamercity.net/cf-guides/884-crossfire-sniping.html Never knew a person can be so clueless and wrong about so many things at the same time. And that's fine. I just don't understand why would this person come to the forums and claim things that he doesn't know and understand himself.
  19. No, it's lower(source: game files, tests). Check your claims before you go to the forums and claim something like that without even testing it. That's exactly what most of the games, like, CS:GO, BF series, Insurgency, Quake Live and others have(including Squad). In CSGO variable which is responsible for zoom sensitivity is zoom_sensitivity_ratio_mouse. Looks like you've got no idea what you're talking about, man.
  20. In fact, all scopes in Squad(and even when you aim down iron sight) have lower sensitivity compared to the sensitivity when you don't ADS. Let's say your sensitivity 36 cm/360° when you don't ADS. Meaning you need to move your mouse by 36 cm to make a circle around yourself. When you ADS with sniper rifle, you will need to move your mouse more than by 36 cm to turn by 360°. It means your scope have a lower sensitivity compared to the state when you don't ADS. Don't need to take my words for it, go test it. Em, no. Because of bEnableFOVScaling=True and FOVScale=0.011110. Because of these 2 settings both of them will be Ok. It isn't extremely sensitive when you play with sensitivity like 46 cm / 360°. Most people play with sensitivities in 10-25 cm range(very sensitive). It's not the game. It's just your bad settings. You mean, something like this? Done with 46 cm / 360° sensitivity.
  21. It's a bug. They still haven't fixed it. Shot bullets, animation, sounds and recoil are desynchronized. It either looks like you shot 1 bullet or 3-5. When you see 3-5 bullet animation, it could be that you shot 2 bullets or 3-5, depending on how long you actually held your LMB. The funny thing is that when you get 3-5 bullet animation but actually shoot only 2 bullets, you still get recoil and spread from 3-5 bullet burst. valve pls fix
  22. It's already implemented. AFAIK it was a thing for as long as Squad exists. bEnableFOVScaling=True FOVScale=0.011110 It changes mouse sensitivity depending on your current FOV(no zoom, IDS, 4x scope, etc.). Don't know why they haven't added it to in-game options.
  23. I wouldn't bind anything to footpedals which requires precise timings, like strafing, shooting or boolean leaning(true/false leaning which we have in Squad atm). Binding joystick axes to a boolean functions is a bad idea. Try to unbind A and D keys in CSGO and then bind your foot pedals to strafe(or you can try to bind fire function to your footpedal), and then try to play CSGO with that layout. You don't want to bind any boolean functions that requires good timings to axes. This kind of devices also usually have very low polling rate, sometimes it's 10(100+ ms lag), sometimes it's 32, sometimes it's 64 but almost never 1000(nowadays most keyboards and mices are 1000 Hz). I wouldn't bind even a jump function to a pedals because of a reasons above. By the time they introduce progressive lean we will have free look. And at that point of time it will be better to bind lean to the lean axis of TrackIR. Or even leave it on thumb mouse buttons but bind your thumb mouse buttons to add and subtract angle of your lean. This way your will get precise and fast lean axis using buttons. You don't need 4096 positions on lean axis in this game, like you need it on joysticks in avia sims.
  24. Yeah, like why would he try to plug his x16 video card to PCIe x16 slot instead of PCIe x4/x8 slot. It doesn't make sense at all. kek. Have you ever heard of term 'compatibility issues'? Once they update engine version, game version and EAC version, that is a very different game than what it was before update. So it can have new compatibility issues(like with HT or video drivers). And in fact, every single update Squad has new compatibility issues either with drivers or other programs.
  25. What's your CPU and GPU usage when your FPS drops down to 30-40? My FPS drops down to 30-40 and GPU usage drops down to 60% if I alt-tab or write something in chat. The only thing I can do to get my FPS back is to restart the game. It is inconsistent and doesn't happen all the time, so it was very hard to troubleshoot. As a temporary 'fix' I found out that if I press enter(open spawn screen), then I can type in chat and alt-tab, and it will not drop my FPS. Before that I also switched to borderless mode and it had similar effect.