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Everything posted by -MG

  1. I have looked at warthunder and World of tanks but it's too arcady to my liking. Anyone knows of any better one's ?. Simulations included are fine with me.
  2. AA vehicles

    What do you think US and RU forces get for AA vehicles ?. It's confirmed that the insurgents are getting the ZU 23 and a ural version of it so they're set. But what about the 2 main forces ?. You can pick multiple choices 1 US and 1 RU vote.
  3. +1 for this valuable guide. And 7 years USMC and 14 years cop ?, thanks for your service !. If i might add, i think ''Tactical comms'' is more of a collective of skills more so then 1 particular thing. For example observation, situational awareness, coordination/situating, comms discipline, etc.. are all things that adds up to become that particular concept. Correct me if i'm wronge at this (i'm always up for learning these things properly) as i have learned all this by myself In Arma (in 4 years). Also video 3 is ideal for Marksmen/Snipers aswel, learning how to call out from a teammate's perspective helps him the most. Being a sniper back in Takistan was pretty hard, with just dessert and mountains you do not have any real landmarks to go from so your best directional judgement relative from your buddy could help him take out the threat before the enemy does him. Something i wanted to point out :D. But i followed you on Youtube/Twitch, deff' want to learn more about this stuff and how to improve.
  4. Mk 19 and Asg30

    Posted about this before....no anwser about it
  5. Air Vehicles

    Only helis
  6. Currently they're running a paypal till 15th of november.
  7. 6 hours left for the Kickstarter. Once ended they'll run a 2 week period for Paypal backers on the 1st of november.
  8. AA vehicles

    Meh i posted this just to get an idea of what the community would expect and it was pretty much what i thought. Manpads are indeed the way to go, but a hidden ZU23 would be most effective. It can't be traced by the helis Radar and if you get hit, you're done anyway.....no way you're agile enough to bank hard enough and speed away lol.
  9. I see where you're going at, i was thinking about it aswel at 1st for choppers to have a tied loadout per map/gamestyle. Custom loadouts will probably lead to apaches with 16 Hellfire 114 radar guided missiles and Mi 24's with 4 S8 pods good for 80x80mm rockets. Not sure what you mean with the balance, helos are one big target in the sky to get shot at by anything that is capable of firing ordnance (50cal vehicles, canons from IFV, AA canon, MANPADS). How Effective or OP a CAS heli is if you will, really depends on the flight physics and how the weapons will be operated more then what it can hold. If the flying and firing of ordnance requires a learning curve as understanding of aircraft behaviour depending on variables like speed, angle of attack, altitude, ascending/descending response form rotorsblades switching then you'll need one skilled person to cause hell on the enemy. Now for tanks, custom loadout is no biggie. Shells are build to fit the barrel. But APFSDS is not a 1 go solution to everything. You'll need HE rounds for infantry. Hell, even HEAT, for against APC's maybe. Could use APFSDS but what if they're limited and you have to deal with enemy tanks ?.
  10. So with the whole core inventory thing. Does it mean that tanks will be capable of holding HE rounds and APFSDS rounds ?. What about tanks/IFV's ?, will there be models that can hold IR guided AT missiles ?. What about CAS choppers will they be capable of loading custom armaments with limited payload ?. Or will they all be limited to dumb fire rockets and turret ?. This question was more aimed towards choppers as depending on the model and year build they can have a wide variety of ordnance, therefor i wondered if custom setups are possible at main's ?. Mi24 for example can hold s5/s8 pods, Radio ATGMs, FAB dumb bombs or RBK cluster bombs. Can do a wide variety of tasks depending on what support is required. But will that option be held open or is it possible with the core inventory system ?.
  11. SQUAD - ISKT Promo

    Nice vid, i always wanted to make cinematic stuff....but you need a server and admin privledges . Gave it a thumbs up though
  12. Animation System Update

    Last year they said 1st iteration of choppers would be fall this year. So maybe, unless they pushed it. For crying out loud i hope they put in Track ir support and Hotas input
  13. Mobile artillery goal reached Sike
  14. Animation System Update

    Btw i forgot to ask.....The leopold scope. Since Rangefinders are for designated snipers only. How are we gonna be capable to know exact distance ?. Will we get a player model height ?. So we can do the Average model height x 1000 devided by amount of mildots in height the player makes in mildots ?. Resulting in range of player to your location.
  15. Animation System Update

    ACOG and PSO scopes have a built in scale to find ranges. Very simple and easy to use. Zero-ing with ironsight is spoopy, you have no means of being sure except judgement. Oh, did anyone tell you that elevation and decline from hills means you need to compensate extra due bulletdrop ?.
  16. Animation System Update

    Yup, i'm curious if range calculation with the M110 leopold scope mildots is working aswel.Since Rangefinders are meant for Designated Snipers. I would not know another way to actually be able to zero in and shoot shit. None the less, this part is kind of making me interested again in Squad.
  17. Animation System Update

    Finally !!!! functional scopes. Holy shit !, only thing that still needs fixed is rework on the actual scopes themselfs as the mildots, reticle and scale are way to tiny to read. Arma 3 example of a PSO scope
  18. I have watched some Q&A videos with the Project lead. I have very high hopes on HLL for the following reason. The guy himself has a pretty broad gaming background with shooters himself, as a ww2 fan (just like the rest of black matter) he plans to go for realism as much as possible without gameplay suffering. From the anwsers he gave he seems to have a solution for all flaws from games back then and now, Also he started the game years ago as a hobby, and 2 more people joined after a while and it seems that whatever they did propelled the motivation and morale to continue on which one point he asked the other guys if they wanted it to take it a step further.....and they all did. Ever since people from Russia, the US and other countries joined. So now they got to the stage where they need the funds to actually take it to the next step and develope it to the extend of what they have in mind.
  19. 205k - Utah beach map goal has been surpassed. !!!
  20. Who said Squad is complicated ?. It's as barebone/simple as it get's xD....
  21. Just not a fan of subscription. Paying for a game and paying inorder to be able toplay a game is just money milking IMO. Now What DCS world does, asking a set price per Jet module is something i find acceptable. As they put alot of study and work in developing jets. The base game comes free aswel. But no, charging monthly to play a game. DOn't buy that shit
  22. I'm sorry but i'll have to break it to you, this is the nature of these type of games. Public will never ever be up to a specified standard that can be considered somewhat acceptable on how Squad is supposed to be played, minus the trolling. For Squad to work it requires a common grounds which is the will to play the game as it ought to be. Pub has a variety of players though, those who want to play it as it ought to be, the casual Joe and the dickheads uttering non sense and shooting their guns to give away positions and blocking doorways etc.... Those who want to play the game properly will always look for a clan that meets their needs, which leaves the average joe's and trolls in the pub pit for a large part.
  23. Guys 190k stretch goal reached. That makes for The german Hurtgen forrest and the Light tanks.
  24. Looks nice, but not much positive to read about the people behind this game + monthly payment ?. Yeah, sounds fishy....