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About -MG

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  1. +1 for this valuable guide. And 7 years USMC and 14 years cop ?, thanks for your service !. If i might add, i think ''Tactical comms'' is more of a collective of skills more so then 1 particular thing. For example observation, situational awareness, coordination/situating, comms discipline, etc.. are all things that adds up to become that particular concept. Correct me if i'm wronge at this (i'm always up for learning these things properly) as i have learned all this by myself In Arma (in 4 years). Also video 3 is ideal for Marksmen/Snipers aswel, learning how to call out from a teammate's perspective helps him the most. Being a sniper back in Takistan was pretty hard, with just dessert and mountains you do not have any real landmarks to go from so your best directional judgement relative from your buddy could help him take out the threat before the enemy does him. Something i wanted to point out :D. But i followed you on Youtube/Twitch, deff' want to learn more about this stuff and how to improve.
  2. Mk 19 and Asg30

    Posted about this before....no anwser about it
  3. Air Vehicles

    Only helis
  4. Currently they're running a paypal till 15th of november.
  5. 6 hours left for the Kickstarter. Once ended they'll run a 2 week period for Paypal backers on the 1st of november.
  6. AA vehicles

    Meh i posted this just to get an idea of what the community would expect and it was pretty much what i thought. Manpads are indeed the way to go, but a hidden ZU23 would be most effective. It can't be traced by the helis Radar and if you get hit, you're done anyway.....no way you're agile enough to bank hard enough and speed away lol.
  7. I see where you're going at, i was thinking about it aswel at 1st for choppers to have a tied loadout per map/gamestyle. Custom loadouts will probably lead to apaches with 16 Hellfire 114 radar guided missiles and Mi 24's with 4 S8 pods good for 80x80mm rockets. Not sure what you mean with the balance, helos are one big target in the sky to get shot at by anything that is capable of firing ordnance (50cal vehicles, canons from IFV, AA canon, MANPADS). How Effective or OP a CAS heli is if you will, really depends on the flight physics and how the weapons will be operated more then what it can hold. If the flying and firing of ordnance requires a learning curve as understanding of aircraft behaviour depending on variables like speed, angle of attack, altitude, ascending/descending response form rotorsblades switching then you'll need one skilled person to cause hell on the enemy. Now for tanks, custom loadout is no biggie. Shells are build to fit the barrel. But APFSDS is not a 1 go solution to everything. You'll need HE rounds for infantry. Hell, even HEAT, for against APC's maybe. Could use APFSDS but what if they're limited and you have to deal with enemy tanks ?.
  8. So with the whole core inventory thing. Does it mean that tanks will be capable of holding HE rounds and APFSDS rounds ?. What about tanks/IFV's ?, will there be models that can hold IR guided AT missiles ?. What about CAS choppers will they be capable of loading custom armaments with limited payload ?. Or will they all be limited to dumb fire rockets and turret ?. This question was more aimed towards choppers as depending on the model and year build they can have a wide variety of ordnance, therefor i wondered if custom setups are possible at main's ?. Mi24 for example can hold s5/s8 pods, Radio ATGMs, FAB dumb bombs or RBK cluster bombs. Can do a wide variety of tasks depending on what support is required. But will that option be held open or is it possible with the core inventory system ?.
  9. SQUAD - ISKT Promo

    Nice vid, i always wanted to make cinematic stuff....but you need a server and admin privledges . Gave it a thumbs up though
  10. Animation System Update

    Last year they said 1st iteration of choppers would be fall this year. So maybe, unless they pushed it. For crying out loud i hope they put in Track ir support and Hotas input
  11. Mobile artillery goal reached Sike
  12. Animation System Update

    Btw i forgot to ask.....The leopold scope. Since Rangefinders are for designated snipers only. How are we gonna be capable to know exact distance ?. Will we get a player model height ?. So we can do the Average model height x 1000 devided by amount of mildots in height the player makes in mildots ?. Resulting in range of player to your location.
  13. Animation System Update

    ACOG and PSO scopes have a built in scale to find ranges. Very simple and easy to use. Zero-ing with ironsight is spoopy, you have no means of being sure except judgement. Oh, did anyone tell you that elevation and decline from hills means you need to compensate extra due bulletdrop ?.
  14. Animation System Update

    Yup, i'm curious if range calculation with the M110 leopold scope mildots is working aswel.Since Rangefinders are meant for Designated Snipers. I would not know another way to actually be able to zero in and shoot shit. None the less, this part is kind of making me interested again in Squad.