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JusticeForAll

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About JusticeForAll

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  1. FOB system is being exploited

    Well people obviously prefer the unrealistic respawns over permadeath considering all servers have rally/FOBs. That's my point. Also... if you convert that youtube video to what would happen in squad... As soon as the first SAW gunner fires, all of those marines heads would start to explode because in SQUAD everyone has near perfect aim and super vision even without optics in game.
  2. FOB system is being exploited

    ^ This isn't a game. Squad is a game. If you want Squad to be more like real life, then Rally's and FOBs would not exist - if Squad was RL, and you died, YOU DON'T RESPAWN. and Fob would not be an issue lol Let's try Squad with permadeath and see how much people like it.
  3. FOB system is being exploited

    There is a timer in game if you switch teams, to switch back. My suggestion, AT LEAST is please start this timer when someone joins the server - this way if they want to try to switch immediately after joining and seeing our rally/FOB they cannot for a time - this will also reduce people trying to switch to the "winning" side all the time. In fact, I personally would enjoy this game more if it was IMPOSSIBLE to switch team. - If people were stuck with the side the server put them on.
  4. FOB system is being exploited

    If you guys want this game to succeed in America, you cannot expect American gamers to play Honorably... ever. American gamers on World of Warcraft spend MILLIONS of U.S. dollars on in-game gold, purchased from Chinese hackers / bots / gold farming players who do this for a living. American gamers are willing to spend $$$ monthly to enable them to use hacks such as ESP and Aimbots on games like this one (I know this used to be a problem in Squad and currently the hackers are detected but eventually the hacker programs will be back). American gamers play Alpha/Beta tests looking for ways to exploit the game, they RARELY report any glitches or exploits that they find - instead they use them for an unfair advantage over other players. The FOB/Rally system needs a serious change or this game will never really succeed.
  5. FOB system is being exploited

    To sum up what I am trying to say.. This is a GAME. There's a point where trying to strive for REALISM in a game actually makes the game worse. Many of the "realistic" features of the game are just ruining the fun of the game. Because after all this IS a game. Focusing too much on realism and not enough on making the game FUN and fixing exploits/cheats/hacks etc, will be the downfall of this game.
  6. The FOB/Rally system is being exploited by players. Too many times to count, I see clans joining a server and leaving ONE clan member on the enemy team - this guy is giving them precise directions to rallies and FOBs so that his clan member on the opposite team can camp the rallies and FOBs or destroy them. It completely ruins the game and it's FAR too easy to exploit. Even 1 person who decides they want to switch to the other team (for any reason) may easily create a squad and mark the enemy FOB / rally locations - completely destroying any fairness of the game in every way. The FOB/Rally system should be COMPLETELY RE-WORKED. I know this is a lot of coding but it's clearly too easy to exploit as it stands now. Sometimes it's just 2 friends who happen to be on opposite teams when they join a server, but they are coordinating easily over teamspeak/discord/mumble or other voip to farm kills at one of the FOBs, and then they even have the nerve to brag about their 50+ kills at the end of the game. ALSO: - The grass is too ****ing tall, IRL in the prone you can see over grass. - Which basic training did these soldiers go to? Every basic training environment IN THE WORLD teaches you how to climb over walls much taller than yourself yet squad members in this game can't even step over a few bricks. The inability to scale obstacles on certain maps makes navigating a ****ing nightmare.. yet somehow these soldiers can sprint on top of walls and jump from roof to roof without issue. - Since when do sandbags stop RPGs? LAT special ammunitions should destroy fortifications like sandbags AND soldiers behind them in 1 hit. - After throwing a grenade or performing other actions (but especially after throwing a grenade) we SHOULD be capable of sprinting immediately after, but instead the soldier is unable to sprint because he is retrieving his weapon, etc. The transition between weapons, or medkit, or otherwise should be sped up dramatically if not instant. It takes far too much time to swap weapons etc, and SPRINTING should automatically CANCEL whatever animation or action was being performed and allow you to sprint. You should never be unable to sprint just because you have just thrown a grenade and you are stuck in a "readying the weapon" animation.
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