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About Rybec

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    Company Commander

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    I like firearms and video games.

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  1. It is the balance for tanks. If team 1 has infantry and team 2 has infantry, it's even. If team 1 has infantry and tanks and team 2 has infantry and tanks, it's even. If team 1 has infantry and loses its tanks, team 2 will absolutely destroy them until team 1's tanks respawn With these dedicated anti-armour vehicles there's still something for the tanks to worry about.
  2. The killing power of cartridges 7.62

    The way it's balanced out is you have a far smaller time window to apply a bandage before you bleed out. If you hit someone with a full size rifle caliber in Squad he either has to get right to bandaging or die.
  3. New Map: Grozny

    I sure love those "mixed maps" server(s).
  4. What does this game do better than PR?

    Immersion through sound is the first thing I think of. Anders has done an amazing job so far and really leaves me happy with the state of the sound quality in the game.
  5. People get pissed off at far more than they should. I will never forget how Six Days in Fallujah should've been given a chance but was shut down. Let's make the US Army faction just "Blufor" because there might be an American out there who's lost someone overseas that is absolutely positive that Squad is mocking the soldier's existence and trivializing it in a video game. Thinking of it now, what stops Squad from being banned anyways if someone adds a Chinese faction with mods?

    When I'm playing as the insurgents on Al Basrah, what's stopping me from shooting that goober in the distance with ABUs when I'm wearing something else? He doesn't look like most of the other guys on my team. He's even wearing a part of a Western uniform. The current iteration of Squad even shoves it right in your face by showing the soldiers on the first screen upon entering a match.

    If one of the developers were to read the suggestion and think "Wellllllll that sounds great but people would be too dumb to make it work" I'd be disappointed. You can only dumb down IFF so much before it's completely on the player to deal with. I don't know how friendly fire ever happens in a game like Squad where you have an instant perfect accuracy map to tell you if you're looking at a friendly or not.
  8. It's more like your neighbour uses your car's image in his game/movie. People watching this movie or playing this game go "Oh hey, Titan's car is cool in neighbour's game/movie. I want one." It's why I think Arma was always silly having the big TRIJICON ACOG license on their splash screen. If I was an optic manufacturer I'd want my product in every game and movie I could shove it into.
  9. Anti-personnel mines

    I'm still skeptical about reliance on mods. I can't wait to run into Arma issues where I join a server that has Gary and Big Red but I get a failure to connect because I don't have some dumb cosmetic mod like a shemagh recolour that the server is running.
  10. Anti-personnel mines

    I will never give up the idea of VBIEDs for insurgents but some members of the development team are absolutely opposed to it for unknown reasons. It's the itch that will never be scratched. There was nothing more concerning as Blufor in PR when fighting insurgents than Big Red or Gary and they will always feel like they're missing something.
  11. movement in ADS

    Not a big fan of LMB+ADADADADADADADADADADAD most shooters have.
  12. Snipers

    Inb4snipercomments I don't see why the American and Russian DMRs wouldn't have bipods for them. Pretty well every picture you see of the M110 has a bipod but I'm not sure if the SVDM has phased out the SVD yet for the Russians. It's hard enough to get every Chris Kyle in the squad to move with my guys, I imagine it would be even harder once they deploy their bipod. I'll tell you the reasoning behind the full sized rifle calibers not being a one hit kill. Getting hit with the DMR and not immediately bandaging yourself is essentially dying in one hit. Either the shooter does a follow up or the guy ducks behind cover and patches himself up. If it was a one hit kill center mass it would be honestly unfair to the rest of the firearms like the PKM and 240 not to kill in one hit either and you're starting to make intermediate calibers insufficient even in ranges where they should outperform the DMRs and MMGs.
  13. Insurgency

    It doesn't translate well without the points/reveal system and VBIEDs.
  14. Definitely on Tallil. We were doing Invasion and I was leading a motorized American squad on offense, there was non-stop shooting and grenade throwing from one side of the road at the other on one of the early points. The guys in my squad had their shit together and everyone did the whole "Come on boys, PUSH" and we cross the road together and clear out the Russians defending. There was no fob set up yet and everyone was completely empty of supplies so we mounted up and I told my guys to take a 5 minute piss/water break as I drove back to main to resupply us all while everyone in the squad was saying "That was the best firefight I've had in the game" and "That was ****ing awesome!" I wish I had the full recording instead of a couple shadowplay minutes.