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RipGroove

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About RipGroove

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    Company Commander

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  1. V12.1 Performance

    How do you mean? Is it bugged in v12 or something? v11 ran butter smooth for me at consistent high average fps. FYI I have Super Sampling set to OFF, always have done.
  2. V12.1 Performance

    Same here, I used to get 100fps average @ 3440x1440 Ultrawide with all settings maxed out, I just played my first 2 games since v12 and my FPS was anywhere between 50-100 but constantly fluctuating massively, I assume this is a v12 thing as nothing has changed my end? My other games still perform flawlessly. Spec (for reference): CPU: i7-7700k GPU: Evga 1080ti SC2 Hybrid (Driver 416.94, not the latest because BFV ran like shit on the latest one) RAM: 16GB Corsair Dominator Platinum 3200MHz SSD: Samsung m.2 nvme I was hoping to get back in to Squad over the holidays but if it's behaving like that that'll put me right off.
  3. I used to get 100fps average @ 3440x1440 Ultrawide with all settings maxed out, I just played my first 2 games since v12 and my FPS was anywhere between 50-100 but constantly fluctuating massively, I assume this is a v12 thing as nothing has changed my end? My other games still perform flawlessly. Spec (for reference): CPU: i7-7700k GPU: Evga 1080ti SC2 Hybrid (Driver 416.94, not the latest because BFV ran like shit on the latest one) RAM: 16GB Corsair Dominator Platinum 3200MHz SSD: Samsung m.2 nvme I was hoping to get back in to Squad over the holidays but if it's behaving like that that'll put me right off.
  4. Life was much simpler before fire teams imo.
  5. For a few non Squad related reasons I've not actually played since v12 was released and was just wondering before I dive back in how the whole Fire Teams mechanic is generally being used? Before v12 I've had many games where a Squad leader was splitting up the squad in to Fire Teams and the whole thing just felt messy and unnecessary and the squad leader was taking on too much responsibility which just made the whole affair confusing and the quality of that matches gamepley suffered because of it, IMO the squads generally played better if they stuck together as they were a nice sized group. So now that Squad has a built in Fire Team function I can imagine that having the colors and comms etc tidies up some of that messiness BUT are we now seeing most squads get divided up just for the hell of it, just for novelty and just to use the function because its there? If so then effectively you just have lots of small squads where each squad leader has to control 2 at a time, which to me just doesn't seem right (unless the Fire Team split is mainly used for a vehicle crew). Obviously I may be way off the mark as I haven't actually played v12 yet.
  6. My Creative Sound Blaster settings for SQUAD

    Hmm, I've found the directional sound to be pretty good, I'll try Scout mode at some point and see what I think.
  7. I believe you are right, strange thing is though, watching videos of v12 turrets, people seem to be able to move them much faster than I can?
  8. See these turret movements in this video that start at about 1min 29secs, I literally cannot do that that fast with my mouse DPI at 1000, my in game sensitivity at 0.15 and Vehicle Multiplier at 2x. To replicate the movements there in the video I'd have to lift my mouse a 100 times which is bananas and means I am ineffective in a turret. As a band aid for now I'm having to manually switch the DPI on my mouse to 5000 when I get in a turret and switch it back to 1000 again when I get out, this is not an ideal situation at all. I can only assume Karmakut is doing something similar in the video as watching his general mouse movements when moving as Infantry he also seems to use a somewhat slow mouse sensitivity like myself, unless of course I'm missing something? This could be a good idea for sure.
  9. Something has changed for v12
  10. Table of Equipment (Downloadable)

    Just use the Windows Snipping Tool or screen shot the Wiki page and make your own Word doc or PDF or whatever.
  11. I use a low mouse sensitivity as a lot of gamers do to improve accuracy, so my hipfire mouse 360°/cm in Squad is a bout 45cm which means even with "Vehicle Sensitivity Multipliers" set to "2x" the turrets are extremely slow to rotate, to the point where I wouldn't be effective at all in a turret at any fast moving targets or switching between targets quickly. My mouse DPI is 1000 and my in game sensitivity is 0.15 so I tried setting a DPI of 8200 on my mouse DPI switch buttons for use just in turrets but even then the movement seems faster but there seems to be some sort of mouse acceleration/slowdown feature that just makes it all feel weird, is this intention for realism to stop people just quickly snapping to targets and owning everyone? If so I totally get that as it'll balance out vehicles and pretty much force them to sit back somewhere and take time to aim on targets, just wondering if I'm missing something? I don't want to be the only person sat there with slow turrets. Admittedly I've been on a break from Squad for a while but I'm sure turrets didn't behave like this on v11.
  12. A lot of the time you are at a disadvantage to your enemy as it was only certain scopes on certain maps with certain factions. All I'm saying is that it would have been nice at some point for the Devs to at least acknowledge the issue so I knew I wasn't going mad, some people swear blind that they never had the issue which left me wondering if it was actually something at my end causing it. Because of this I spent hours and hours testing different maps, scopes, factions, and all manor of game and mouse and sensitivity settings in my own spare time which could have been avoided years ago by a dev just saying "yeah we know it's a thing, well definitely fix it in the future".
  13. I've never once slated the achievement of Squad on UE4, I too am genuinely amazed by it (I pretty much built a £3500+ PC JUST FOR SQUAD and have spent over 800 hours in game) but, IMO having the reticle not jumping about with a mind of its own should be pretty high priority on an FPS shooter. I have zero problem with an issue being difficult to fix BUT the lack of communication about it has been appalling. If this task was such a hard thing to implement then maybe a statement from the Devs would have been a good idea in the 3+ years that this has been an issue. Those of us who have been on Squad for that amount of time really do deserve some input from the Devs on an almost game breaking issue. Fortnite... never played it, not interested. Shitpost... NO, this has been a very big issue for some us that pretty much ruins an FPS game and my small amount of posts about it have been mature throughout. Think about it from my point of view, I spent a lot of time and money for Squad, I have a crosshair that just jumps about all over the place, I post a mature message on the forums, no official response, ever, in 3 years...
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