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About RipGroove

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  • Birthday 11/02/1980

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  1. So just to conclude then, although my system did indeed have latency issues outside of Squad, those issues did not affect Squads performance (I still get like 30-40fps in places like Gorodok etc). That FPS is going on the back burner for now until I get my hands on a 1080ti, then if I still have FPS issues I'll throw my PC in the bin.
  2. Hang on, I think I've fixed it!!!!!! I installed the latest Samsung NVMe driver direct from Samsung and LatMon is showing no latency issues now! Hopefully that's it. I'll need to test audio crackling and performance etc to be sure. If not I'll be back here with full sized screen shots. Sent from my iPhone using Tapatalk
  3. Yeah sure, hang on a minute. Sent from my iPhone using Tapatalk
  4. Just deaulted my BIOS and still have the same issue so that rules out my overclock...
  5. Uninstalled GPU drivers in safe mode with DDU, then actually physically removed the GPU yet the issue remains, at least that's that ruled out I guess.
  6. Could this be my issue? Click below
  7. OK so following on from this thread: I've also been having crackling audio issues so stumbled across a program called LatencyMon ( and after running it it turns out I am having some latency issues which are almost certainly causing my audio to crackle and could also be responsible for low FPS, spiking FPS and stutter... This is what I see when I open LatencyMon: Click to enlarge Direct link: Direct link: I also downloaded DPC Latency Checker to double check the results and this is what I get (red bars are bad apparently): Click to enlarge The only problem is I can't fix it! Most guides online (including the LatencyMon devs guide here: suggest going to Device Manager and disabling things to see what is causing the issue and then updating or rolling back the relevant driver, but I've tried disabling everything I feel comfortable doing and nothing has made a difference?! Someone did suggest making sure my PC case's rear IO shield is fitted properly as it could short on the case but it 'looks' OK as far as I can see? So has anyone got any experience in fault finding latency issues as I could really do with some help?
  8. Mate it's amazing, on Squad v8.9 it was super smooth as I was getting a minimum of 60fps (under heavy fire and smoke etc) and easily hitting the monitors max of 100fps, IMO with Squad G-Sync keeps things pretty damn smooth at anything over 40fps. The 21:9 aspect ratio is just amazing with Squad, I couldn't go back to a normal ratio now, GTAV is absolute stunning in Ultrawide as well! Money very well spent! Sent from my iPhone using Tapatalk
  9. I still need to try this, I keep forgetting. Sent from my iPhone using Tapatalk
  10. Well that also makes no sense either because for example I use a 21:9 Ultrawide monitor so therefore have an FOV advantage, how would you solve that? Squad isn't the competitive E-Sports game you think it is. Sent from my iPhone using Tapatalk
  11. Thank you. Sent from my iPhone using Tapatalk
  12. We use the mouse in game for both character movement (pivoting) and for aiming, the mouse has to somehow replicate both of those movements which simply cannot be done with one sensitivity. A human can pivot on the spot almost instantly but then use a completely different muscle group when led prone aiming a rifle for instance so in real life there is no compromise or happy medium between the two so I don't see why there should be in game. In real life the two movements are completely different yet in game they've been combined to one method of control, the mouse. Just because in real life you can turn on the spot very quickly doesn't mean your movements while aiming a rifle are also very quick. Sent from my iPhone using Tapatalk
  13. Yes but a human can move very slowly and very quickly in real life, this range of very slow to very quick cannot be portrayed by a mouse mat that's 300mm long. It's not about getting an advantage it's about making the game more realistic. Humans can turn on a dime very quickly when needed and also move extremely slowly when needed (while aiming a scope for example), both of these movements should be accurately available to players in the game. As it is now in game we can either have everything very quick or everything very slow, not realistic at all... Sent from my iPhone using Tapatalk
  14. Guys please don't get the thread locked by pissing each other other off. As I said ALL suggestions are welcome as although I've been PC gaming a long time there will obviously be things I've forgotten or missed with this new build. Sent from my iPhone using Tapatalk
  15. Really?! I'll have a look, thanks. Sent from my iPhone using Tapatalk I suspect this is intentional, to keep turrets rotating at a realistic speed instead of spinning around at hyper speed like in the Battlfield games. Sent from my iPhone using Tapatalk