Jump to content


  • Content count

  • Joined

  • Last visited

About RipGroove

  • Rank
    Company Commander

Profile Information

  • Gender
  • Location

Recent Profile Visitors

792 profile views
  1. I’m still unable to log in to Tapatalk.
  2. Hell Let Loose - Who's backing it then?

    The road map shows Pacific theatre...
  3. Thanks for the info!
  4. Hell Let Loose - Who's backing it then?

    This is the 'Off Topic' forum which states "Discuss anything and everything non Squad related." Just hope we can all run it OK lol!
  5. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    I'm now using OBS and I think I've dialed in some good settings so I'll give it a go with squad at some point.
  6. I've been getting a "wrong username or password" message for Squad on Tapatalk for a couple of months now even though I know exactly what my username and password are? I can log in to all other forums on there just fine. And now I'm getting this message: I use Tapatalk a lot on my phone at work as it makes the forum very mobile friendly. Anyone know why it's stopped working with Squad?
  7. I know there is a general thread about this game already but who's actually going to back it? Web: https://www.hellletloose.com/ Kickstarter: https://www.kickstarter.com/projects/blackmatter/hell-let-loose Official Trailer: Karmakut's awesome commentary video: If I'm reading this right then it's only $29.95 USD (£23.00 ish GBP) for the Veteran tier that includes the following: Closed Alpha Access Closed Beta Steam Early Access Early Access to forums Founder forum badge Veteran forum title and badge To me the Veteran tier sounds like the sweet spot for price/content and looks like a bargain. This is an "All or nothing" project so if you like the idea of it you really do need to back it before October 30th :-)
  8. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    Haha I don't know which part of the process is causing the darkness, I'll have to run some tests and find out.
  9. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    Haha I have actually thought about it but I always end up playing early access games which rarely have good SLI optimisation if any at all. When Squad first came out I had a 780ti SLI setup and the second GPU just sat there doing nothing (same with Project Cars) so as soon as the 980ti came out I put one of them in instead. I'm now a big fan of a single GPU setup.
  10. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    Here's my hardware, worth noting the above video is a few months old and was recorded when I had a 980ti so with the new GPU and the latest build of Squad everything runs a bit better now. OS: Microsoft Windows 10 Home Mobo: ASUS Z270 TUF Mark 1 CPU: Intel i7-7700k @ 5.0GHz CPU Cooler: NZXT Kraken X62 RAM: 16GB Corsair Dominator Platinum @ 3000MHz GPU: EVGA 1080ti SC2 Hybrid Case: Phanteks Enthoo Pro Tempered Glass Fans: Corsair 140ML Pro PSU: Corsair RM850i OS SSD: Samsung M.2 960 EVO NVMe 500GB Editing SSD: Samsung 840 EVO 250GB Storage HDD: Seagate 2TB Monitor: Acer Predator x34a (3440x1440 21:9 Ultrawide @ 100Hz) Mouse: Roccat Tyon Black Keypad: Razer Nostromo Headphones: Beyerdynamics DT990 Pro Mic: Modmic 4
  11. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    PC hardware or recording/editing?
  12. [3440x1440 ULTRAWIDE 21:9] Full Game, Sumari.

    Yeah I usually do play well with others, this was just a super laid back squad and about 7am after I'd just woke up and it's the only video I actually had saved, not the best but i wanted to get some kind of an editing and rendering workflow dialled in for future videos before I start making recordings. Anyone have any tips for brightening up the video a bit? It seems to have gone a bit dark after rendering
  13. Full public game in a very laid back squad, nothing serious. I plan on making lots of Squad highlights videos (full game videos can be very boring) so this was a test for the workflow and final quality on YouTube. I don't think it looks too bad considering the original variable frame rate Shadowplay file had to be transcoded to a constant 60fps and then edited, rendered and uploaded to YouTube. Although I think I'll try DXTORY instead of Shadowplay next time which should record in a constant frame rate cutting out the need for transcoding in Handbrake. Recorded with Shadowplay, transcoded in Handbrake and edited in Sony Vegas Pro 13.
  14. Squad Mortar Calculator App (Android)

    Also it's not pinpoint accurate as elevation differences between the mortar placement and the target throw the calculations off so even with the app there is still a lot of communication required between a spotter and the mortar operator to successfully hit targets. Sent from my iPhone using Tapatalk
  15. 100+ Lessons Learned as a Squad Leader

    I think a great addition to the map would be a speaker icon (or something similar) appearing over whichever Squad member is talking at the time. That would make all this 'my position' talk on the radio much more relevant. Sent from my iPhone using Tapatalk