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ZachTheGunner

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About ZachTheGunner

  • Rank
    Squad Leader
  1. Can clipping still be fixed or is it too late?

    Yeah this is what I really want to see. Old Rust before they rewrote the game from the ground up had something where if you walked into a wall with your gun, the gun would be pushed backwards and if you were looking down the sights you would also lower it. Adjusting yourself to look over a window frame for example would make you aim down sights again once your muzzle wasn't touching the wall below, and if you looked down again you would lower it and it would get pushed back again. It was a good smooth system but I know it wasn't complete because if you kept walking into the wall your gun would end up held in a really weird position, but I think that's better than the current system in squad.
  2. Quoting limitations on posts

    The funny thing is you wouldn't have been able to make that comment with the ratio that OP is suggesting.
  3. Quoting limitations on posts

    I'm horribly tempted to just quote your entire post and just type "this" under it.
  4. A lil disturbed with some "Expert" players.

    I don't think anyone should be screaming obscenities at people or getting overly angry, but I believe expecting "that level of play" even in a pub match is perfectly fine, and I have nothing against people being kicked from the squad for not being able to live up to the expectations of the SL. I've been kicked from squads when I first started playing Project Reality when I wasn't as good a player, and I don't hold it against them.
  5. Instead of crying about rush tactics

    The real counter is having a full squad or 2 on the first rush-able point.
  6. Unable to use cover properly due to hitboxes.

    Ideally they will make it so that your weapon automatically adjusts to shoot out of a window with the barrel resting on the window or adjusting to hold it over a wall. This is probably hard as hell to code and will require a lot of animation so I wouldn't expect something like this for a long time.
  7. Hot mic, sticky key

    It's a bug I don't understand that happens when you open the spawn screen while holding press to talk. It's even worse when squad leading. And exponentially worse because I have spawn screen bound to capslock and I use it as my map. Luckily I've gotten so used to it that it's barely a problem for me anymore.
  8. Asset Rules

    You claimed that you got kicked/banned for teamkilling someone and tried to blame it on the claim system. I'm saying you deserved the kick/ban. Yes the claim system should be tweaked but it's no excuse to be teamkilling anyone.
  9. Asset Rules

    Intentional teamkilling is never okay except in self defense (being actively shot at). Revenge teamkilling is just as bad as troll teamkilling. He may have ruined your plan, but that's no excuse to teamkill.
  10. BUG | Vehicle turret is immune to damage

    I'm pretty sure the devs are planning for you to be able to disable certain parts of the vehicles. Hit the turret and you disable it, hit the wheels/tracks on a vehicle and you damage them and only 1 side works properly, things like this would be great.
  11. Emplacement rotation and drag

    Should be able to just have it so that A and D rotate the entire thing slowly. Precise aiming with the mouse, and keyboard to rotate the entire emplacement.
  12. Asset Rules

    These kinds of rules are a step in the right direction, but I don't quite think the game or the playerbase is ready for this to turn into a game structured by PR style rules. Most maps currently have APCs as the main squad transport instead of jeeps or trans logis, we don't have helicopter trans, and the majority of the people I've asked have never played PR and these kinds of rules would be very new to them. It might be a good idea for a few servers to start trying these rules but I would personally wait for helicopters.
  13. GPU usage less than 50%, yet not CPU bottlenecked

    Fixed it. Even though my CPU time was lower than my GPU time, I was CPU bottlenecked by a program running in the background. Never realized manycam could be such a CPU hog.
  14. Release: Alpha Version 9.6

    This update looks amazing. This is the kind of update I've been waiting for. More strategy and teamwork! And Narva looks to be a nice big map, my favorite.
  15. I just noticed that this has been happening recently. It used to be that if my GPU usage was low, it was because my CPU was bottlenecking. But when I checked the performance debug numbers, my CPU time was much lower than GPU time, and yet my GPU was still at less than 50% usage. I'm running a GTX 1080 at 1965 MHZ and a 4790K at 4.6 GHZ.
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