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aCeTotal

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About aCeTotal

  • Rank
    Fireteam Leader

Profile Information

  • Gender
    Male
  • Location
    Norway

Contact Methods

  • Website URL
    arcticelite.com
  • Skype
    larsoks

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  1. Dual Rendered Scopes

    Yes, it uses far too much resources. But it looks nice when you have high fps otherwise sluggish and not usable. It is possible to render just a small square in the center of the screen instead, but it will require rewriting parts of the engine, but possible.
  2. Max Graphic Settings. It's boring and it looks awful with low settings. 80-100FPS. That's enough. This is not Counter Strike.
  3. Hi! I know you don't officially support Linux, but it would have been nice if you had SteamPlay / Proton in mind when creating new patches. We have had the opportunity to play Squad on Linux (Multiplayer) with SteamPlay / Proton for several months. But after the last patch, EasyAntiCheat can no longer work properly. Please read it here and try to do your best to make it work in the future https://github.com/ValveSoftware/Proton/issues/938 I also hope that OWI switches to Vulkan so that the game gets support on all platforms instead of Windows only. The Vulkan is the future and makes the game accessible to more people.
  4. This post is written in Norwegian! Hei! Klanen [aCe] rekrutterer nye til spillet Squad. Du er hjertelig velkommen uavhengig om du er helt fersk eller har spilt spillet lenge. Kanskje du vurderer å kjøpe spillet? Bli med oss i dag så får du en fin start! Vi ønsker kun å spille for å ha det morsomt, samtidig som taktikk og lagarbeid står høyt i fokus. Ingen krav til når du skal spille. Spill når du kan (Vi spiller stort sett på tirsdager, torsdager, fredager og søndager fra rundt 20:00). Noen setninger om oss: Årlige sosiale treff. En stor familie med mye ulike kunnskaper og erfaring, og et samhold uten like. Vi har medlemmer i alle aldre, fra noen og tyve til godt over femti. Alle myndige personer er velkomne. [aCe] fylte 18 år, 16.Januar 2020. [aCe] står for arctic Combat elite. [aCe] ble startet opp av medlemmer fra de norske klanene Madplay, Trønderbataljonen and SoD. Trykk her for å joine vår Discord.
  5. FPS: 100 - 130 (On a good server & map, with high TPS).CPU: i7-7700K @ 5GHzGPU: Gigabyte RTX 2080 Ti XtremRAM: 32GB 3200MhzRes: 3440 x 1440 @ 100hz AOC 35" AGON Curved LED G-Sync AG352UCGSettings: Epic, Everything on.
  6. Auto-run and logy runs

    You can easily fix this by creating a simple macro in the software of your keyboard / mouse or use autohotkey.
  7. I read about several who have made small changes to Unreal Engine to remove what is unclear & blurry when you have Temporal AA enabled. Is this something OWI has tested out? If this still works, this will make the game much clearer and with AA! - https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening - https://github.com/hallatore/UnrealEngine/tree/TAA_Sharpen_4.17
  8. Agree + background noise from shooting, vehicle ect. should be audible over radio. All voips should be available locally for both sides.
  9. Destruction of vegetation

    This was a part of a wet dream I had a few days ago. I understand that this requires a lot - too much. But simple real time destructions should have been possible in 2019. Players have powerful hardware and connections, and servers today are powerful. If Squad had destruction of trees and fences, then it wouldn't have been possible to cross the map in 5 minutes. The vehicle loses the speed after one tree and it would be impossible or very time-consuming to drive over 50 trees one after the other. If one chooses to drive a vehicle through the forest, the vehicle is a simple target. Very few are going to choose the forest over roads without trees. But when it is a random tree or fence that stands in the way, it should be destroyed. Squad is a great game. The best tactical PvP shooter I know of. The developers does a fantastic job! The best devs ever! Can't wait to see what they can do with the game in the future.
  10. Destruction of vegetation

    A form of destruction must be implemented. The biggest tank can't get past the smallest bush in the game or gets stuck. That gives a wrong picture in my head. If they skip this, they might as well go for infantry only. It is trees, not characters that move nonstop through the whole round, with weapons, bulletpaths and hitboxes ect. I don't think this will ruin the performance if it is done properly. I know that Unreal Engine today struggles, but it gets better and better. I'd rather have 80 players and destruction than 100 players with boring and limited vehicle gameplay.
  11. It is time to implement the possibility of destroying trees and shrubs in Squad! Give us the opportunity to drive over or blow up the vegetation. You can simply implement this: All vegetation is set to endure an amount of newtons before it goes from being static to falling with physics. Each vehicle adds newtons, which are calculated from the weight of the vehicle + speed. Trees: 2 parts. A stump + the rest of the tree. Modeled so that they look stripped apart, separately, but attached on top of each other so it looks like a whole tree, until it falls. Only the tree-part is affected by physics. When a vehicle that is heavy enough and has high enough speed and hits the tree, the tree falls at the same time as the vehicle gets a speed reduction / stop. By too little Newton force, the tree moves a bit, at the same time as branches / leaves fall down. Shrubs: Works the same way. Larger shrubs are torn off, while smaller ones are partially flattened. Leaves and branches should also fall down if projectiles hit the upper part of the tree. Gives a good feeling when you see that the leaves are falling while bullets are flying over our heads. Of course, everything is replicated in real time and stored throughout the round. Later on, fences and other things that are easily destroyed.
  12. 70 - 150 FPS (Epic settings, Super sampling 1.25 & Ambient Occlusion - OFF ) - ASUS ROG Strix Z270E - Intel Core i7-7700K @ 4,2Ghz - ASUS GeForce GTX 1080Ti ROG Strix - Corsair Veng. LED DDR4 3200MHz 32GB - AOC 35" AGON Curved LED G-Sync 3440x1440, 100Hz - Windows 10 x64
  13. Awesome Squad pictures

    Just some ReShade Magic Using stock graphics now
  14. Compiling a Linux version

    I have been waiting for a Linux launch for ages. As I understand it, there is the in-game VOIP and VOIP effects that lack support for Linux. I use Linux 98% of the time in front of the screen. I understand that developers have a lot to do and have a tight schedule. A test release for Linux (with missing features) or only the Fire Range had been a huge step in the right direction I hope Offworld Ind. takes the time to fix what's missing. This game needs all the Linux gamers out there. PM me if you need some Linux testers EDIT: The number of Linux users with Steam installed increases every day. Today, 0.41% (88217 Linux Gamers) have completed the survey. There are even more who have not completed the survey and there will be many more when the favorite game is launched for linux. If Squad is launched for Linux, the game will get a huge PR. More users using Windows will consider installing Linux.
  15. You are most welcome to join us > Discord Link <
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