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SpecialAgentJohnson

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About SpecialAgentJohnson

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    Platoon Leader
  1. Main Battle Tanks (MBT's)

    Normally the sights are not fixed to the cannon but instead using mirrors and stuff like that. At least for non-ancient stuff. Don't know about the t-62 but I seriously doubt the sights would go up. It's true the cannon goes up though for most tanks though. Auto-loaders can be fast like 3 sec sometimes but are prone to jamming, but another bigger reason to not put them in is because you really need a crew of 4 people to operate a tank properly with all repairs and stuff that may need to be done anyway .
  2. Increase penetrative damage for explosive weapons

    It should be very easy to just randomize shrapnel damage with a formula including some type of distance-related probability. I thought this was being done actually. Maybe there is something more to it?
  3. Main Battle Tanks (MBT's)

    Roof punching tow's 2b however, can defeat Armour from the front by punching downwards through the roof. Might consider putting a few of those in the game for balance.
  4. Main Battle Tanks (MBT's)

    An Abrams would likely be vulnerable to tow 2b, right? Unless it has those new fancy directed energy diverses of course.
  5. One of the problems with squad is that explosive type weapon, even though they have realistic penetrative shrapnel capabilities never can make buildings collapse, thus being dangerous to be inside. You will also never have that round penetrate the wall and then go off inside instead which happens sometimes in real life. What this means is that even though shrapnel penetrative power is modeled correctly, lethality of explosive weapons in the game will be extremely much lower than in real life. What this means for squad is that explosive weapons penetrative power on buildings should be upped on orders of magnitude in order to compensate for the lack of lethality of these weapons. Let's be honest, noone is afraid to go inside a building that has been bombarded all day long. You will never die from that falling roof etc. Also another factor with explosives going off inside buildings is the extreme pressure build up that you will get inside as well. In reality it would also contribute to the lethality of explosive weapons. I am pretty sure that if you had a tow missile going off in the room next door you would be in pretty bad shape. Currently buildings are like safe houses where you are perfectly safe if you just defend the entrances properly and stay away from the windows. This type of unrealism also have the map designers produce silly maps with strange undefendable buildings in order to compensate for the uncollapsible buildings protective abilities. I think currently this is one of the main flaws with squad right now. Put in some serious artillery and heavy weapons and make them totally blow out the insides of those perfect hideouts. On the other hand. Some hideouts should actually be defendable as opposed to how it is now. Also artillery and supply lines should present high value targets and be able to be taken out with a proper assault and some actual strategic asset thinking going on.
  6. "Believability" of maps, realism

    Sounds boring. Except maybe for vehicle combat. I would say the opposite actually. There are actually almost no choke points in this game ever, everything is made for infantry combat. Vehicles are only for traveling places faster.
  7. VERY Concernd about the TOW missle

    Rock-paper-scissor, exactly! Thank you.
  8. VERY Concernd about the TOW missle

    I bought it for a realistic "Battlefield" experience. If you want to play Battlefield vanilla with everyone always being capable of killing everyone at all times then noone is stopping you. It is up to map designers to make the game enjoyable with the heavy assets we have. Not necessarily a straightforward task though. tow could for example be excluded on some maps for playability. Some people could get long range maps that you can avoid too. Personally I loved the tank warfare on PR. Abrams and Leopard 2. Infantry bettered know to stay away from the open fields, but in turn tanks also from going into the cities. And beware of tow missile launchers. I guess this is the downside to releasing the game in alpha - attracting too many player who want something other than project reality 2, i.e. jump-around-shooter a la Quake, who are then disappointed that the game takes another approach even though it was originally destined to do so from the beginning. I hope the devs can stay brave and strong and commercially disregard that new playerbase to some extent.
  9. 2 things that would make me very very happy

    No not more wait plz.
  10. SPG-9 Rotable Tripod

    How is that?
  11. Keep dead bodies (cheaply)

    Server only need to mark them. Client draws them if user likes to.
  12. TOW For INS/MIL?

    I believe us-backed rebels in Syria used lots of tow's against the regime so the idea is not that far fetched actually.
  13. VERY Concernd about the TOW missle

    OK. Cool! :-)
  14. SPG-9 Rotable Tripod

    Well you can rotate the car. But you can't rotate the stationary weapon on the ground.
  15. VERY Concernd about the TOW missle

    That's the thing. Your mindset asset-wise is: Oh! Armour always get taken out when they place their tow there. We have to redesign the game. Instead it should be: Oh! Armour always gets taken out when they place their tow there - we have to take out their supply line so they run out of ammo. Or we have to use mortars for indirect fire. Game becomes strategy lacking when everything can always beat anything. No use put down a stationary tow because someone can always bypass it. If fob is raped take it down. Map design should make it so that there are good places to put assets, but that there are always also good counter-assets to counter those other assets in those sweet spots. There could be a few alternative ways of winning also. For example attack the supply lines. Currently it's mostly dumping people in the forest and they run around almost always without strategic thinking asset wise. Only strategy is where to put the fob and rally. It's basically infantry only combat with transportation. Heavy weapons are for shows mostly. I think it's a pity..... People will adapt to new circumstances. Just give them a chance. Some people who don't see the bigger strategy picture will cry of course: "I can't take out a Stryker alone as infantry with a bb-gun! It's unfair!"
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