Jump to content


  • Content count

  • Joined

  • Last visited

About SpecialAgentJohnson

  • Rank
    Company XO
  1. August 2018 Recap

    Well I was in a tank. At least in the leopard 2 which is stemming from the same dev project as the abrams as far as I know, sharing many similarities, if you want to go from gunner to driver then you would have to turn the turret at 3 o'clock to even get down there, then drive around to a good position where you can see the enemy (maybe, you don't know because you can't see well from there). Then you would have to go back up as gunner, fire one single round and then pop out the roof hatch risk being shot and load a round and back into gunners position. If you wanna drive again then you would have to turn the turret at 3 o'clock again and so on. We'll, yeah it is possible to do that but you'll be taken out in a heartbeat and I wouldn't call it successfully operating a tank. More like a stationary crappy artillery or something. That being said I totally think it should be possible in Squad but reload and seat switching times should suck enormously.
  2. August 2018 Recap

    A tank cannot realistically be operated by only 2 people. Hence overpowered.
  3. August 2018 Recap

    The commander is actually the only one position that is not necessary to operate a tank. At least when it comes to running and gunning. I think that 4 slots should be available in Abrams, but 3 people are minimum to operate it. Driver gunner and either commander or loader. Rounds would not have to be loaded or anything but unless you have 3 ppl in the tank you wouldn't be able to reload. Then who is in loader position or commander position doesn't matter as long as one of them is filled up. The flipside to having more people at the front and making tanks unrealistically manned, is that tanks become overpowered. Meaning that if you man one tank completely then you got at least three less persons at the front line. If you don't want tanks then you should be able to compensate in infantry if you want that instead. A tank is a valuable asset and should come at the price of less infantry at the front lines when employed. I mean not all maps might even have tanks to begin with if it doesn't suit the gameplay. Also because tanks are such mean killers they shouldn't be too easy/arcadish to operate. Good crew teamwork should be rewarded but come at a price.
  4. August 2018 Recap

    Or spawn in the roof of the HAB for some reason and getting immediately popped as well. That's great!
  5. Disable HAB by enemy presence

    So now it will be super easy to take down a Fob. Just place yourself within 50m of the HAB kill the few people around them dig down the HAB. Not too sure about this being a good idea actually. I mean a FOB/HAB is some kind of "base" . Reinforcements should be plentiful at a base I recon. Number one error people do spawning on a HAB under fire is to not throw smokes around it. If you do that it is usually possible to break out actually.
  6. August 2018 Recap

    Pistol is invaluable as a marksman. I always use it when on foot. Can't do much with the sniper rifle while on the move.
  7. August 2018 Recap

    Why should we only play infantry in the first place? I want choppers and tanks and AA guns, even planes. What I don't want is Counter Strike infantry-only too arcadish gameplay.
  8. August 2018 Recap

    In reality of course, you need to be at least 3. I think a loader should be in the vehicle to be able to reload but doesn't have to do anything other than shoot with his MG. If he gets out then driver has to transfer to loaders seat in order to (re)fire.
  9. August 2018 Recap

    In modern tanks commander can override and take control of the main gun, thus effectively being another gunner. He might also point the gun in danger direction and let the rest to the gunner. In some tanks he also has his own MG controlled by himself. Hope this stuff is implemented. It would make commander role more interesting. What it means is that you are not safe because main gun is pointing the other direction. Commander has you pinpointed you unaware and turret makes one complete revolution in 8 seconds. That means max 4 seconds until you are dead by main gun, standing in the straight opposite direction.
  10. August 2018 Recap

    Yes but because we have tracks we mustn't necessarily get mobile howitzers, right? Choppers are what will truly lift the game experience into a new dimension.
  11. August 2018 Recap

    They already have the zsu as gun to counter. Transport choppers should be more prioritized than tanks anyday
  12. August 2018 Recap

    Yes its true Fools Road is not perfect tank arena, but in such a case they would advance in a column cover from left and right. But the again if one tank is all you got then. :-) Tank maps are coming I hear though.
  13. August 2018 Recap

    Driving is only boring because amateur squad tank crews suck. In real life it's a teamwork, go into fireposition, pull back, fire, get back into position, advance in formation tank platoon of mostly 3 tanks covering each sector for one another and so on. Seldom is a tank put into action alone if it can be avoided. In Squad it's mostly some dude placing the tank somewhere until the vehicle blows up since the gunner didn't say anything or the driver didn't stop so the gunner could shoot. That's boring.
  14. August 2018 Recap

    True that. But we could imagine another conflict other than the current maybe?
  15. August 2018 Recap

    I partially disagree. In Afghanistan in the beginning, the warlords often had old pre-t72 tanks actually. I think also in Syria they could have some older stuff occasionally as well.