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About Wonka

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    Fireteam Leader

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  1. Get schooled on FTs

    He's an okay standard of SL. He gets allot of attention for jazzy videos, but his tactical play isnt anything to write home about. In answer to the OP's question, I agree with you - it's a shame they just get used for ranging. I always run SL in game now, I usually role Alpha and Delta (sadly we can't be Charlie and Delta and follow British Army doctrine and we're forced to use yank fireteams, but thats a minor moan) fireteams, Alpha 4 man and Delta 5 man. This only works if you have a "second in command" type player who can actually control a small team, without that you're up shit creek with apple maps. Aside from vehicle squads, I don't see the point in having more than two fireteams. It's not effective to control at all.
  2. Not especially helpful, I play on a Razer Blade and like you I am serving, so it's exceptionally useful for plug and play. It's about $1,900 for one with a big old hard drive. It's pricey, but it runs Squad on 80FPS on ultra all day long. And if you're gonna invest, my mindset is you may aswell buy high end for the longevity. Beautiful bit of construction, looks like a macbook too.
  3. Laughed too hard at nerdifications. Some times a SuperFOB is the best solution. Sometimes it is better placed on a flank for attack. I have lead, and been lead when both were used effectively. The reality is that not always so black and white.
  4. Looking for a Team? POST HERE

    Name: Wonka Steam Profile: https://steamcommunity.com/id/iFrenzy/ Primary Language(s): English Age (optional): 26 Timezone or Region: BST. (UTC+1) Nature of Interest: Competitive. I want to get back into high level Squad play with a competitive clan that wants to constantly improve, so I can likewise push my own ability further. Gaming Background: Countless hours in BF2, PR, 565hrs on Squad. Additional Skills: Would say I do a decent job at Squad Leading, people seem to always rejoin my Squads upon next pub match draw. I'm a reliable medic or AT or MG soldier too. Status: "Unsigned"

    I have also tried running mortar crews, with similar experiences (largely on the QFF servers.) And would say these points here are exactly on the money. I have two suggestions that could assist with mortars: I think implementing a separate "ammo" feature would help this. If memory serves, a mortar takes 80 Ammo to refill 3 rounds? (Even if it doesn't, for sake of argument let's say it does.) How about taking the mortar off of the generic ammo requirement and giving it another category of it's own, increase the cost to fire a 3 round barrage, so even if you had a dedicated logi you couldn't keep the fire up continually. Or simply reduce the range of mortars, forcing mortar FOBs further away from main, thus increasing logi travel time (and therefor exposure to counter attack) and thus reducing the spam function. But the HE damage needs to be MASSIVELY increased. People do not fear the whistle anywhere near as much as they should. Here's hoping for people to fear the rain.
  6. Hand grenade bounce-back solution

    This, you know roughly where a tennis/cricket ball is going to travel when you throw it. It's not making the game more casual by adding a faint guide to the throw animation. It makes it more realistic.
  7. I'll just get right to the chase, hoping the developers look at this so I'll keep it snappy. Two things that frustrate me as a Squad Leader who enjoys building superFOBs on viable and worthy defensive objectives. (Not a popular opinion, but hey) 1. Why when I place the HESCO bunkers (Not MG) are my bipod wielding lads not able to set up on them? Seems like a very silly bug to have and I'm sure is easily fixed. 2. Why am I not able to place HESCO walls flush next to each other, but I can with sandbags? It's frustrating to have a hole too large to fill (giggidy) in a wall, for one HESCO wall, where two flush together would be more than enough? Just me two pence. Wonka out.
  8. Thats exactly what is being suggested and by the look of the Dev post earlier in the thread, what is likely to be implemented. Fireteams are not a long range unit, they are to allow a Squad Leader (if we insist on using American terminology ;)) to better organise his Squad/Section. As a SL myself, being able to arrange my lads into two teams ahead of time and then be able to call out "red team, provide fire support, blue follow me on the assault" will only further aide the squad's overall effectiveness. Any serving or veteran will tell you the same thing. Fireteams aide tactics and communication.
  9. British Faction: Optics and Ironsights

    You'd use your EBS (Emergency Battle Sight) on top of your sight, either SUSAT or ACOG. (However the Infantry do have a ACOG style sight they use, combat support units tend to still use the SUSAT.) You'd never deploy into a combat environment without a sight though, OP is quite right.
  10. Laptops that work with squad

    I'm on a Razer Blade. Cost me £2,400 but it's an investment. Great bit of kit.
  11. AK74 vs M4/16 Recoil

    Not to be "that guy" but, I've fired both and I can tell you with all honesty both the AK74 and M4 are represented pretty accurately ingame.
  12. New change - map marker icon

    Judge a man by his integrity and you won't go far wrong. Excellent response from the Dev team. Mistakes happen, but Integrity like that is a consistent saving grace.
  13. Can i play squad on this laptop

    Realistically around 20-30 on low/mid settings.
  14. So I figure a picture will paint a thousand words.. (Squad forums are not allowing me to post this picture directly for some reason.) Map here Legend: Black indicates compound walls. Red indicates doorways. Brown indicates wonkabags. Blue indicates friendly forces. Orange indicates fragmentation. Stars indicate point of explosion. So Pikey, to answer your question, fragmentation is random and so are mortar strikes, however you can.. largely speaking predict where grenades will land - people want to throw them just inside a door, or over a compound wall before breaching. So if you think about your placement of wonkabags, you can accurately deny likely detonation spots. What's important to remember while building a sustainable defense, is to think "How would I attack this?" If you can put yourself in the enemy's frame of mind you can make your defensive position a truly impregnable position.