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About MeFirst

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    Fireteam Leader

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  1. Noob Wants to Find the Right Server

    Guess it partially depends on your region. I cant speak for anything outside central Europe, but "Squad Europe" has a good and solid Public Server with a lot of active moderators/admins. Active and good moderation means that especially new players have a good environment to learn the game and you can often play with regulars that will also help you to make your first steps and further.
  2. That's why most "milsim" communities were not using it all. The initial sentence of OP kind of made me laugh a lot because it could not be more wrong. This game is much more tactical. I guess what the vocal group of players like OP want is tacticool. If you play Squad a lot, you realize that so called "individual skill" is not that important outside of squad leading and current meta-important roles like CE. I dont get why the "realism" crowd cant just play other games. They sound like somebody who is obsessed with an previous relationship that has outlived them in some sense. If you want Squad to be ArmA 3 Milsim, just play ArmA 3. And I say that as a player who has played Milsim since ArmA 2 and has +5K hours of ArmA 3. To me right now, Squad is in the best shape and state it ever was.
  3. Stop bitching about teamwork.

    This is mainly a server and not so much a game issue. There are plenty of good servers around with friendly and helpful people.
  4. As usual, it depends on the server. The problem with Heli Squads like that is that you are not using two things to their full potential. Those two things are the helicopter and the squad.
  5. Helicopter Joystick Support

    Yes, we need two things. Joystick/Gamepad support, or at least well working mouse and keyboard controls. The current controls are pretty horrible. Also why in gods name dont we get a proper hud as a pilot? We only get the small instrument window, which distracts you from what is actually going on. Sorry guys, but this needs at least 1-2 more months of solid work before it should go into proper testing.
  6. Has something to do with growing up and probably also with more deeper experience when it comes to games. When you get some insight into development you realize that a game must work in the first place. You also realize that not every game has to be 100% what you would like it to be for you. Personally I think Squad is in the best shape it ever was right now with the latest decisions.
  7. Did not find anything fitting via search function. If I missed a existing thread about this, please merge my post into it or ignore it. ;-) First let me say I like the new logistic functionality on the vehicle menu. But what has been keeping bugging me for a while is how you access the vehicle menu. Right now it is like this: Press & hold the enter button to bring up the menu and enter the vehicle. If you hold the button down long enough you will enter the vehicle If you access a menu button and press you will not enter the vehicle So let's say I want to re-arm on a vehicle. I have to press and hold the enter vehicle button and hit the rearm option before I enter the vehicle to stop that interaction. This feels clunky and weird and can result in you frantically hitting something just in order to not enter a vehicle. So I would suggest the following. Give us maybe 1-2 options that we can set in the gameplay/control settings. Simple button press will either open the vehicle menu or make you enter the vehicle. Button hold will either open the vehicle menu or will make you enter a vehicle. Would be great if players could choose the option that feels more natural to them. Cheers
  8. Has nothing to do with you being his SL. Please ready my entire post. There are several factors that he is most likely benefiting from. This also does not devalue the skill of the player. These factors basically just multiply it.
  9. Very likely he is basically getting "carried" in one way or the other. By his squad, by the team or simply because the enemy is feeding. It is also stupid just to look at the top or worst results as a player. You need to look how a player plays 90% of the time. We all have rounds where we get very good or very poor results, but those rounds are not the rule. Personally I often see players "performing well" when they overall balance is completely broken and one team gets steamrolled or made a big mistake and keeps feeding the enemy.
  10. This is not Project Reality.
  11. Voice Lines?

    I would like to see at least "some" automated voice lines and not lines you have to trigger yourself. It can create immersion which is the bread and butter of every video game. Games only really work if you can get somewhat immersed into it. Imagine you play a first person game without any footsteps. You would get passively confused because it feels wrong to move that way without any sounds. Apart from that sounds also work to give the player feedback. This can include things like taking a hit yourself, hitting the enemy or being out of stamina etc. I think it would be cool if your character would say something like reloading when is reloading etc. For balance reasons this should be only played for members of your own team. It is a bit annoying if you have to reload and you know a enemy is around and your character shouts: RELOADING! In this situation you would take away control of the player which would be bad in this situation. But I would like some battle chatter for the team. Obviously they should not overdo it and also avoid being way to cheesy like Battlefield 5.
  12. Well personally I don't think the game is shallow but the game gets a different attention. The most basic level of Mordhau which is 64 players doing chaotic battles is attractive to streamers. So the game got a lot of attention from that. It is only normal that the big streamers move on to another game (not talking about streamers getting directly paid to paly this game) and with that the numbers also drop. I also got some friends back into playing the game since it is much better on a technical position and it also massively improved on the gameplay front.
  13. They are probably not alone and part of a squad. You often end up with a good K/D Ratio if you go into firefights with the greater numbers. This makes the following more likely: 1. Getting targeted in the first place, because the enemy may target another player. 2. A enemy that is engaging you will get engaged by multiple players of your squad/team. 3. You will get revived after your squad/team has won the firefight. Apart from that already mentioned individual skills and experience will help you like map knowledge, positioning and overall game sense.
  14. This is a game and not the real world. Squad is also not aiming to be a hardcore realism simulation. I have +3.000 hours in ArmA 3 playing Milsim. I would have not got so many hours by playing in or with communities that use all the available tech and options. It would be boring. Limitation is a part of game design. A game in which you could do anything is boring. I like the fact you don't have a "working" target solution system for tanks. It would be extremely boring. The current system adds (at least) a small skillset for players which is basically: 1. Know or measure the distance. 2. Know the holdovers in the optics. 3. If the target is moving, calculating where the target will be when your shell impacts. I honestly don't really care about the so called "realism". It's a game and it must not just work, it must also be fun. If there is one thing especially tracked vehicles need it is better driving/interaction with ground objects, so you dont get stuck when you should not.