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Ceceli

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About Ceceli

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    Fireteam Leader

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    Male
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    Brazil

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  1. SQUAD - The more, the worse

    I have only 1 hypothesis for this. And if it's not it, than I really don't know what could be happening. I am the only person I know who take this game way too seriously, as most people would phrase it. In my view, all I do is have a tremendous amount of fun in winning, by any means necessary, and while doing that, also being mindful about my own life and the tickets my squad waste. This means that those who play with me, when going on S&D missions (searching and destroy FOBs), we will not open fire unnecessarily. Most of the times we let enemies pass by so they don't know we're there and we just kill their respawn without no one noticing it. The lack of action and the increased amount of patience and discipline required to do this ends up grinding the fun aspect of the game for everybody (but me). So, I guess in some level, everybody is getting sick of doing what needs to be done. And with more and more of that happening, players tend to behave like "You know what? F.ck it! Nobody is doing there job. I'm gonna have fun too and go on a killing spree." And now we're on the end of the line. More and more poeple just brainlessly playing the game as if this was some kind of Battlefield. My hope? That V12 and new versions that are coming will make this game more hardcore so we start to herd people in the right direction. And those who don't fit will just have to flee.
  2. SQUAD - The more, the worse

    I disagree with everything you said, point by point. And it goes againt everything SQUAD stands for, even though you claim to be a PR veteran, which is confusing and surprising. Also, that takes us into politics, somehow. You've gotta choose the lesser of two evils on it. What you're wishing for is not the way to go about it. You can't make devs force things on players and have this mindset that everybody should have a fair chance and that everything is gonna be rainbows and sunshine. The game needs stuff like order, hierarchy, communication, cooperation, etc. If you try to intervene in order to counter bad SLs, you'll end up ruining the game for everybody and turn it into just another Battlefield where every kid comes to do whatever with no regard for how the game works and/or should be played. In a nutshell, it's a resounding NO.
  3. SQUAD - The more, the worse

    There are some people you just can't reason with. In my experience, what tends to happen a lot, is that I want to be Marksman and the SL wants me to pick whatever class because him as a lot of other people think that Marksman equals camper that accomplishes nothing. Although there's a tendency, that statement is wrong. I am very efficient with Marksman class. It exists for a reason. I get lots of kills, assists and savior kills with it, not to mention the intel I can provide and, if needed it, I can infiltrate enemy territory without getting spotted, get into position and wait for the squad to fall in. I can clear the way for my squad and snipe ****ers who are trying to flank our squad. It becomes a much more pleasant experience for everybody if I get that class. So I try to reason with the SL and 70% of the time the SL says no. I obey. What am I gonna do, right? It's his squad. But also, it's his and everybody else's loss because of his poor judgment. 99% of players can't form a plan to make a coordinated attack with 2 fire teams or even simplier, 1 full frontal force and 1 marksman on the flank as the second element.
  4. SQUAD - The more, the worse

    Indeed. It is too much effort. Most players just don't listen and wander off the map. I have to constantly keep asserting myself and reminding them of the plan. Some won't obey at all and you'll have to kick them. Then someone else will feel offended by it and will start mouthing off at you, so you kick another guy like a domino effect. Have you ever tried to organized a wedge formation through the woods? It is the most excruciating thing you'll ever experience while playing SQUAD. Casual players know only one gear: forward. They will push forward running through the woods and will only stop when a bullet hits their head. When the third team mate falls, only then the rest acknowledge what's going on and get cover. By then, it's too late. They don't know where the enemy is, they're outnumbered, suppressed and getting flanked without even knowing that they're about to die in the next 40 seconds. But... Every once in a couple of months of gameplay, I do get the chance to experience a nice match while being SL. Here it is for those who might be interested. The title is in portuguese-BR, but don't cringe away: I speak english the entire video. Everybody did their job, we got to perfom in so many different ways keeping the whole video interesting and we won the match with flying colors!
  5. SQUAD - The more, the worse

    @♠DEG♠ LOL
  6. SQUAD - The more, the worse

    @Pmikey I totally get that some 'SQUAD vets' can ben toxic. But despite that, I have never been kicked out of the squad because I always do something called following orders. If you follow orders or communicate to the SL why that order can't be followed under the circumstances, everything will be fine. And in the eventuality of being kicked, you can just join other squads or even create your own. That is a non-issue and your problem is unrelated to the topic.
  7. SQUAD - The more, the worse

    Well, it seems that my post was brought up back to life. Thanks for participating, guys. I had 2 and a half pages of good content and good communication to read. Except for the last page where some of you kept fighting amonst yourselves about petty things that has nothing to do with the post itself. I'd reply to the many good comments, but I would end up wrinting a whole page to do that Nonetheless, it is good to be understood, even though some might have different views, at least we know we are in the same page. There is indeed something going on with the dynamic related to how players are behaving on the battlefield. But I gotta say... Way back in this post someone posted that in the Kickstarter page it was written that this game was all about intelligent and satisfying gameplay. OMG! I laughed so hard when I read it. That is so contrary to what we've been experiencing. And a lot of companies these days are doing everything they can to stay relevant and make ends meet because it seems that today's games take more effot to develop and mantain then the games of the past. Of course - and sadly - OWI is no different. They're gonna dumb down the game a little bit so more people can join and increase revenue. But... I still remain hopeful because of what I see on V12 (amazing!) and the suggestions that clan reps send on the feedback Discord channel. We have some pretty good people sending good and useful suggestions to the devs, which, by the way, the devs themselves created that feedback channel - a thing I have never seen before. Kudos for that! We appreciate it. And, sure, I've gotta take into consideration that I might - am - biased. I like hardcore. Anything hardcore, I'm in. And if it were up to me, this game woud have things like Softcore Shaming and it would constitute of showing in the end game screen how many soldiers gave up instantly without waiting for medics and other statistics. This would bring upon those people the wrath and shaming of the whole community. There would way less pointing fingers coming from people that are the ones to blame because names would be named. Tickets matter and not only random players but SLs themselves should give orders while being mindfull of tickets and how to best perfom given the current situation of the battle, instead of just say "hey, let's go there and shoot people" and then get slaughtered by organized fire teams with combined arms, suppressive and flanking maneuvers.
  8. What position do you play the most? Why?

    @Necrosexual I played with a guy who was willing to drive the SPG-9 Technical and spot for me. We killed an MRAP 800m away and blew up soldiers to pieces 200-300m away. Fun times.
  9. SQUAD - The more, the worse

    There was a test server yesterday where they tested the new class which should change the respawn a bit and make up for the lack of rally points. This might cheer some folks up. I need to give that game a second chance. Maybe when this change is implemented, the hardcore gamers come back to it.
  10. BE the CHANGE that you WANT to see in SQUAD

    Sure @PROTOCOL. That goes without saying.
  11. BE the CHANGE that you WANT to see in SQUAD

    OMG that gave the cringes lol What could have been done: 1 guy covers the door, 1 or 2 others throw grenades over the wall, everybody falls is cleaning the place. But everybody went thorugh the meatgrinder and at one point you entered the door with your back towards them without even checking the left corner of the door, not to mention that you were aiming to the ground all the time. Luckly back then medics had M4A1s instead of M4s. But you did stay alive and revived everybody. That is a good thing.
  12. SQUAD - The more, the worse

    For sure. It is a me problem. That's why I play on US servers. I get an entire different experience on those servers than on a BR server. It's more to my liking. Yesterday I played on server that, even though it started out awful in the maner of what I've been complaining here, but then people told admins/clan to shufle teams and stop the clan stacking, and we had an amazing time. There was no steamrolling and there was the kind of dynamics and culture I like.
  13. I get it. Tons of games have those quirks. Annoying as shit on some of them. PUBG for instance... If you jump, fall or get out of a vehicle, your character will only ADS once your feet has been on the ground for 1 second. So you get stuck in that retarded system that you need to shoot the guy, but you can't ADS, so you end up shooting him with the crosshair wipe open and die. If you try to click several times to ADS, you won't even shoot and you most likely will ADS and then back out of it twice. The easiest thing for them to to would be to program it so that once the player hits the ground, your command to ADS will then get triggered - since you clicked "mid air" and do it. But do they do that? Noooo.....
  14. BE the CHANGE that you WANT to see in SQUAD

    +1 Logi Truck I always do logi runs when the FOB really could use it. More often than not I see a super FOB holding its ground and/or shooting mortars, and no one is doing the logi runs. I go and make at least 2 runs. And people tend to do FOBs and not place repare station. Then I need to get out of my APC, get the freaking logi myself and make it happen so we can be effective with that APC. Most people just want to waste CPs to build .50 cals that they aren't even going to use. Medic And my experience as being a medic isn't so bad as others say it is. I have a bag full of healing potions. I get to kill a lot of people and heal myself later. And I also revive tons of people. This talk about the medic being forced to stay behind and not do anything is bs, to a point. This will only happen in 2 situations: 1, your squad is not being able to advance while under heavy fire, so you have to stay behind; you're not Rambo to kill everybody by yourself; have patience; 2 maybe you're not that good, so you have to stay behind because you can't get killed again and again. Shovel This is something else that wasn't mentioned... If I'm on squad 2 and as I'm passing by a FOB I see SL 3 putting shit in the groud to be dug up, I'm gonna stop what I'm doing and dig that up. He might not be my SL and therefore I don't owe him anything, but he is in my team and I need to make sure my team has the best chance at winning. Getting those assets up and running as soon as possible are imperative.
  15. Awesome! And G29 version of this would be cool as well. I'd love to drive transport and logi trucks using a steering wheel.
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