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JCrags

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About JCrags

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    Fireteam Leader
  1. Game still crashes randomly for me with a Fatal error message. Now it's been for ever since release the release of Early access. I will share every fatal error I get until it's fixed: http://imgur.com/a/wS3pJ
  2. Random Fatal Error

    It is still crashing in v7.6.....
  3. Random Fatal Error

    Yes same, after map change after about 1/2 min. Seems like almost everyone crashes from the server. I think disconnecting after end of match helps.
  4. Random Fatal Error

    @CageMatchKimsey No one told me about any Fix for this crash, so none other then "Verify Integrity of Game Cache"
  5. Random Fatal Error

    Apperantly they don't care much, I still getting fatal erros, it's been a weeks since that v7. Besides that they are not responding to me, if they don't care I don't care about getting my refund. Unplayable GG. Once again my log: [2016.08.19-19.52.35:883][870]LogScript:Warning: Script call stack: Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ReceiveTick Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ExecuteUbergraph_BP_EquippableItem [2016.08.19-19.52.35:883][870]LogScript:Warning: Script call stack: Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ReceiveTick Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ExecuteUbergraph_BP_EquippableItem [2016.08.19-19.52.35:917][871]LogScript:Warning: Script call stack: Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ReceiveTick Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ExecuteUbergraph_BP_EquippableItem [2016.08.19-19.52.35:917][871]LogScript:Warning: Script call stack: Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ReceiveTick Function /Game/Weapons/BP_EquippableItem.BP_EquippableItem_C:ExecuteUbergraph_BP_EquippableItem [2016.08.19-19.52.36:019][874]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_131. Function ServerSetLeaning will not be processed. [2016.08.19-19.52.37:718][937]LogSquad: [CHAT Game] Neotrixs has disconnected. [2016.08.19-19.52.49:183][345]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_138. Function ServerSetLeaning will not be processed. [2016.08.19-19.52.50:803][403]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_513.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.19-19.52.50:803][403]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_513.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.19-19.52.50:803][403]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_513.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.19-19.52.51:694][436]LogScript:Warning: Script call stack: Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:AnimNotify_FullyExtended Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:ExecuteUbergraph_SoldierAnimBP Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:FullyExtendedTrigger Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:ExecuteUbergraph_BP_EntrenchingTool [2016.08.19-19.52.51:694][436]LogScript:Warning: Script call stack: Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:AnimNotify_FullyExtended Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:ExecuteUbergraph_SoldierAnimBP Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:FullyExtendedTrigger Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:ExecuteUbergraph_BP_EntrenchingTool [2016.08.19-19.52.51:694][436]LogScript:Warning: Script call stack: Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:AnimNotify_FullyExtended Function /Game/Soldiers/SoldierAnimBP.SoldierAnimBP_C:ExecuteUbergraph_SoldierAnimBP Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:FullyExtendedTrigger Function /Game/Weapons/EntrenchingTool/BP_EntrenchingTool.BP_EntrenchingTool_C:ExecuteUbergraph_BP_EntrenchingTool [2016.08.19-19.52.51:790][439]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_514.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.19-19.52.51:790][439]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_514.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.19-19.52.51:790][439]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_514.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.19-19.52.52:273][455]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_77. Function ServerSetLeaning will not be processed. [2016.08.19-19.52.57:817][640]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Marksman_C_17. Function ServerSetLeaning will not be processed. [2016.08.19-19.52.58:287][658]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman1_C_27. Function ServerSetLeaning will not be processed. [2016.08.19-19.53.03:814][863]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman1_C_17. Function ServerSetLeaning will not be processed. [2016.08.19-19.53.04:961][908]LogSquad: [CHAT Game] Tec has disconnected. [2016.08.19-19.53.08:374][ 30]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_515.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.19-19.53.08:374][ 30]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_515.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.19-19.53.08:374][ 30]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_515.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.19-19.53.08:444][ 32]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_516.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.19-19.53.08:444][ 32]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_516.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.19-19.53.08:444][ 32]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_516.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.19-19.53.09:705][ 71]LogSquad: [CHAT Game] [GER] maaf has connected. [2016.08.19-19.53.10:902][115]LogCharacterMovement: BP_Soldier_USA_Medic_C_41 is stuck and failed to move! Velocity: X=40.000 Y=168.000 Z=0.000 Location: X=-7877.000 Y=20851.000 Z=-13395.000 Normal: X=-0.988 Y=0.157 Z=0.000 PenetrationDepth:2.909 Actor:BP_Soldier_USA_Rifleman1_C_25 Component:CollisionCylinder BoneName:None [2016.08.19-19.53.10:931][116]LogCharacterMovement: BP_Soldier_USA_Medic_C_41 is stuck and failed to move! Velocity: X=40.000 Y=168.000 Z=0.000 Location: X=-7877.000 Y=20851.000 Z=-13395.000 Normal: X=-0.982 Y=0.190 Z=0.000 PenetrationDepth:6.914 Actor:BP_Soldier_USA_Rifleman1_C_25 Component:CollisionCylinder BoneName:None [2016.08.19-19.53.38:390][146]LogSquad: [CHAT Game] SnAKeEatOr has disconnected. [2016.08.19-19.53.39:805][199]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_517.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.19-19.53.39:805][199]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_517.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.19-19.53.39:805][199]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_517.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.19-19.53.41:322][252]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_130. Function ServerSetLeaning will not be processed. [2016.08.19-19.53.54:376][727]LogSquad: [CHAT ServerMessage] Teamspeak: rocketspeak.de Squad Channel [2016.08.19-19.53.56:718][813]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_152. Function ServerSetLeaning will not be processed. [2016.08.19-19.53.57:525][841]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman2_C_31. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.03:594][ 53]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman2_C_32. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.07:360][189]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_144. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.10:930][321]LogCharacterMovement: BP_Soldier_INS_attempt4_C_151 is stuck and failed to move! Velocity: X=172.000 Y=-8.000 Z=0.000 Location: X=-20892.000 Y=19366.000 Z=-13400.000 Normal: X=0.584 Y=0.811 Z=0.000 PenetrationDepth:0.947 Actor:BP_Soldier_INS_attempt4_C_117 Component:CollisionCylinder BoneName:None [2016.08.19-19.54.10:954][322]LogCharacterMovement: BP_Soldier_INS_attempt4_C_151 is stuck and failed to move! Velocity: X=172.000 Y=-8.000 Z=0.000 Location: X=-20892.000 Y=19366.000 Z=-13400.000 Normal: X=0.676 Y=0.737 Z=0.000 PenetrationDepth:0.780 Actor:BP_Soldier_INS_attempt4_C_117 Component:CollisionCylinder BoneName:None [2016.08.19-19.54.10:980][323]LogCharacterMovement: BP_Soldier_INS_attempt4_C_151 is stuck and failed to move! Velocity: X=172.000 Y=-8.000 Z=0.000 Location: X=-20892.000 Y=19366.000 Z=-13400.000 Normal: X=-0.961 Y=-0.276 Z=0.000 PenetrationDepth:0.095 Actor:gate_metal_R_blue2 Component:StaticMeshComponent0 BoneName:None [2016.08.19-19.54.15:257][499]LogSquad: [CHAT Game] Royalsithemperor has connected. [2016.08.19-19.54.18:051][604]LogSquad: [CHAT Game] KrivaxLeSodomite has connected. [2016.08.19-19.54.18:954][641]LogSquad: [CHAT Game] [[email protected]]Harambe has connected. [2016.08.19-19.54.31:130][123]LogSquad: [CHAT Game] [email protected] blyat has connected. [2016.08.19-19.54.32:776][184]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_FFDressing_C_252. Function ServerAudioEnd will not be processed. [2016.08.19-19.54.37:427][361]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_123. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.42:021][523]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_143. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: 0111 [2016.08.19-19.54.42:285][533]LogSquadTrace: [Client] ASQPlayerController::ChangeState(): PC=JCrags OldState=Playing NewState=Inactive [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: 0111 [2016.08.19-19.54.42:285][533]LogSquadTrace: [Client] ASQPlayerController::BeginInactiveState(): PC=JCrags [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: 0111 [2016.08.19-19.54.42:285][533]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=JCrags NewRole=nullptr [2016.08.19-19.54.42:285][533]LogHAL:NoLogging: [2016.08.19-19.54.45:239][644]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_145. Function ServerSetLeaning will not be processed. [2016.08.19-19.54.45:572][658]Closing by request [2016.08.19-19.54.45:572][658]LogWindows: FPlatformMisc::RequestExit(0) [2016.08.19-19.54.45:598][659]LogMoviePlayer: Shutting down movie player [2016.08.19-19.54.46:497][659]LogStreaming:Display: Suspending async loading (1) [2016.08.19-19.54.46:507][659]LogStreaming:Display: Resuming async loading (0) [2016.08.19-19.54.46:508][659]LogNet: World NetDriver shutdown SteamNetDriver_5 [GameNetDriver] [2016.08.19-19.54.46:508][659]LogNet: DestroyNamedNetDriver SteamNetDriver_5 [GameNetDriver] [2016.08.19-19.54.46:508][659]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90103300852689927:7797, Name: SteamNetConnection_5, Driver: GameNetDriver SteamNetDriver_5, IsServer: NO, PC: BP_PlayerController_C_0, Owner: BP_PlayerController_C_0, Channels: 727, Time: 2016.08.19-19.54.46 [2016.08.19-19.54.46:508][659]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90103300852689927:7797, Name: SteamNetConnection_5, Driver: GameNetDriver SteamNetDriver_5, IsServer: NO, PC: BP_PlayerController_C_0, Owner: BP_PlayerController_C_0 [2016.08.19-19.54.46:508][659]LogExit: GameNetDriver SteamNetDriver_5 shut down [2016.08.19-19.54.46:833][659]LogStreaming:Display: Suspending async loading (1) [2016.08.19-19.54.46:861][659]LogStreaming:Display: Resuming async loading (0) [2016.08.19-19.54.46:861][659]LogSlate: Window 'Squad (64-bit, PCD3D_SM5)' being destroyed [2016.08.19-19.54.46:901][659]LogExit: Preparing to exit. [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:269][659]LogExit: Game engine shut down [2016.08.19-19.54.47:281][659]LogNet: UNetConnection::FinishDestroy: Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:281][659]LogNet: UNetConnection::CleanUp: Name: None, Driver: GameNetDriver None, PC: None, Owner: None, Channels: 0, RemoteAddr: 90103300852689927:7797, Time: 2016.08.19-19.54.47 [2016.08.19-19.54.47:567][659]LogObj: Freed 0b from 0 cluster array pools. [2016.08.19-19.54.47:567][659]LogExit: Object subsystem successfully closed. [2016.08.19-19.54.47:665][659]LogD3D11RHI: Shutdown [2016.08.19-19.54.47:665][659]LogD3D11RHI: CleanupD3DDevice [2016.08.19-19.54.47:676][659]LogD3D11RHI: ~FD3D11DynamicRHI [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module AIModule (60) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module CharacterAI (59) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module SessionServices (58) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (57) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module AnalyticsET (56) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module Analytics (55) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module GoogleAnalytics (51) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module SlateRemote (50) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (49) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (48) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module CableComponent (47) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (46) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module HTML5Networking (45) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module Squad (44) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module RCONServer (43) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module OWICore (42) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module AnalyticsBlueprintLibrary (41) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module UdpMessaging (40) [2016.08.19-19.54.47:676][659]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (39) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Paper2D (38) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (36) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Media (35) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module WmfMedia (34) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module SquadLoadingScreen (33) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module ImageWrapper (32) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module MediaAssets (31) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (30) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module UMG (29) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Slate (28) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Messaging (27) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (26) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module XAudio2 (25) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Networking (24) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module Core (23) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module TrueSkyPlugin (22) [2016.08.19-19.54.47:677][659]LogModuleManager: Shutting down and abandoning module AssetRegistry (20) [2016.08.19-19.54.47:690][659]LogModuleManager: Shutting down and abandoning module InputCore (19) [2016.08.19-19.54.47:690][659]LogModuleManager: Shutting down and abandoning module SquadVoice (15) [2016.08.19-19.54.47:699][659]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (14) [2016.08.19-19.54.47:699][659]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2016.08.19-19.54.47:764][659]LogOnline:Display: Unloading online subsystem: Steam [2016.08.19-19.54.47:764][659]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown() [2016.08.19-19.54.47:764][659]LogModuleManager: Shutting down and abandoning module HTTP (13) [2016.08.19-19.54.52:271][659]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (12) [2016.08.19-19.54.52:271][659]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.08.19-19.54.52:271][659]LogModuleManager: Shutting down and abandoning module Landscape (10) [2016.08.19-19.54.52:271][659]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (9) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module OpenGLDrv (8) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module D3D11RHI (7) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (6) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module Renderer (5) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module Engine (4) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module CoreUObject (3) [2016.08.19-19.54.52:275][659]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.08.19-19.54.52:276][659]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.08.19-19.54.52:276][659]LogExit: Exiting. [2016.08.19-19.54.52:277][659]Log file closed, 08/19/16 21:54:52
  6. Random Fatal Error

    Good job v7.2 still crashing, nothing changed, v6 was working perfectly fine.... Any dev going to reply? [2016.08.19-16.20.16:331][799]LogSquad: [CHAT Game] Zingularia has connected. [2016.08.19-16.20.34:655][560]LogSquad: [CHAT Game] wasnick has disconnected. [2016.08.19-16.20.43:729][937]LogSquad: Capture and Defend the flags in order. [2016.08.19-16.21.44:486][968]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-Squad -CrashGUID=UE4CC-Windows-1312AB43490F0C7323F749A6C3C44642_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols [2016.08.19-16.21.44:486][968]LogWindows: Could not start CrashReportClient.exe [2016.08.19-16.21.44:486][968]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.08.19-16.21.44:486][968]LogMemory: Process Physical Memory: 5170.75 MB used, 5764.17 MB peak [2016.08.19-16.21.44:486][968]LogMemory: Process Virtual Memory: 5973.90 MB used, 6914.70 MB peak [2016.08.19-16.21.44:486][968]LogMemory: Physical Memory: 9148.45 MB used, 16331.39 MB total [2016.08.19-16.21.44:486][968]LogMemory: Virtual Memory: 6374.44 MB used, 8388608.00 MB total [2016.08.19-16.21.44:486][968]LogWindows:Error: === Critical error: === Fatal error! [2016.08.19-16.21.44:518][968]LogExit: Executing StaticShutdownAfterError [2016.08.19-16.21.44:521][968]LogPhysics:Error: PHYSX: ( 1106) eINVALID_OPERATION : PxScene::lockWrite() detected after a PxScene::lockRead(), lock upgrading is not supported, behaviour will be undefined. [2016.08.19-16.21.44:591][968]LogPhysics:Error: PHYSX: (..\..\PhysX\src\NpScene.cpp 2946) eINVALID_OPERATION : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2016.08.19-16.21.44:591][968]LogPhysics:Error: PHYSX: (..\..\PhysX\src\NpScene.cpp 210) eINVALID_OPERATION : PxScene::lockWrite() detected after a PxScene::lockRead(), lock upgrading is not supported, behaviour will be undefined. [2016.08.19-16.21.44:793][968]LogPhysics:Error: PHYSX: (..\..\PhysX\src\NpScene.cpp 2946) eINVALID_OPERATION : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. [2016.08.19-16.22.03:454][968]LogWindows: FPlatformMisc::RequestExit(1) [2016.08.19-16.22.03:454][968]Log file closed, 08/19/16 18:22:03
  7. Random Fatal Error

    A game should be playable even in Alpha. Besides that no one is replying of dev. I send log files, so at least expect answer, or are they all on vacation or something?
  8. Random Fatal Error

    [2016.08.14-17.01.16:395][949]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_RUS_riflemen_C_12. Function ServerSetLeaning will not be processed. [2016.08.14-17.01.18:880][ 35]LogSquad: [CHAT Game] romu_fr has disconnected. [2016.08.14-17.01.31:540][485]LogSquad:Warning: Projectile BP_Projectile_Red_C_69 hit weapon BP_50CalWeapon_C_0 [2016.08.14-17.02.43:954][970]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-Squad -CrashGUID=UE4CC-Windows-EAEAAEA648C8C984CEFC158B4BCBC413_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols [2016.08.14-17.02.43:954][970]LogWindows: Could not start CrashReportClient.exe [2016.08.14-17.02.43:954][970]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.08.14-17.02.43:954][970]LogMemory: Process Physical Memory: 3361.76 MB used, 3393.45 MB peak [2016.08.14-17.02.43:954][970]LogMemory: Process Virtual Memory: 4206.69 MB used, 4243.39 MB peak [2016.08.14-17.02.43:954][970]LogMemory: Physical Memory: 7401.80 MB used, 16331.39 MB total [2016.08.14-17.02.43:954][970]LogMemory: Virtual Memory: 4614.41 MB used, 8388608.00 MB total [2016.08.14-17.02.43:954][970]LogThreadingWindows:Error: Runnable thread TaskGraphThreadNP 1 crashed. [2016.08.14-17.02.43:954][970]LogWindows:Error: === Critical error: === Fatal error! Crash in runnable thread TaskGraphThreadNP 1 [2016.08.14-17.02.43:987][970]LogExit: Executing StaticShutdownAfterError [2016.08.14-17.02.43:987][970]LogWindows: FPlatformMisc::RequestExit(1) [2016.08.14-17.02.43:987][970]Log file closed, 08/14/16 19:02:43
  9. Random Fatal Error

    Please fix this, or I request refund.
  10. Random Fatal Error

    Keeps crashing Fatal Error... unplayable for me. Sometimes I can play only 5 min. and sometimes around 20 min. And sometimes 2 rounds after each other but never longer than this. [2016.08.14-15.19.50:926][326]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Marksman_C_13. Function ServerSetLeaning will not be processed. [2016.08.14-15.19.53:359][387]LogSquad: [CHAT Game] Marcus.B has disconnected. [2016.08.14-15.19.55:370][436]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_317. Function ServerSetLeaning will not be processed. [2016.08.14-15.19.58:407][509]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Marksman_C_12. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.06:050][691]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_312. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.09:990][792]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Grenadier_C_11. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.18:642][ 9]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_298. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.18:889][ 15]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Medic_C_29. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.23:590][130]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman2_C_26. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.26:393][202]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_FFDressing_C_532. Function ServerAudioEnd will not be processed. [2016.08.14-15.20.30:636][325]LogSquad: [CHAT All] medic no longer has binoculars in v7? [2016.08.14-15.20.32:680][379]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_296. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.33:099][390]LogSquad: [CHAT ServerMessage] Join us @ WEB.GER-SQUAD.community / Please report cheater/server problems! [2016.08.14-15.20.33:329][396]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_attempt4_C_309. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.33:611][403]LogSquad:Warning: Projectile BP_Projectile_C_3884 hit weapon BP_50CalWeapon_C_0 [2016.08.14-15.20.34:584][428]LogSquad: [CHAT All] no [2016.08.14-15.20.36:299][472]LogSquad: [CHAT All] no, only scout [2016.08.14-15.20.41:911][615]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_463.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.14-15.20.41:912][615]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_463.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.14-15.20.41:912][615]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_463.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.14-15.20.41:950][616]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_464.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.14-15.20.41:950][616]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_464.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.14-15.20.41:950][616]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_464.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.14-15.20.41:991][617]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_465.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.14-15.20.41:991][617]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_465.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.14-15.20.41:991][617]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_465.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.14-15.20.42:152][621]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_466.Open_Anim_INST animation, WidgetName: SL_Image, SlotName: None [2016.08.14-15.20.42:152][621]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_466.Open_Anim_INST animation, WidgetName: SQ_Image, SlotName: None [2016.08.14-15.20.42:152][621]LogUMG:Warning: Failed to find runtime objects for /Engine/Transient.SQGameEngine_0:SQGameInstance_0.SQ_Tooltip_Player_C_466.Open_Anim_INST animation, WidgetName: SquadNumber, SlotName: None [2016.08.14-15.20.44:080][669]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_SL_C_22. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.48:360][778]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_USA_Rifleman2_C_40. Function ServerSetLeaning will not be processed. [2016.08.14-15.20.50:267][828]LogThreadingWindows:Error: Runnable thread TaskGraphThreadNP 2 crashed. [2016.08.14-15.20.50:267][828]LogWindows:Error: === Critical error: === Fatal error! Crash in runnable thread TaskGraphThreadNP 2
  11. Random Fatal Error

    Same goes for me, now with v7.1 after playing 10 min. EU Fatal Error (related to Unreal Engine 4 i guess?). With v7 I got a other issue, with som RAM write error or something. I haven't had this issue before v7. A lot of friends having same issue, please improve the game don't break it
  12. Hello, thanks this fixed my problem. Any idea how this could happen / when this is being updated so others who do not know this fix can play again?
  13. I do not have a MSI motherboard...?
  14. [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules response P2PADDR 90101940362626057 [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules response P2PPORT 7789 [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules response Password_b false [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules response SEARCHKEYWORDS_s Custom [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules response SESSIONFLAGS 683 [2016.07.01-18.23.36:495][490]LogOnline:Warning: STEAM: Rules refresh complete [2016.07.01-18.23.36:575][505]LogOnline:Warning: STEAM: Failed to respond IP:192.223.29.113 [2016.07.01-18.23.36:775][542]LogOnline:Warning: STEAM: Failed to respond IP:73.210.30.120 [2016.07.01-18.23.37:143][542]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-Squad -DebugSymbols=..\..\..\Engine\Intermediate\Symbols [2016.07.01-18.23.37:143][542]LogWindows: Could not start CrashReportClient.exe [2016.07.01-18.23.37:143][542]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.07.01-18.23.37:143][542]LogMemory: Process Physical Memory: 904.08 MB used, 1116.75 MB peak [2016.07.01-18.23.37:143][542]LogMemory: Process Virtual Memory: 2018.02 MB used, 2018.35 MB peak [2016.07.01-18.23.37:143][542]LogMemory: Physical Memory: 4257.32 MB used, 16331.39 MB total [2016.07.01-18.23.37:143][542]LogMemory: Virtual Memory: 2403.27 MB used, 8388608.00 MB total [2016.07.01-18.23.39:278][542]LogWindows:Error: === Critical error: === Fatal error!
  15. Hello, I have windows 7 installed on my computer. In the beginning (first 2 months) since squad was released I had no issues with playing the game. It worked pretty well to be honest. Now 2 months ago, I first noticed there where only a few servers to choose from (about 2/3) that popped up in the server browser (in game). Now 1 month ago I starting to get FATAL ERROR message, and the game is shut down immediately when I try to browse servers (in game). I don't know where to find log files or any could anyone point me out where to find these. I know I have to search in the steamapp direactory but yeah where are these damn log files.... I want to provide data for the dev so they can fix it, I know a lot of others are having the same issue. I tried reinstalling, and steam integrity etc. etc. nothing works. Thanks.
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