Me personally, who played PR for quite some time now as squad leader, i wish not only to get the commander back, but also to add one more level of collective coordination. Since i got some experience through my time at the German Army (Bundeswehr), i realy miss a platoon sized groupleader function. Commanding a squad is cool and stuff. But creating objective focused battlegroups will open up a whole new experience.
Imagine up to 3 squads joining together under a Platoonleader. We would be able to perform military tactics in combat such as complex ambushes, formations and multirole squad-fights (SQ1: Set up as Cover with MG´s, DMR and Grenadiers; SQ2: Flank with Breacher and rifleman; SQ3: Backsecurity, Scouting, Reserve or infiltration...). Also a platoon-objective marker set(important!) for the PL and all platoonmembers, would be important, such as formation orders (tactical sign: line, column etc.) or mission-goals.
Also combined arms warefare would be taken to the next lvl. Instead of having assigned Tank-sqd, Apc-Sqd... only, we could assign vehicles to thoose battlegroups: 1 MBT, 2 APC´s, 2 Humvees - mission and role specific.
On a heavily played game with hundreds of players on a huge map, its realy not fun anymore to take over the commander role - over using the UAV, processing incoming intel and coordinating artillery strikes - there is no strategy creating role left for a commander. That´s why the commander is not a popular role! PL would help getting pressure of the commanders role.
If the servers will allow it, one day, we could have coordinated(!) games with up to 300 gamers and more with my proposed structure!
PS.: Give us SL, PL and the Commander more time for creating strategys before the beginning of the game - some kind of war-room. Otherwise we will continue to outsource thoose talks to clan-forums.
Greats from Germany!