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maze2

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About maze2

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    Squad Leader

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  1. Squad and PR (Project Reality)

    No, lately the population for the westerners can’t even fill one server sometimes and that’s a problem considering that game is made for 100 players.
  2. Squad and PR (Project Reality)

    The shooting mechanics are trash and that’s a fact.Other than that is pretty good.
  3. Whenever I SL I love to be as friendly as possible but sometimes people just do whatever the freaking want and controlling a completely undiciplined squad is a pain in the ass.Keeping the Squad together is hardest part. Per say , I tell my squad to move to this compound, i have to be constantly checking the map so they don´t go everywhere so we stay as a unit so then we can use also do some fire and manuever with fireteams. Sometimes there´s this sapper guy or marksman who rushes to the objective or goes 300m away to flank all by himself and this other dude who follows him and dies.It´s just not fun to always be playing like this because i have to deal with the macro level coordination with the other SLs and it´s frustrating sometimes. Thank god there are some people that aren´t this stupid but i guess people don´t have a sense of dicipline,idk if they are complete casuals, or they just say f*ck the orders. Also players don´t hold their spawn and wait for medics so usually i am with 5 guys and the others respawning back at the fob 1 km away when i didn´t even told them to spawn. Well, idk but probably that´s because I am PR vet and I am used to holding spawn whenever the squad gets wiped and wait for SL to order where to spawn. I am constantly trying to regroup because u know, one by one is easy to kill when u are a whole group. This leads to just waves of soldiers pushing from different angles and hoping their skills are enough to defeat the position. But that´s not what SQUAD is mainly about.I´d like to see more patience, good habits, waiting for orders, not chasing guys who are lonewolves who are 100 m away by yourself or rushing objectives without the order of doing so(PERSONAL WORST IN ALL OF THE ONES MENTIONED ABOVE ) because it ends in the Squad getting picked apart in since i didn´t even set up the the base of fire so they flank or push safely. Now, all of this lack of coordination doesn´t happen 100% but a solid 50-60% and when it happens it´s frustrating even for the most experienced SLs. Comment to see how to improve this or make mechanics that force u stick with your squad more. My suggestion: make the RP so that as soon as i put it, they have at least 10 secs to respawn inmediateley and passed those 10 secs the wave system starts to work normally. The point is that we regroup the Squad quickly and they don´t have to wait 1 min just like in PR, it worked well back then.
  4. Lately Squad startup screen has been slow as hell, taking 5 min.This time i am writing while still waiting until it loads and gets to main menu after 9 min. It´s insane since this update but today I had enough of that and decided to post.
  5. Performance issues

    I already have MSI afterburner but my problem has nothing to do with it. I
  6. Performance issues

    It cleared the cache succesfully but still razer cortex isn't optimizing Squad and still getting the same Fps.
  7. Performance issues

    How did u manually clear the cache?
  8. Performance issues

    I had performance issues when i started playing v13 . I use Razer cortex which is basically something that optimizes the game for better performance because without it would run "playable" (30 fps- 40 fps) but in heavy combat it would go down to the 20s. My pc is medium spec: icore 5 7300HQ 2.5 ghz ucpu gtx1050 gpu 12gb ram when i used razer cortex it improved my performance considerably. Now , my razer cortex doesn't optimize the game even though it says it does. It shows: items opimized when i launch but then i launch Squad without cortex i get the exact same framerate which is worse than in v12. I tried clearing cache but it doesn't solve it. I reinstalled razer cortex but still. I need help pls because everyone says they had improvements in performance in this update.
  9. Current bullet damage system

    Realistically speaking they should do less damage against the factions the use body armor plates but there's no body armor system implemented yet so ... also the marksman rifles aren't a 1 shot kill to the chest somehow.
  10. 1. Performance: it looks to me that performance has gotten worse in v13. Just on the menu screen i used to get 84 fps( with razer cortex v12) now 49-50 fps. ( no cortex) and (63fps no cortex in v12) . Also in game is unplayable with my settings i used in v12 in most maps. 2. Razer cortex not working with Squad : when i updated from v12 to v13 my razer cortex stopped optimizing Squad which without it I can't run this game well. 3. Clear cache data doesn't clear cache or at least i don't know: when i click on it my game restarts but when i jump back right into the settings, they remain the same and not set to default which leads me think that I can't clear the cache.
  11. Bad/gamebreaking features in alpha 13

    1. Agree 2. Agree 3. No, an olympic sprinter runs 100m in 10 seconds therefore 10m/s. these soldiers run at 5.5m/s . There is a 4.5m/s difference which is pretty big. 4.meh
  12. Marksman Changes.

    Sure but realistically speaking we should get bipods.
  13. The killing power of cartridges 7.62

    There's a pretty big difference between 7.62 x39 and 7.62x54. One is an Ak round the other one is an SVD round. Which one are u talking about?
  14. Alpha 13 Public Test, Round 1

    Where is the squad public test download? I don´t see any icons when I click on squad .
  15. Marksman Changes.

    I agree 100% . Ever since the marksman class appeared i've asked myself why it doesn't have a bipod.
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