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About maze2

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    Squad Leader

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  1. What does this game do better than PR?

    As a PR vet : 1.RP wave system(keeps the squad together better than in PR) 2. Movement and weapon handling although there's gotta be some tweaking cuz i find the movement when u move your weapon fast ( fast flick, not necessarily a 360 no scope but should better controled by the character) 3.sounds 4. Graphics 5. Fireteams are massive improvement to the infantry combat.
  2. movement in ADS

    No, 360 no scope is almost impossible to do and it also depends on the in game sensitivity. Don't make it look like run and gun is what I ask , every other tactical shooter like Insurgency and Arma 3 have more controlled moves if u want hit something fast and flicks aren't arcady, trained soldiers can do fast shooting , it's just a matter of reducing the extra movement when u move your gun fast to one side.
  3. movement in ADS

    Is not a limitation and it has nothing to do with the eyes . Every other tactical shooter handles the weapon better than squad even myself with my rifle in this case .It's a matter of simply reducing that movement , looks like the characater lacks skills to do fast moves with his weapon.
  4. Interactive IEDs

    Great idea . Let's get that and bring back the combat engineers from PR to disarm and detect ieds.
  5. movement in ADS

    Mikey, the issue here is what happens when YOU move the weapon quickly in ads say 50 degrees to your left( flick). It's like if the character couldn't control the fast move and your gun even moves a bit exagerated to the left and then comes back to where u aimed at ,not the static position sway where u simply aim. About that , i am totally ok because i can hit targets walking in ads 10 meters no problem in jensens range . Maybe u just have to get better at aiming .
  6. squad lead is MEH

    Depends on the server. If u have to do something because they ain't listen then just kick them.
  7. movement in ADS

    Did u noticed that when u move it left and right (ADS) there's like a minor move of inertia to the side u turned the weapon and then it stabalizes to where aimed? U have to pay attention when u move your gun around and then stop. Maybe more noticible with fast 90 degrees turn .That minor inertia move to the side is a bit too much and handled a bit poorly by the character .I guess it happens also when hipfiring. unfortunately i don't have a video and this as accurate as i can explain it.
  8. movement in ADS

    The sway is ok , is the movement side to side when moving the weapon around which is handled a bit exaggerated.
  9. I like the wave spawn system because Sl can tell the others hang on a second until the new wave comes. It does keep the squad together idk what experience u have but it works great if u give the orders. RP depending on your actions would actually get back into meatgrinder because everyone would spawn at a different spawntime which is what we had since no one dies at the same moment.That was really bad mechanic but i agree it should get overrun when enemies are within 100m. Instead what i would like to see is to spawn right after Sl puts the rally instead of waiting 1 min since it delays the whole squad waiting for the guys to spawn.
  10. movement in ADS

    Of course but i think u guys don't get the point. I mean when u ADS and u move your gun say far right and your gun moves more than what u aimed and then it goes back to where u aimed. I've shot guns and that movement is really exaggerated . It should be reduced or removed. 95% perfect.
  11. movement in ADS

    I love the v10 animation overhaul but in this specific ADS case is a bit exagerated the sway caused when moving your weapon around and it's exceeds what is realistic. As i said , people hold the weapon tight enough for that extra movement not to happen. the sway itself is fine,my only concern is when u ADS and move your weapon side to side there's a pretty noticible extra sway.
  12. movement in ADS

    Whenever u move the gun in ADS your gun will exceed the move and then get back to where u aimed. Not a huge thing but important at the moment of shooting. I think that's a bit too much sway movement right there because a good shooter holds the weapon tight not letting that movement happen . ADS should be much more rigid when doing those fast flicks . there's like a excess of sway when i move the weapon side to side . Just try to aim and then turn your weapon 90 degrees and u will see what i am talking about . The sway itself is totally ok aiming downsights because i have no problem with that, just want clarify that. The only concern is when u move the weapon side to side is i think too much.
  13. RU is still relatively underpowered.

    1.The ak74 isn't that bad , it has lower recoil than the m4 . But yea , the Russian scope chevrons are really thick and need change now. 2. Ratio of what?
  14. Apart from jensen's range because it's limited . Something a little more customizable.
  15. Fire-team Radios.

    I suppose if that is proposed FTLs would have squad communication right?