Randall172

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Everything posted by Randall172

  1. 1 Ticket Game

    jeesh look at the k/d difference
  2. AK74 vs M4/16 Recoil

    I am pretty sure the AK74 has less recoil than say an M4 or M16, but it does not feel that way in-game Free recoil energy (recoil that is not directly backwards) -https://en.wikipedia.org/wiki/Free_recoil -AKM 7.19J -> for comparison -M16 6.44J -AK74 3.4J ___________ Bullet energy 7.62x39 2108 J 5.56x45(62gr) 1762 J 5.45x39 1328 J ___________________________ i've fired both and in honesty with a heavier AK74 you barely notice recoil at all.
  3. AK74 vs M4/16 Recoil

    Thats exactly what free recoil is, and the AK74 is better at directing the recoil force back into the shoulder. ill post sources in the first post.
  4. Rocket Artillery

    who thinks rocket artillery should have elevation info view-able? -also maybe one or two reloads would be nice too 20 ticks seems too much if nothing changes
  5. how about multiple logistic resupply spots
  6. Any specific small arms you'd love to see?

    bolt action no scope
  7. give them little birds the game better not have "missile indicators" for heat seeking missiles
  8. Armour on Technicals

    Any reason why technicals are completely unarmoured to small arms? I understand the gunner, but the driver should have some sort of armour. it seems to me their is a large bias in the quality of weapons/vehicles per faction.
  9. Armour on Technicals

    all of them should look like image number 2
  10. Squad or CoD w/ Comms?

    whats best for the individual is rarely best for the whole. suicidal charges are often great at distracting an enemy and creating an opening for your other squad members. Approaching this game as a professional soldier will cause you to lose, approach this game as a cog in the warmaking wheel, where you will probably die and your objective is how to make your death as valuable as possible for your team.
  11. Slow movement

    to everyone that says movement is too slow, its not fast enough atleast with weapon ready.
  12. add an intermediate "point shooting" mode for close range and it will be fine.
  13. if you are at a main base where you cannot be killed the ability to de-spawn is fine.
  14. Iron Sights too far from in game player eye

    seems to me they only worked hard on the red dot and said **** all to the other weapons there really should be an intermediate point shooting system so that you don't have to ADS when at medium to close ranges.
  15. Steps of the enemy cannot be heard

    Not realistic, you are all but deaf with all the gunfire going on.
  16. FOB Overrun Distance

    The range doesn't need to be huge, large enough that when you begin entering a compound the enemy has stopped respawning. also being able to opt not to destroy the FOB and just spawn kill isn't "fun"
  17. FOB Overrun Distance

    +1 I will bump this weekly until it gets implemented