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Randall172

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Everything posted by Randall172

  1. Ranging for rocket techi

    The Rocket Techie is not just a techie with a rocket pod strapped to the back, it is a prime example of the time and dedication the dev team have sworn to ALL the content in the game. Isn't it thought out and perfect? message to the moderator
  2. Bipod seamlessness

    Bipods in say battlefield or arma are seamless in the sense that when you aim outside the bounds of the bipod, it just comes up and you are free to do so, there is no hard "stop"
  3. Project Reality had the optics problem, their solution was to give every class the choice between optics or iron sights.
  4. be prone and try to sprint out of prone stance
  5. "Believability" of maps, realism

    This game cannot have large open spaces, because they refuse to either give all classes optics (like PR) or have an innate zoom (like arma)
  6. Hand grenade bounce-back solution

    correction your character places their thumb in the direction the grenade will be thrown.
  7. Hand grenade bounce-back solution

    I think the center of the screen should be the angle the grenade is thrown instead of having the character lob it in that direction, would make the game more intuitive.
  8. competitive mode

    relying on the other side not knowing is stupid.
  9. competitive mode

    don't blame the player, blame the game.
  10. self-explanatory, very important QoL feature. EDIT: It has become the meta to not destroy crucial enemy vehicles (namely INS techies/logis that leave the crew vulnerable). you kill the occupants and leave the vehicle sometimes in an out of the way location, vehicle is out of the match for sometimes the rest of the game as the walk back is 15min and thats if its not being camped. US/RUS does not have this problem as their occupants are protected.from damage.
  11. Self-Destruct on Vehicles

    i fixed the main post.r
  12. Reshade

    its stupid because it doesn't even do what was intended, there are monitors with zoom for instance... you run squad at 4k up-scaled 2x, your monitor allows you to take the now 8k pixels and translate your 4k view along it displaying the pixels one to one. you can do this as many times as you want zooming in more and more. I would never use such a device, even if all these features are obfuscated in such a way as to be undetectable. I won't list the monitor type either as i don't condone using such a device.
  13. Squad In-game Ban

    have you been using detectable cheats?
  14. everyone inside is dead if a heat round penetrates, there is no separation between crew or passengers, it is "a big box". pressure waves inside boxes aren't pretty.
  15. Do you think there will be new faction

    ok no china, but then North Korea
  16. How many will be moving from SQUAD to Post Scriptum?

    looks like post-scriptum is more content filled
  17. Do you think there will be new faction

    no it wouldn't China has tons of bases in Africa, and you could reuse one of the desert maps for a clash with the US (who also has tons of bases in Africa).
  18. Please Fix the visibility.

    Arma 3 had this discussion and they came to the conclusion that having a moderate focus zoom was the most realistic fix for the inherent faults of using a monitor. at 1080p, someone 200m away is only 8-10px high (when they are standing), if they are prone they may be 2-3px high. If you show the right level of detail for eyesight (FOV of ~25 IIRC) then you have no peripheral vision. If you show the correct screen FOV (as in it is 1:1, like looking through a window) then you still have no peripheral vision (~45-55 degrees) If you show a FOV that represents our binocular FOV (~90 degrees) you get a meh mix of things. If you show a FOV that represents our complete viewing area (~200 degrees) then you can't see anything past 10 meters. the saying tunnel vision does mean something.
  19. M110 - Awfully weak

    not sure how they decide damage value, but it isn't based on math.
  20. M110 - Awfully weak

    did some research and they have a measurement for that, its called Free Recoil (Translational Energy) - Free recoil is a vernacular term or jargon for recoil energy of a firearm not supported from behind. the equation for it is: (velocity of gun) = (((mass of projectile) * velocity of projectile)) + ((mass of powder-charge )* (velocity of powder charge))/(mass of the gun)) you take the velocity of the gun and plug it into this equation: (1/2) * (mass of gun) * (velocity of gun)^2 M16 has 6.44J of free recoil ak74 has 3.4J of free recoil AK47 has 7.19J of free recoil M14 has 20J of free recoil Glock17 has 7.7J of free recoil
  21. M110 - Awfully weak

    Wrong, 7.62x39 has more energy KE = (mv^2)/2 7.62 x39FMJ (122gr) 7.9g = 0.0079kg = m 730.3 m/s = v (mv^2)/2 = 2106 J 5.56x45 FMJ 4g = 0.004kg = m 860m/s = v (mv^2)/2 = 1889 J 5.45x39 FMJ 3.43g = 0.00343kg = m 880m/s = v (mv^2)/2 = 1328 J 7.62x54 (Soviet) FMJ 11.7g = (0.0117kg) = m 786m/s = v (mv^2)/2 = 3614 J 7.62x51 (NATO) FMJ 10g = 0.001kg = m 833m/s = v (mv^2)/2 = 3304 J lets deconstruct your weird post lie #1 7.62x39mm actually has less energy than a 5.56 NATO round, and only just slightly more energy than the 5.45. lie #2 The 5.45 is also a lot lighter than the 5.56 lie #3 The 5.45 and 7.62x39 actually have quite comparable energy characteristics ---- things weird with this game artifical damage fall offs AK47 damage fall off (larger bullets retains energy better) and better ballistic coefficient just tie damage to velocity or energy fall off artificial recoil scales 5.45 gives higher recoil than the 5.56, even though: a smaller bullet traveling slower at a lower rate of fire
  22. The Military Media Thread

    this looks like your average squad pub
  23. USMC & M1A1 Abrams tank. When??

    I would rather have China, or an African faction than another US, less of the same old weapons
  24. REALISM > BALANCE

    yeah and the US only gets 4 tickets before they lose
  25. 1. See a kit you want but is already taken. 2. Leave booting them off the kit 3. Rejoin and take kit 4. thanks obama
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