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About Randall172

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    Squad Leader

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  1. Mortar Design is inherently flawed

    the designers of this game don't really "design" mechanics. everything seems half done and their decisions ad-hoc.

    killing is a means to an end. the problem is that people don't understand how defense works, and why defending "on" the point means you already lost.
  3. Solve the stalement in competitive gameplay.

    easy fix, buff indirect fire effectiveness, while still keeping its reliance on logistic throughput.
  4. Let the INS/MIL actually use their gun variety

    thats a bad thing?
  5. Let the INS/MIL actually use their gun variety

    not a bump, more gun variety plz!
  6. Another way to deal with running speed in v13

    if this game was supposed to be realistic they would be selling it to the military not trying to sell it to us. the game needs to be "fun".
  7. Loosen the restrictions on the non firesupport weapons for INS (let the base rifleman class pick from the lot (G3/FNFAL/PPSH/AK/M4), I really don't see a point in limitting what they can choose, each gun has their strengths and weaknesses.
  8. Squad - combined arms? Keep me informed.

    remove it, if a medic is caught healing with an enemy bold enough to rush him. he should be punished.
  9. Squad For Linux

    I don't think you have ANY idea what that actually mean.
  10. Ranking System?

    Halo 3 had a good system, that accounted for experience and talent. Not everyone who plays for a long time is good, and not all new people are bad. ELO and ladders would be perfect!
  11. this is weird

    no i mean the bmp3, the one with the 100mm gun, with guided missiles, that have either HEAT or frag rounds.
  12. Tanks for Insurgents and Milita?

    the militias in ukraine are just regular army soldiers, fighting an undeclared war.
  13. this is weird

    whens the BMP with guided missiles coming? i mean it is the MOST iconic russian / soviet vehicle!
  14. the turrets should move to a steelbeasts simulated joystick. mouse centered keep turret still, and moving further left or right increases speed. etc.