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About Randall172

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    Squad Leader

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  1. SPG-9 Rotable Tripod

    crank up the DPI as high as it can go, swipe to the intended direction and boom your out of the "zone". though it is limited in a way, as after your initial swipe, you can't move further "away".
  2. SPG-9 Rotable Tripod

    get a mouse with a changeable dpi setting and you can get around the limited FOV..
  3. rifle projectiles, will they disappear on player death?

    not really. id imagine they inherit from some common "projectile" class.
  4. this is a game, the game is made less fun by people the refuse to play or even acknowledge that there are ways to play optimally. your problem is that you want to milsim instead of actually joining the military, immersion should be secondary to fun.
  5. G3 Damage

    Is there any explanation on why the G3 does a fraction of the damage of the MMG/DMR even though they use the same bullet? oh and make it a unlimited kit oh and make the front post site mroe triangular
  6. Gameplay balance for the coming British faction

    There needs to be more choice with insurgent weapons (more G3s)!! oh and make the front post sight more triangular.
  7. Gameplay balance for the coming British faction

    The British military is essentially a branch of the US military, I still don't see the reason why the devs chose them over the Iran. Iran is unique in that they still use the G3 as their main service rifle. they can fight ALL the factions currently in the game. due to the way this community works, no one will want "blue on blue", and due to both sides essentially having the same weapons/vehicles, the british won't add anything "unique" to the game.
  8. Bipod seamlessness

    Bipods in say battlefield or arma are seamless in the sense that when you aim outside the bounds of the bipod, it just comes up and you are free to do so, there is no hard "stop"
  9. Project Reality had the optics problem, their solution was to give every class the choice between optics or iron sights.
  10. be prone and try to sprint out of prone stance
  11. "Believability" of maps, realism

    This game cannot have large open spaces, because they refuse to either give all classes optics (like PR) or have an innate zoom (like arma)
  12. Hand grenade bounce-back solution

    correction your character places their thumb in the direction the grenade will be thrown.
  13. Hand grenade bounce-back solution

    I think the center of the screen should be the angle the grenade is thrown instead of having the character lob it in that direction, would make the game more intuitive.
  14. competitive mode

    relying on the other side not knowing is stupid.
  15. competitive mode

    don't blame the player, blame the game.