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About Randall172

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    Squad Leader

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  1. I think Nerfing Rally Points is a bad idea

    The new change makes the game harder for those who are playing mindlessly, but for those playing at a higher level who understand how to mass their groups, link their fobs, and coordinate their vehicles with their infantry. I think the goal of the designers is to instead of rewarding persistence (which current rallies reward), reward positional and decisive advantages (getting more fully armed troops at the relevant objectives). Though PUGs will suffer from the inherent disorganization, but clans will love the new changes, as it makes the game more of a game. there should be less snowballing, but it will be harder to comeback from bad situations. a feature i want is protection of non-relevant fobs to encourage a sort of depth and to not have to worry about lone players digging up radios deep in the rear. kind of like DOTAs backdoor protection. https://dota2.gamepedia.com/Buildings#Backdoor_Protection
  2. Main Battle Tank Optics Ranging?

    I hope they implement a full FCS, i mean it is early 1980s tech. full auto-range, auto lead, stabilization etc.
  3. SPG-9 Rotable Tripod

    crank up the DPI as high as it can go, swipe to the intended direction and boom your out of the "zone". though it is limited in a way, as after your initial swipe, you can't move further "away".
  4. SPG-9 Rotable Tripod

    get a mouse with a changeable dpi setting and you can get around the limited FOV..
  5. rifle projectiles, will they disappear on player death?

    not really. id imagine they inherit from some common "projectile" class.
  6. this is a game, the game is made less fun by people the refuse to play or even acknowledge that there are ways to play optimally. your problem is that you want to milsim instead of actually joining the military, immersion should be secondary to fun.
  7. G3 Damage

    Is there any explanation on why the G3 does a fraction of the damage of the MMG/DMR even though they use the same bullet? oh and make it a unlimited kit oh and make the front post site mroe triangular
  8. Gameplay balance for the coming British faction

    There needs to be more choice with insurgent weapons (more G3s)!! oh and make the front post sight more triangular.
  9. Gameplay balance for the coming British faction

    The British military is essentially a branch of the US military, I still don't see the reason why the devs chose them over the Iran. Iran is unique in that they still use the G3 as their main service rifle. they can fight ALL the factions currently in the game. due to the way this community works, no one will want "blue on blue", and due to both sides essentially having the same weapons/vehicles, the british won't add anything "unique" to the game.
  10. Bipod seamlessness

    Bipods in say battlefield or arma are seamless in the sense that when you aim outside the bounds of the bipod, it just comes up and you are free to do so, there is no hard "stop"
  11. Project Reality had the optics problem, their solution was to give every class the choice between optics or iron sights.
  12. be prone and try to sprint out of prone stance
  13. "Believability" of maps, realism

    This game cannot have large open spaces, because they refuse to either give all classes optics (like PR) or have an innate zoom (like arma)
  14. Hand grenade bounce-back solution

    correction your character places their thumb in the direction the grenade will be thrown.
  15. Hand grenade bounce-back solution

    I think the center of the screen should be the angle the grenade is thrown instead of having the character lob it in that direction, would make the game more intuitive.