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liamNL

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About liamNL

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    Platoon Leader

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    The Netherlands

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  1. Australian Faction

    If the mod gets finished or at least mostly done the devs might pick it up and turn it in to another free DLC at least that seems to be the policy on factions at the moment.
  2. Iraqi Army Faction Suggestion

    In general if you want to see a faction in the game that the devs have not said they will add then you should assume it would only be added through a mod (or mod turned DLC like Canada). So if you really want to get some iraqis in the game then I suggest you either get yourself a team or learn to make anything related to the faction. And if it's any good the devs might even add it to the game.
  3. Brasilian Army for Faction

    Most likely not going to happen. Though if you could get yourself a nice little team together who really want to put brazil on the map in squad then go on ahead. If you do it well then it might get added to the game similar to how the Canadians got added.
  4. LEFT ctrl crouch in turret

    Takes more time to look up than to press Ctrl. Additionally looking up disengages you from the target and you would need more time to reacquire the target that shot at you when you feel safe to fire again.
  5. Night vision goggles

    NVG's are kinda useless if you're not fighting at night and depending on the gamemode (asymetrical forces or not) one side will have a huge advantage over the other just by being able to see. And last time there were night maps people started upping their brightness to get an advantage.
  6. Air vehicles will come ?

    Hey @fuzzhead will the helo update also bring controller/joystick support? Been rarin' to go with my trusty HOTAS setup and fly away for some time now.
  7. how to remove scope from guns ?

    Won't be available till devs put in a backup sights feature and then it will be limited to weapons that actually are issued with backup sights.
  8. Customisable Vehicle Loadout?

    I think an important part of making vehicles actual transports would be to space out engagements. The reason they are in the vehicles half the time in the series is that they are moving between objectives assigned. But in Squad we arrive right in the firezone 2 seconds out of main. To emphasize tactical mobility and actual vehicle transport either you would need to space missions out or make it really friggin tedious to not use vehicles. But then again some maps are really tedious for vehicles as in real life you can try to remove an obstacle like a wall can be destroyed and trees run over but in the game depending on the map vehicles are confined to single lanes that do not offer the best relocation routes. Additionally a reason that most people don't take vehicles after the start of the round is that anti vehicle weaponry is really prevalent. Any decently organized squad is going to have 2 LAT kits with a slight possibility of a HAT kit. Whilst most transport options are neglected due to noise and shitty relocation abilities on maps it doesn't help that you can lose an entire squad in 1 hit. I'd like it if the vehicles would have random loadouts selected from a list at spawn (so no 2 vehicles in the match look the same). This instead of customisation as nobody would like to take the no doors mrap as you would get shot out. But then again I would like it as well if vehicles assigned to a squad (through the requisition function) would actually stay with the squad for more than 2 minutes at the start. 10 minutes in to the game you can see your half of the map full of abandoned trucks and cars that were just used to get to one objective and then dismissed like a red headed stepchild. Maybe the squad who left it should get some sort of penalty for abandoning or whenever a claimed vehicle is destroyed.
  9. Alpha 14 Released

    Challenger 2 on the test range map keeps the hud of the last operated gun turret (2nd, 3rd or 4th position) pasted to the screen when exiting vehicle and whilst in the driver seat. Edit: actually all vehicles with a gun sight hud on the british/militia layout seem to have the same problem.
  10. New game concept

    This is a bit much to change for just one "gamemode". You sure it's not just how you want the game to be instead of just a singular gamemode?
  11. The wrenches being on par with battlefield I disagree with. Vehicles in Battlefield are not impacted on their mobility or firepower when certain parts get hit. This is a thing for squad, wrenches in this game are primarily to get a vehicle moving again, slowly that is but still better than sitting still. So unless battlefield these days gets modular damage systems and crippled engines the ingame system can not be more or equally forgiving as Battlefield. Also wrenches are limited to crewman kit which costs supplies from the vehicle to get and are thus not as commonly available as 1 in 4 guys running with a wrench.
  12. Agree with most points but damn if it isn't a long read.
  13. Female soldier models

    Only problem I'm seeing with things like female character models and such is representation. Sure there are cases of frontline troops including women. But these are so limited that having more than 1 female in an entire match would already overrepresent females in combat roles in real life. Speaking of a percentage base that is. Same reason female combatants in battlefield V was disliked for a part.
  14. Free look / TrackIR Support

    I don't have a steam controller though and I want to use my already bought hotas setup to use with it.
  15. Let's deal with these pet peeves

    Having more weapon options for most of the ingame factions would be really friggin unrealistic. Armies don't just have a pile of alternative weapons you can choose from lying in the armory. Possibly for militia or insurgents or god forbid they ever add a PMC faction. But conventional forces shouldn't have that kind of customisation because you get taught to work with the tools provided by the army, unless you're spec ops that is but this game ain't about spec ops.
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