Jump to content

Hipfire Hippie

Member
  • Content count

    31
  • Joined

  • Last visited

Everything posted by Hipfire Hippie

  1. Unexpected error. (0xC0020015)

    Just got the same error.
  2. Sense of Accomplishment

    Nope not really. I really wish they add something in the future, like stats for medics and %accuracy on scoreboards. would also love some sort of a rank system that awards wins etc. i would absolutely love to have a SL vote system, that would allow people to rank their SL at the end of each round, awarding him with some sort of visible rank / icons / medals that others can see. that would be glorious.
  3. Yesterday i was SL on a US team on Logar. we rushed militia 2nd flag (checkpoint Garrett) with a crow (took an RPG hit passing by Ghazi, but ignored it). If the militias tried to pull this off, that RPG would kill everyone on the techi (actually a single rifleman would be enough). not to mention, everyone would hear them coming from a mile away (techies are notoriously noisy). later on we sat on the checkpoint and proceeded to snipe black dots with our optics. how's that for guerrilla tactics?
  4. I keep trying out new tactics every time i SL as militia, but i fear that everything you wrote is true. +1 from me.
  5. Hello, I have some suggestions regarding FOB information for SL. 1. On the map, each FOB placed by your team would show 2 mildly colored circles. One would display a 400m radius around the FOB, so all SLs would know where they can plant additional FOBs. The 2nd would display a 100m(?) radius around the FOB, allowing SL's to know where they can deploy emplacements (such as ammo crates/50cals etc) around it. 2. When pressing the 'T' key (SL menu), the 2 circles mentioned above will show up on the SL's map, thus providing him the information he needs in order to know about his intended FOB radius of effect. 3. Possible addition: allowing SL's to place a special marker of the map for future fobs that all other SL's can see, along with the radius info (radius would only be displayed when you mouse over it). I think these improvements would make SL's lives much easier and enhance the game experience. Thanks and have a lovely day!
  6. Fob radius finder - suggestion

    I have to say that so far i'm quite surprised by the comments. I thought i found an elegant solution to the thing that annoys me the most on Squad. That remain, I believe that if my idea was to be implemented everyone would love it.
  7. Please Devs !! do something about Logar !!

    The problem is not just that camo (which is ofc very annoying - militia camo fits dark European landscape and not a desert) It's also the fact that the Americans gain access to the eastern main mountain ridge and the southern one almost from the beginning of the match. this, in turn, allows them to make full use of their superior weapons (Acogs / marksmen rifle that's way better than the Russian SVD / Crow). It's a very frustrating experience to play this match up as militia, since the odds are really stacked up against you.
  8. What map do you dislike the most?

    Every time I see Chora pop up I feel like leaving. I gotta admit that I don't even know why. I just hate it. Maybe because it all look the same. I just want the match to be over as quickly as possible (the matches on this map feel like they last for ever)
  9. Heya, Here's something that happened to me about 2-3 times while driving a Humvee in Kokan: The vehicle will burst into flames when you're driving it up a river. Merry Xmas
  10. Long list of nerf and buff

    Fobs on flags are perfectly fine in many cases. especially on objectives with a large radius.
  11. This happens wayyyy too often, especially on Kokan. here we are getting ready to rain down hell on an enemy fob when our rocket techi goes spastic.. +sigh+
  12. New M4 Sound is Atrocious

    I like it.
  13. Wall glitching, still a thing

    As the title says, here's a clip from a recent match where my team had to deal with excessive wall glitching trying to take down an insurgents cache,
  14. Ok so lately I've been seeing more and more vehicles flipping over and getting destroyed for what it seems to be arbitrary reasoning. This usually happens a lot with technicals, but when it happen to a BTR which is 30 tickets it can be quite disheartening. Here's a video of me crawling along a riverbed when my BTR sees a rock and decides it had enough (plus some 'bonus' footage)
  15. What role do you prefer the most?

    Playing as U.S i like all kits. the m4s + red dot are awesome, the Acogs are great and the marksman is decent. I can't really think of any kit that i like on all other factions. they all suck compared to the U.S ones. maybe the Russian AR + Optic.
  16. Vehicles flipping over for no apparent reasons

    Good one A BTR weigh in at about 15 tons though
  17. Hi there, I was wondering if the devs have any plans on balancing Logar map. as most of you probably know, the US side pretty much dominate the center of the map from the the long center ridge and southern mountain, from which they can rain down hell from their bazillions Acogs and 50 cals. while i admit this can be loads of fun if you're lucky to be on the US side, it can be a really crappy experience if you're on the militias. P.S: Yes, I've also won my share of matches while playing on militia side, but when that happens it's mostly due to the incompetence of the US team on a public server (as i'm sure you all know, the vast majority of squads lack a decent SL across the board). peace!
  18. Workaround for fatal error Alpha V7.3.

    I haven't had a single fatal error since i started d/c after every match. it's annoying though since many of the people who do the same don't come back to same server and then you have to wait for server to re-fill which can take for ever :<
  19. Squad Crashing 'Fatal Error'

    Is there any word from the devs on the progress of countering some of the fatal errors? i've noticed the vast majority of these crashes effect most people on the server at the same time.
  20. Fatal errors are still with us :(

    I was looking forward for this update but it seems fatal error are still running rampant. same as before: game starts, in the first minute most people get fatal errors and crash (70 players on server down to 18 or so)
  21. Alpha 7.7 Released

    Just had my first my map switch after patch. 70 players on server. BOOM! - everyone get fatal errors. around 15 people survive the crash. looks like the patch is a bust
  22. Glitch after getting killed in vehicle

    Same thing happened to 2 of us today.
  23. The memory could not be written

    Other than fatal errors, I also crash a few times a day while getting the following message: The instruction at 0xfeeec414 referenced memory at 0x12f98a40. The memory could not be written. Click OK to terminate the program This appear to be happening regardless of what i was doing at the time. please advise EDIT!!! : This happened twice today, both times it happened when i was manning a stationary dushka
×