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Dubs

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Everything posted by Dubs

  1. Seems Aragorn has beat me here. As pointed out above, it has been discussed a lot. Locking Thread
  2. shatter able glass

    Please try make use of the search function. This topic has been discussed and has been answered previously. It's a bug with the current penetration system that popped up around 9.4(?) and is unintended. It will be fixed sometime in the future.
  3. Free Candy Van

    I have cleaned this thread. Please refer to this forum rule. For all forum rules, click here I would also like to point this out.
  4. Dubs video mega thread

    Some M4 Iron sight fun @LaughingJack v10 was the tits!
  5. Dubs video mega thread

    As title states, my video mega thread. Expect different varieties of videos, serious, silly or a mix of both. I'll update when I can.
  6. Forum Mods Deleting My Posts

    Your thread was hidden for breaking the following rule. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Your post on other threads were hidden for breaking the same rule, as well as rules 1 & 2. Rules can be found here http://forums.joinsquad.com/announcement/11-forum-rules/ As rule 12 states, If you have complaints about server admins etc post here http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ Thread answered, locking.
  7. Grass/foliage collision is added for certain things on certain maps. Its not 100% implemented to everything, but its there partially. Check walking through hemp/weed bushes and other random bushes on maps, and you'll see them move. Different grasses on Gorodok have collision added, which displaces and moves as you walk or crawl through. TrueSky(realistic sky behaviour plugin) has issues that requires the developers of the plugin to fix.
  8. How would you improve the G3?

    The G3 does a maximum of 84 damage to the torso, making it the 3rd hardest hitting weapon in the game. Add in the equation of a lot of people running around below 84hp - The G3 is a 1 tap machine - especially on Sumari and Kokan, where majority of people are wounded. The recoil isn't too bad with single fire, once you get passed the initial vertical climb, and learn to control it, as well as getting used to the iron sights - rapid single fire makes it a very deadly weapon at close range. At 4:10, footage from a single match. Went 33 - 14 - 41 Just have to get used to it, and practice with it. Its a beefy weapon that requires patience to make use of it.
  9. Dubs video mega thread

    Some v10 playtest stuff
  10. The only automated server kick/ban that is currently available for servers, is for team-kills. You were kicked by an admin, as only customized kick/ban messages are present for manual kicks/bans, made by a server admin when he types out the reason for kick/ban.
  11. Sick of AK's. Suggestion

    Kobra sights have been discussed in length over the past couple of years - they will not be added in the base game, as they are not standard issue or in regular use by anyone, apart from select SOF units. There's always the possibility modder's might make them. The L85 will come with Iron sights and ACOG's when they're first added, and over time we might get SUSAT and Elcan optics as an option too. Dev quote "The L85 has been seen in many different configurations in recent years, such as with the SUSAT sight, an ACOG and a back up reflex sight and most recently being fielded with an Elcan sight. Expect to see most of the above options available in time. Your first experience with the L85 in Squad will be with a set of iron sights or an ACOG without the back up sight" Sources Kobra sight : http://forums.joinsquad.com/search/?q=Kobra L85 : https://joinsquad.com/readArticle?articleId=135 Please try to make use of the search function before you make a thread, you never know if your idea has already been a hot topic in the past and has had lengthy discussion. It also helps keep duplicate topic threads down.
  12. A10 is great and all, but...

    I see two reasons 1# Over excited people testing things out due to game pace changes etc seeing what they'd get away with and how far they could push their luck. 2# People not having confidence in their shooting/movement abilities, due to new gunplay and movement. Resulting in people playing it safe or just camping easy kills.
  13. [WIP] Yamalo [Vanilla]

    Some people got a taste of it, when he temporarily had in on Steam workshop for the first few hours of mod support release
  14. New U.S. Army Handgun - M17

    It's made of steel & polymer. Polymer has it's benefits, allows the weapon to be lighter and remain durable. Another major thing with polymer parts is, it generally allows frame sizes to be changed, as well as grip panels - So the weapon can be molded to the soldiers hand size. Unlike the M9, which came only in large and bulky, with the addition of having an awkward safety switch
  15. Bulletproof Vehicle Windows

    It's a known bug with the penetration system. It popped up randomly, a lil while ago, and is unintended. We'll see a fix for it, sometime in the future.
  16. Randomly kicked from Steam group

    Don't worry, you weren't specifically chosen to be kicked. The JoinSquad Steam Group was deleted, which resulted in everyone in it, to be kicked from it.
  17. Squad on Consoles

    Welcome @Xshars to the Squad forums. Please try to use the search function before making a thread. There's been tonnes of discussions on a wide variety of topics over the past couple years on these forums, with quite a lot of dev and community responses in said discussions. This helps us keep duplicate threads from popping up. There's also no need to create three separate threads on the same topic either. Adds to the clutter.
  18. New player from NZ

    Welcome bud! Good to see more fellow countryman finding Squad!
  19. Release

    This is just a matter of people misinterpreting the existence of monthly recaps. A lot of people see things in recaps and think it's finish 100% ready to be implemented in to the game. It's not. Again, recaps don't mean what is shown is 100% complete and ready to be thrown into the game. Some content could be held back to not break game balance. Some content(like shotguns) are held back because the current code doesn't allow for single reloading - so that's on hold until the new animation system is ready, so it can allow single reloading. Some content is held back waiting for other systems to be ready.
  20. Release

    30 developers in a company that works in game development is very small. OWI currently have around 40 devs, about half of them are part time employees, as they have other life commitments outside of OWI. The average number of game devs working on a AAA title is around 150 - 300. DICE has 600+ developers split between their active titles in development. Bethesda has 180 devs working on their title(s). 3 years is pretty normal for game development. Streamline games like Battlefield, Assassins creed etc have all been in planning/alpha development at least 1 & 1/2 years before their teaser trailers hit the internet. 6 - 12 months of further development before full release. Then a following 6 - 12 months of extra development after full release in the form of DLC. It's a double edged sword when it comes to recaps, and showing what the other devs are working on - outside of the main patch they want to release. The common responses are : - OMG Devs are lazy and doing nothing! (This happens when devs don't show anything) - STOP TEASING US, THIS WAS SHOWN MONTHS AGO (This happens when devs show what's happening behind the scenes) Developers all don't work on the same thing at the same time. For example : Artist finish their part of V10 and have moved on to other projects for future patches, while programmers are still doing all the technical stuff for V10. Next racap shows current modelling and texture work for future content the artist are working on. It's a good way to keep the community in the loop of what's happening, and what is being worked on. One of the biggest complaints in todays gaming industry is, the players complaining the devs aren't transparent enough or don't show of things going on behind the scenes. But when they do - Like I said above, double edged sword.
  21. Release - Alpha 9.13

    It shouldn't, it's one of the lighter maps compared to others. Go to Settings > Game settings - Then down the bottom right should be a button clear cached user data. Click it. Try to do this after every patch, generally quite a few post patch performance issues are to do with this.
  22. Keep the thread on topic, no straying off with conversation, with having a go at one another. Does nothing and adds nothing to the thread. Cleaned thread a little.
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