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  1. helo + airborne vehicle could be a match losing ticket loss if brought down by a well aimed RPG or crashed by a poor pilot so will access to the pilot position need to be more than an ok from a single SL. May be need two or more SL's to ok a pilot or a commander when in place What would the likely ticket value of helos and jets be? are ticket values set according to real world costs? A10 @ $13m = a lot of ground troops
  2. not sure if the release will be the same but in the beta a team was limited to a max of 4. This really is a poor game, worse than advanced war fighter if you were unfortunate enough to have wasted money on that one. The experience whilst driving / flying is abysmal, probably the console effect. Got a cliff in your way no problem just drive down it, you bounce off any rocks until you get unharmed to the bottom. The Beta was only on for a weekend for a reason, 2 evenings is enough for anyone, 3 of us played it two evenings and it was "fun" but only due to it being "different" and no one even suggested buying it afterwards, we also played the Division free weekend and had a good discussion on that but decided against it due to the "bullet sponge" and this is from people who played BO2 for 5 years buying and ditching the new CoD/BF every year! Two of us are now in to squad and trying to get our other mates to try it again, they played pre-vehicles but were frustrated a bit with the game play and learning curve, such a difference to CoD/BF but we WILL get them here! Jensen's range is such a better introduction for newcomers than firing range can ever be, perhaps a slightly locked down version with "a training mission" could replace it on the main menu?
  3. I was playing as medic in this round with Smee. Great squad leading and all squad pulling together made it the match of the night for all of us (in his squad) not so sure the enemy enjoyed it as much! and just the one death. Thanks for taking the lead
  4. Keep the HUD clear! IMHO to help stop the constant die/give up/respawn, respawn time for giving up should be remaining bleed out time + 30 seconds and respawn with the same levels of kit / ammo as when you died, respawn on FOB only. To reduce the tactical use of suicide, suicide should be bleed out time + 30 seconds, respawn main base only with basic rifleman kit, but with your "old" kit locked for you until you get to ammo box to reclaim / change it. Standard bleed out due to dying in a tough spot or medic ignoring you pain ridden plea, respawn where ever available. Comms to / from medic would be used more also making medic a more vital role and not left for the last two players who join the squad. FYI I play medic at least ever other round, although if the squad constantly rush to their deaths or no comms I'll change to rifleman with optic if poss. You're not using that blood soaked bandage on me.
  5. I had sweetFX loaded so deleted it and verified game files, no issues found. but still could not start game so deleted local content and then downloaded again for clean install. now all ok
  6. same issue here, v8 was working fine. After 8.1 download I open the game and it starts to load then stops giving no error message.