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scoobi

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About scoobi

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    Fireteam Leader

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    Male
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    UK

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  1. Computer specs

    I very much doubt you'd get any new PC capable of running squad for less than $500, but there is a possible (not cheap) solution which you may not know of as long as your laptop is Thunderbolt 3 certified, an eGFX System (sorry I cannot recommend any products as I have not personally used any) plus a good Graphics card e.g. GTX1070 and above (other forum users are better placed to offer advise on the suitability of various graphics cards). For further info on eGFX take a look at this Thunderbolt eGFX site it gives a good overview of the technology and links to a lot of certified products. Before you rush off and place an order ensure you reach out to someone who knows what they are talking about regarding these products, it is not common kit so specialists will be few and far between, there is probably someone of this forum with experience of eGFX systems but it is not me. Also don't forget that you would also need to purchase a graphics card capable of playing Squad at higher settings and MOST importantly make sure your laptop has a USB-C port which is Thunderbolt 3 certified.
  2. Squad founders- where are they now?

    So not a founder but a Backer. Inventory shows rifleman and backers items. Also shows Veterans LAW and RPG items, do these show as skins in the game?
  3. Squad founders- where are they now?

    Not sure if I class as a founder as I only bought in at rifleman level and the day before the end of pre purchase, but 1700+ hrs in and I'm still on about 3 or 4 nights a week.
  4. Body Armor

    I'll try to offer some reasoned thought on why it should NOT be in, but for me the above sums it up. As I see it the difference between PS and squad being the period in history along with matching weapons / vehicles and tactics. I know this makes it sound as though body amour should be included in the modern setting, but if body amour was added for the conventional factors in a US / GB / Russia match it really would be bullet sponge heaven, probably more true to how it would IRL but it in a game it would take several hours to finish a small firefight never mind take several capture points, with two medics no player need ever die unless head shoted. Conventional against insurgents, totally unbalanced as the insurgents would not be given their 'body amour' which IRL is the civilian population around them. Going back to the OP, do you work in a 'security role' and have to provide your own body armour? Or is there sufficient hazard in area of the US where you are that civilians regularly need to wear it
  5. Body Armor

    An extra 16lbs or so of kit, it would certainly slow the running down, cause more damage when dropping from height and decrease stamina quicker and according to a BBC news report in 2016 "and that if soldiers go to ground with it they find it hard to get back up" so Brits will need to stay prone for longer (time for a cup of tea). As said above I'm for one happy with the game as it stands.
  6. Body Armor

    ^ +1 If one faction has body armour all will have to have it, as IRL it's not only issued to US forces. We'd all become bullet sponges so it would be like playing The Division and know one wants that
  7. Helicopters and Jets

    That does sound so much more interesting than the Insurgency gamemode that I have played in squad, as some have already said lets hope the Devs give insurgency gamemode some love soon. But my original question was what is it like to be on the ground facing jets as the insurgent faction (or militia)? or did factions with jets only face other factions with jets?
  8. Helicopters and Jets

    Having never played PR its good to hear from at least 1 person that being on the ground will be enjoyable when your side has the jets. Whats it like being on the ground as an Insurgent ? Wouldn't it be very similar with CO controlled air assets? SL would be in contact with CO who would direct air asset to where it was required, only difference is that there will be an additional squad members still on the ground. I wasn't suggesting 1 plane / player but all the comments on this thread it reads as though everyone wants to fly and on one wants to be on the ground. Except now of course you and me, I guess we need to be in the same squad But all these points are really irrelevant as the Devs say fixed wing aircraft are not happening. Bring on killing the transport helo with a sneakily placed IED or lucky mine !
  9. Helicopters and Jets

    I'll be amongst the other 79 none pilots leaving any map that had flyable jets. I have not seen a single comment from anyone who is looking forward to being on the ground if jets ever came in, to keep the game squad based I'd suggest leaving them as an off map CO controlled asset or make it 40 jets per side and rename it to Squadron. Isn't DCS the best place for using your HOTAS? all the crabfat wannabes on here should try it or World of Warplanes for the less sim orientated ones.
  10. Immersion

    ^+1 could this be done for next release so we don't have to wait for Territory Control to add variety. Pub match reality 1. squad who grabs rally first: 3 man locked squad SL, marksman and other optic. Vehicle squad spawn at main 2. dies whilst complaining helo isn't flyable 3. gets flipped by the first pebble.
  11. commander?

    On a CO asset causing a TK a 'forgive' or 'punish' option could be given to only the squad leaders who has had squad members hit or alternatively by a vote of all squad leaders who have either 2 squad members if in a vehicle, or min of 5 members, and have previously used command comms. Whether genuine mistakes / misunderstandings or deliberate should be discussed and appropriate action taken. Unforgiven TK's could result in punishment along the lines of Suds' suggestion but not allowed to take CO role for the remainder of the round. Identifying the CO as the TKer to SL's should not lead to revenge TK as it would if normal TKers were identified to squad members. With the above option in place TKing CO should be an instant server ban and lead to an instant respawn for CO at same location, I think this is appropriate as a 'griefer' could easily ruin 39 other peoples game by taking the CO out of the game for any period of time. Suicide by CO should lead to a 5 minute respawn.
  12. Ranking System?

    There are some very good points raised why a rank system is NOT required but I think the above sums it up. Of course you'll eventually join your favourite server to find it full of total strangers, its then your choice. Start a squad and be THAT guy or take a chance, the new guy may be THAT good you'll want to have his babies or it will be a fu(k feast and you'll have to try another server, such is life. Don't always rely on clan tags, one of the best SL's out there shows no clan tag. If (yes I said IF) the devs decide it is necessary to introduce ranking in order to enable Squad to grow and to stop the crying from those needing a visible reward for playing please make it so only the player can see their own stats. If you are inclined to show someone else how "good" you are you can send them a screen shot of your rank when they ask for it, if you want to be better than everyone else photoshop the screen shot before you send it, now every one is happy. Please do send me your screen shot as I do not give a sh!t.
  13. Weapons/Keys 7, 8, and 9 used?

    The option to change the key bindings on all the items individually would give everyone the option they preferred. Groupings allow the same keys to be used as standard throughout all the roles, if each usable item had a separate key swapping roles would necessitate the same keys being used for differing items and would lead to some confusion. Example: trying to pull my medic bag out using key 4 but forgetting I'm no longer playing medic (as been medic for last 3 rounds) instead pull out a rock (whatever is now on key 4) as I'm now a scout which has no medic bag option. But like most FPS players I rely on muscle memory rather than look, when first starting to play I did miss hit 2 instead of 3 and TK the poor dying guy
  14. commander?

    Will the Commander controlled assets be able to Team Kill? is so will the Commander get kicked at 7 TK's? or will whichever squad lead called it in be liable for the TK's?
  15. January 2019 Recap

    No mention of Territory Control game mode, is it still in the planning? Same with dragging, but to make dragging someone worthwhile we would need to back to the old medic mechanic where only the medic can revive from dead. Will there be 'friendly fire' from Commander controlled assets, if so will the commander be kicked from the server if he has more than seven team kills?
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