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rainey06au

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    77
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About rainey06au

  • Rank
    Fireteam Leader
  1. Helicopter pitch control and roll control

    Hmm I came here looking for the answer to exactly this... how the heck are you supposed to control the choppers like this? I bound one single key to roll and it rolls the aircraft right, lol.
  2. Awesome Squad pictures

  3. marketing squad

    Haha, is this a troll? We've known v12 has been coming for 3 weeks now.
  4. SQUAD - The more, the worse

    My problem is a little from column A and some from column B. Mainly pro-clans team stacking and steam rolling, but the other aspect that sucks for me as a casual player is joining mid-match and having 2 full squads and 2 locked squads, leaving me (a noob) to Squad lead... ain't nobody want me leading them to their doom.. I kinda preferred it when Squad's couldn't be locked.
  5. Alpha 10 Public Test

    v10 is beautiful... glorious... a masterpiece! Brought me back to Squad and loving it! Feels like you're so much more connected to the battlefield than ever before, so immersive, so satisfying. I support a release right now! Lol.
  6. Jizan Province (original map creation)

    Fine, here's more! The carpark still won't really be placed there in the future but I haven't got around to moving it while I'm experimenting with some of its details.
  7. Jizan Province (original map creation)

    Still tinkering...
  8. May 2017 Monthly Recap

    The problem with that type of weapon collisions is that it would rely on per poly collision modelling on the vegetation and stuff. So where objects have a simple collision model it would break the immersion and become frustrating for the player. It would be awesome though!
  9. new squad mod: dawn of justice need help please

    40% reduction in development time if everything only needs to be modelled at 60%. That's an ideas man!
  10. May 2017 Monthly Recap

    3 weeks. Great job with the update devs! The animations are spot on.
  11. Dolina

    It is a great shame but can totally understand the reasons why. Making a map/environment in the hope that someday it will be seen by more than just yourself is not much assurance against a +1000hr commitment. If it isn't a personal labor of love, then it just isn't worth grinding to completion for anyone else when there is no financial reward. Hopefully you can pick up some free time and motivation to continue the project occasionally.
  12. Jizan Province (original map creation)

    Hey Fishman, totally appreciate the info there mate, and you're absolutely correct. The carpark is going to belong to a shopping complex which will belong to a medium density cityscape. I am unhappy with the road structure here and will likely start again. The roundabout will remain because there will be a northern (close to the camera perspective in that screenshot) link road into the hills (it will have multiple exits). I have been thinking about the assets I need to create to complete the look as well, the elements as you suggest that make up a functional town
  13. Jizan Province (original map creation)

    Still fiddling with the position... Not happy with it yet..
  14. Jizan Province (original map creation)

    Yep, thats the plan guys! I just quickly levelled off that space to drop it into the world, but it will be attached to a plaza complex of sorts in a slightly urban retail district.
  15. Jizan Province (original map creation)

    I mocked up a multi-level carpark today (no texturing or detail). Not sure about the position of it here but it could make for some great firefights at the overpass. It does feel great to drive through!
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