Jump to content

Madunit

Member
  • Content count

    2
  • Joined

  • Last visited

About Madunit

  • Rank
    Grunt
  1. Game crashing on start up.

    Won't let me post rest of log file...
  2. Hi all. My game is crashing on start up... This is error i am currently getting. Fatal error: [File:D:\build_411\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp] [Line: 416] The Direct3D 11 device that was being used has been removed (Error: -2005270522 'HUNG'). Please restart the game. PC specs are: CPU - i7 2600k @3.4gb GPU - Gigabyte Geforce GTX960 RAM - 8gb OS - Windows 7 Log file LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogConsoleManager:Warning: Console object named 'D3D12.EnableMultiEngine' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogConsoleManager:Warning: Console object named 'D3D12.CommandListBatchingMode' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe" -dx11 LogLoad: CommandLine (After RemoveExeName): -dx11 LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-159017558) SRandInit(-159017557). LogTaskGraph: Started task graph with 3 named threads and 6 total threads. LogInit: Version: 4.11.2-2934540+++UE4+Release-4.11 LogInit: API Version: 2927265 LogInit: Compiled (64-bit): May 21 2016 14:29:26 LogInit: Compiled with Visual C++: 19.00.23506.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.11 LogInit: Command line: -dx11 LogInit: Base directory: F:/Steam/steamapps/common/Squad/Squad/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.36 LogSquadVoiceInputWASAPI:Warning: Stream Latency 58050 (882) LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.05.30-13.01.37:375][ 0]LogConsoleManager:Display: Setting the console variable 'r.EarlyZPass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.05.30-13.01.37:375][ 0]LogConsoleManager:Display: Setting the console variable 'r.EarlyZPassMovable' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.05.30-13.01.37:375][ 0]LogConsoleManager:Display: Setting the console variable 'r.DBuffer' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni' [2016.05.30-13.01.37:385][ 0]LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting' [2016.05.30-13.01.37:385][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2016.05.30-13.01.37:385][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2016.05.30-13.01.37:390][ 0]LogInit: Computer: ADAM-PC [2016.05.30-13.01.37:390][ 0]LogInit: User: Adam [2016.05.30-13.01.37:390][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.05.30-13.01.37:390][ 0]LogInit: High frequency timer resolution =3.312822 MHz [2016.05.30-13.01.37:390][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2016.05.30-13.01.37:390][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2016.05.30-13.01.37:390][ 0]LogMemory: Process Physical Memory: 112.23 MB used, 112.23 MB peak [2016.05.30-13.01.37:390][ 0]LogMemory: Process Virtual Memory: 120.93 MB used, 120.93 MB peak [2016.05.30-13.01.37:390][ 0]LogMemory: Physical Memory: 2714.83 MB used, 8175.43 MB total [2016.05.30-13.01.37:390][ 0]LogMemory: Virtual Memory: 386.87 MB used, 8388608.00 MB total [2016.05.30-13.01.37:436][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.05.30-13.01.37:512][ 0]LogD3D11RHI: D3D11 adapters: [2016.05.30-13.01.37:536][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0) [2016.05.30-13.01.37:536][ 0]LogD3D11RHI: 4010MB of dedicated video memory, 0MB of dedicated system memory, and 3831MB of shared system memory, 1 output
×