Jump to content


  • Content count

  • Joined

  • Last visited

About Phoenixstorm

  • Rank
    Company XO

Profile Information

  • Gender
  • Location
  • Interests
    Music, Games, MLP, Project Reality

Contact Methods

  • Website URL

Recent Profile Visitors

2,643 profile views
  1. IronVision Helmets 4 Tank Crews !?

    Didn't know that was a thing, even a simple 360° non-scoped periscope for the driver would make me happy
  2. Iron sight zoom better in post scriptum

    Tbh the insight zoom should be removed. We have scopes for that job. What tactical aspect do you mean most of the time is pretty much run & gun. Even if your opponent has the superior tactics they still lose if they can keep up with the twitch reflexes. Exactly the same can be said about Squad. Most of the Time its, die to respawn & try again. I can play other games if I want such gameplay loop.
  3. Helicopter / Armor issue

    Yesterday my HAT Tandem hit the front dead Centre between Pilot and Co-Pilot but yeah they dropped the Inf and flyed away like nothing wich was very frustrating.
  4. Helicopter / Armor issue

    Helicopters can withstand too much at the moment and it takes an abnormal amount to bring them down. A LAT has almost no effect and even a HAT Tandem's are not enough. To top it off, the heli can even survive a 120mm heat tank shell which is just absurd. With 50Cal and 30mm, I already gave it up because it is a waste of pure ammunition.
  5. The Rally System: Project Reality vs. Squad

    Nobody suggests to renounce on Rally's or to switch completely to BF2 mode, that would be just crazy. And it would be very far away from the Golden Squad time, although even now we are still quite far from it. The rally will always remain an important tool in the arsenal, that much is certain. The only thing we criticize is the fine tuning. In the concept it is a help-tool but at the moment it's the main attack tool. If you're offended by this and Salty, I'm sorry.
  6. The Rally System: Project Reality vs. Squad

    That's only possible because besides persistent ammo we have a persistent rally spawn which injects new hostiles every 60 seconds ... reminds me kind of Left4Dead2
  7. Helicopters & Rallies

    Had the same though, even if we like such ideas.
  8. The Rally System: Project Reality vs. Squad

    The old PR rally was very balanced for both attackers and defenders and proved to work very well cause of a very well implemented tested and innovated rally beyond a whole decade. I wouldn't mind if Squad started with such rally system and tweaked it further with persistent ammo and more.
  9. Squad has become too "gamey" and meta.

    Strongly Agree +1, especially with the "People rush to the same key points in a map to win games" I know it's harsh but that bothers me for years now and I really regret to be a backer. I truly hope that will change someday but my patience is starting to running low.
  10. Aiming sucks in this game

    About that I have a question. For example, if you aim quickly from left to right. Your visor is not in the middle yet but your opponent is where your visor would be if you would wait another second. Do you hit the pointer or wherever the gun barrel is pointing?
  11. Squad has become too "gamey" and meta.

    +1 Well, you hit the nail on the head.
  12. Squad has become too "gamey" and meta.

    I agree, much has been lost over time. 1.I am not really interested in whether it is by definition a milsim. More important to me is the balance / asymmetric gameplay on all maps. 2. You are absolutely right, the general speed in which the match takes place is much too high. The only thing missing is the action/points per minute in the score borad (pls not). 3. Rarely is there a struggle between the objectives. Most of the time they fight on the objective itself or shortly before it, which I find quite a pity. The main problem are the many instant spawn's directly or very close to the action. Vehicles are used far too rarely as troop transporters, which is actually one of the main tasks of the APC's besides fire support.
  13. Jets

    Thanks, made my day
  14. Buddy Really! REMOVED!! 1.8

    The Rally should be more of an option to regroup like now but not a permanent main resource to attack. The rally is very easy to hide and increasing the respwan time would definitely help. But it does not address the problem that a rally in the middle of nowhere can last forever without any FOB in the area until someone accidentally stumbles over it.
  15. Buddy Really! REMOVED!! 1.8

    Would increase the changs of comebacks, also trying out temporary rally's if they aren't near (150-300m) a friendly FOB would be interesting as well and probably lead to more revives and players valuable their lives.