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About Phoenixstorm

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    Company XO

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    Music, Games, MLP

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  1. Cock Block Rush

    Agreed, i still hope they fix someday the anti-alaising / FHD resolution. It isn't unplayable but isn't fun either.
  2. Mouse clicks not registering

    i can confirm this issue, lower fps will result in higher changse of missing inputs like fire trigger.
  3. Ok, now it's time to add BMP-2.

    And her fearful but beautiful sound :3
  4. Music is really awesome, but

    Every map should have a own theme song, would be nice for all hdd users out there :3
  5. Changes to the crewman kit

    Binos are a key tool for every crewman. Give them a PDW instead of a full rifle / pistol. Knife / Bandage shold be in every role.
  6. Low frames with GTX 1080

    Thats very detailed, i dont know if that actually works but maybe its worth a try.
  7. Alpha 11

    "Added Filtered Sharpening to the post-processing graphics pass. This should help with the issues relating to blurry visuals at range." I really hope thats works on my rig/screen too :3
  8. Post Scriptum for Squad Founders

    Thats really kind, thank you so much :3
  9. March 2018 Recap

    AAS Ticket Bleed Tweaks: Sounds pretty sweet but i agree on Bash only AAS is kinda Boring. What about the other game modes like Ins, CNC and so on ? Name Tag and Squad Leader 3D HUD UI Upgrades: Finally, this was one of the most annoying elements for me. Thanks :3 Improved Vehicle Damage Model: Thats a big plus, the vehicles were to tanky in the past for my opinion even a freaking small non armored technical needed 2 lat shot's to terminate. TOW and Weapon Emplacement Optics: Good to see more variety on the field and more opportunities to handle different szenarios. Overall this looks pretty decent and feels a fair bit more like your origin project ;D
  10. January 2018 Recap

    My hopes 2 years ago was that we get a A10 with V10 ^^ The excitement is still growing but its hard to wait :3
  11. Why aren't you playing Squad?

    I have some peformence issues with Antialiasing.
  12. Rally points like in proyect reality

    I don't have anything against this suggestion, quite opposit. I would welcome this change. I would support your post if Squad wouldn't be the spritual successor of PR. The point is the Devs designed Squad and PR, but because of the limitations in PR they moved on to UE4 and created Squad. And to be fair they have advertising this in Squad's Kickstarter Campaign. Exactly my first though.
  13. Alpha 9.15

    any changelog to this one ?
  14. Blurry view

    The thing with Super Sampling is that its eat ½ of my fps but didnt do anything against the blurryness (I7-4790k & GTX970). Its looks always blurry and because of that i prefer TXAA, this is the only setting that removed the flickering contour around the whole flora. Both issues are very annoying to deal with.