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About embecmom

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    Company Commander

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  1. limited spawns MOD idea?

    limiting spawns cant be a thing.. imagine on a huge map everyone dead except two guys at the opposite side of map..and we do want to have fun after all... more should be done to encourage staying alive and preserving tickets... one life stuff is pretty tense affair but just cant see it working on a public game at all.. unless its similar to the pubg style thing which is not what squad is..
  2. Spawned/ Alive players

    not sure why this would be useful ... being down and waiting for a medic or quick respawn this sounds like it might encourage respawn.. dont think it will encourage anyone to stay alive... infact it might do the opposite in terms of tickets... if the team is down to 30 tickets with 15 people alive more might spawn in thinking they will help...
  3. Combat Rescue

    there is already a 2 or 3 page thread on the medic changes.
  4. im confused... does it really matter how big my screen is if im only 60mhz refresh rate?
  5. BE the CHANGE that you WANT to see in SQUAD

    there is a whole other thread on why this wont help...
  6. BE the CHANGE that you WANT to see in SQUAD

    love the sentiment but its never going to be a thing medic...no one really wants to baby sit they all think they are delta force or SAS squad and want to shoot things ... the rest... sorry to say unless you have that specific person in your squad see above.... certain things can be done by devs to encourage the use of roles by restricting the ability of the squad if its not there ..others needs the players to step up def but there area few that are painful... if commander role comes in or choppers then on the larger maps you will def have more logi supply runs because of air drops or those that love being pilots ..atm some people view it as a waste of 10 mins shooting time medic role needs help from devs to make it a vital one..no one cares about tickets. and in terms of communication compared to some games Squad is great... it will never be perfect because, people...
  7. Squad vs Insurgency

    no, because all you will get is mic spam from some wag.. and unable to mute them. and of course as you say rendered waste of time if you use a separate device to chat and get around it. And if its voice activated the continuous noise of chatter would be unbearable ....
  8. sounds decent idea on the rally with SL that will help greatly...now they need to sort out the one logi squad thing.... and I just might sneak back in a few months ... cos of course their developing just for me
  9. I think its because everyone is coming from the same direction and that they put in restricted areas where you cannot put the MSP (basically restricted everywhere but the route from the last flag) so this acts as a quasi front line (so its pretty simple for defenders to know where the enemy is coming from). If you take it to the extreme you could say that it simulates the pre d day parachute drops where they landed friggin miles from each other as squads and had to link up so lots of confusion.. it might actually work better if they did indeed have a front line format to the maps but there are so many more things wrong with the game that is the least of it. Even if they offered some sort of interim rally that could be placed once or twice it would help.
  10. Lock & Unlock - GIVE UP, button :)

    increasing the ticket cost is not going to deter those that want to give up ... it just means the round will be over more quickly and again.. it punishes everyone that preserves tickets and does nothing to those that dont care. Im not sure the ammo incentive is going to make that much difference ... I wait for medic to get me up.. I have same ammo... i respawn with same ammo but can resupply at fob ... what are you going to do? yup true respawn in console would be an issue never thought about that... so just send them back to base with that command and increase the time limit to 5 mins ... or could you not disable console commands when dead???? i.e respawn can only be used when alive/stuck...
  11. Squad vs Insurgency

    they cant climb walls, jumping is glitchy, running is very fast as if they have no armour..character animations are.. mmmm...its a different game tbh its fun but its not comparable to squad imo...but of course there are ideas in other games that could help Squad become even better.
  12. Lock & Unlock - GIVE UP, button :)

    dont like locking (hate the locking squads thing, that should have minimum players in it but anyway thats another thread)... TBH I think all this would do is just make people create one man squads or squads that they would call 'no locking give up'.. its unfortunately the downside to a ticket based attrition game, same as numpties taking vehicles and getting them blown up right away without a care int he world... again those that dont care about ticket loss have more impact on the game than those that do.... Not sure what the solution is... as it appears many are willing to wait for the timer to run down on pressing give up vs waiting to see if a medic will get them up... which suggests the wait time is too short ... perhaps players cant give up with a medic within x metres of them from any squad? so it just greys out the giveup button until the medic heals them/they move out the vicinity/they die/player bleeds out. This might slow down the immediate giveup ...
  13. yea its the No Mans Sky of WWII fps... promised so much.. delivered..meh... when I first started playing thought it was good game but dig a little deeper and they just screwed it up royally... people keep blaming the community for no communication and the headless chickens running around... but Im sure like me, a lot of squad players bought in... the mechanics are just horrible and just removed the need for communication by castrating the abilities of the SL.
  14. I ended up refunding PS ... game mechanics for me are just broken but my main hate is the MSP implementation... the biggest complaint from many on the forums is how the MSP encourages the so called squads to disperse so easily... I get the idea that its more of a frontline and confusion etc .. but for an SL this is just painful herding cats constantly.. im not saying the MSP is a bad idea but its not working IF you want to have a squad based game in its current form... Its actually turning it more into a red orchestra Rising Storm feel than a Squad feel. spawn..run directly to flag..die...or if your squad is across the other side of the flag then there is no real reason to join them .... I wait to see how the new rallies are implemented in SQuad as a step to possible MSPs ... still think MSP should be built up with more hitpoints than current but not as strong as a fob...
  15. August Community Feedback Roundtable

    more ammo on fob... more mortar spam...