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embecmom

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About embecmom

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  1. Redeploy From Main Base

    Logistics in public games is hit and miss..there have been suggestions to create a logistics specific class that can only take logis..but there is freedom atm to be a logistics unit and convoy , no one really does it ... with every squad leader able to build and no one really doing base runs its likely to remain the same. Choppers are coming so I guess there will be fast transport from main if there is dedicated pilot class ... put separate tickets for vehicles and lose a ticket for every minute a vehicle is not within a specific range of a fob or rally without crew (as they will be used for supplies) ... this will eat into the teams ability to use larger vehicles, ... and the vehicle in question can be directly attributed to a specific squad... so people can yell at them to retrieve it or blow it.
  2. Squad is dead or not ?

    which ones? if were comparing like for like then Arma is the stand out no?
  3. Squad is dead or not ?

    Just in case anyone was wondering. ..... this also doesnt include the new battlefield games....data from steam charts. yea I was bored . Feel free to add others as I could not quite find games exactly like squad as it depends on what you want to compare it with.... AVG no. of players playing per day over a 30 day period Arma ... 15 000 .. War Thunder 13000 Blacksquad 5000 Ghost Recon Wildlands 3846 Insurgency Sandstorm 3200 COD wWII 2-3000 Warface 2500 Squad 1825 COD Black ops 1800 Rising storm Vietnam 1500 Post Scriptum 501 DCS World 480 Proving Grounds 325 World War 3 200 WWII Online 22 Medal of Honor 4.6
  4. Squad is dead or not ?

    not sure it was cherry picking any data as the data shown was about 3 years worth if you check the table and not just the headline no.... infact I would say you cherry picked the data as its only a point in time that you decided to look... not over a period ... the game is certainly not in decline but vs the no. of games bought ... (I read somewhere over a million) the average of 2000 a day is not a great no. Whilst it matters not to those that enjoy the game the trouble will arise where the investment and continuance of dev may not be able to keep at full pace based on ongoing purchases and I imagine will eventually be handed over to the community to continue that, as I believe happened with pr. It looks like more of the clans have taken a back seat (certainly server wise) as I see less and less of the old clans but a few newer servers.
  5. Squad is dead or not ?

    average is up by 600 daily ..and the peak is better... but its not even a 50% growth in the players playing in 2 years. We dont know if its new or old players and Im sure vs the actual sales its a disappointing trend.
  6. Squad is dead or not ?

    Ive got nearly 3000 hours in squad... I havent played it for a month, but in comparison to Post Scriptum, Squad has many many servers to populate... PS has maybe 3 European servers that English is spoken or allowed. Im now waiting to see what develops this year, Im hoping it finally makes a move in the right direction for me, more sim like rather than what I feel is getting demanded in the forums to edge towards the easy option for the arcade players. This is why Ive stopped playing, the game has been turned more into a big TDM now rather than a tactical, objective based, coordinated military game. Karmakut a big influencer in squad has shifted alliance to PS in the last couple of months too. Would like to see if anything will be done about vehicles, not the cry baby boo hoo my gun isnt big enough, I dont have enough armour thing, thats just people who want to go toe to toe and not move, but the cost of vehicles in terms of tickets to the team because of vehicle wastage. Secondly the random flag generator maps are not. So this needs sorted and hopefully a frontline mode which will fingers crossed slow down the rush meta, not that its not a valid tactic for the game, but it gets boring . Better logistics (not relying on a radio to build) and some way to build cohesion between squads or the team that relies on everyone pulling their weight via some sort of reward system (no not a medal) ... linked to the commander role so the commander can offer assets for completed objectives by squads. And of course see how the helos and commander are introduced ...
  7. I would say the rally system wave spawn works well apart from the timer giving players more incentive to giveup so they dont miss the wave. I dont really get the reasoning that 'single spawn' run from rally until its used up vs a few spawning in on a wave does more harm to squad cohesion? Whats better, to spawn with a group or just give people the choice to spawn in on their own ..oh and take the last spawn on the rally... I would suggest that the SL makes a decision to start the timer rather than it being automatic.. he then controls the reinforcements and of course it 'might' stop the give up to get the spawn where the SL sees there is a medic available to revive players ...also could force the squad to use another spawn where necessary and avoid the usual 'oops I spawned on the... ' scenario of course you would still get the wise guys 'read selfish twats' who would give up right away and start badgering the SL... I would just kick them ...
  8. Progressive RAAS

    so the flags are in exact same spot as the would benormally? nothing random in that doesnt stop the rush... daft really.
  9. Fire-team Radios.

    use search function.
  10. Fuel, Food & Water

    not sure the maps are big enough to justify fuel running out in the vehicles ... you get into the realms of pubg with super fast fuel consumption just to fit a certain mechanic in the game. after all its bad enough now with people leaving vehicles (fully fueled and full of ammo!) lying across the map.. what you suggest is whats in SCUM.. which simulates night and day and is built around stamina/food/bowel movement etc.. .. Whilst id like to see a shift towards a more realistic game a 2 hour realtime match should not really require food and water... the last thing I want to be doing is running around dying (not sure you can run around dying but you know what I mean) because there is no water or food at a supply point... I just think its a step to far .. but as discussed on another thread... droppable supply crates without the use of a radio would be useful and im still going to say that enemies should be able to hijack and use supply drops.
  11. Teleport from main base?

    this is a good point but what happens when its empty? tends to be left where it is.
  12. Teleport from main base?

    well imo the abandoning or the reckless use i.e not giving a toss, about vehicles was costing so many unnecessary tickets that people who didnt care could have a bigger impact on the ticket count than those preserving them... i still say limit the vehicles or as someone suggested on another thread give them their own tickets separate from the normal count.
  13. Teleport from main base?

    agreed but its a different mindset I think (and no disrespect intended) to the battlefield/insurgency players, they just want to spawn / shoot/kill/die and not wait for anything.. i.e vehicle destroyed give me another one right away.... its just a different game and needs a different mindset to play it. As we get newer players coming into the game these 'insta spawn, give me everything I want' ideas will continue especially with the sort of middle ground the game tries to take... this is not in reference to the OP who I believe is a wonder fish and experienced player.
  14. Teleport from main base?

    It is actually the reality and has been since vehicles were added, its worse now because of the daft spawn at main default that is getting sorted hopefully. People take vehicles to the point they want and abandon them. If a squad is ambushed I dont see an issue you have two vehicles ... you lose the first one you have an opportunity to take another, you lose a second... thats careless... It might even force omg... 'teamwork'... Id prefer to see the game with more elements of realism vs the 'I dont want to do anything that is not shooting and spawning right in the action...... ' brigade.
  15. Fuel, Food & Water

    I personally dont want to go into the realms of what Arma did and become a lifesim... but the importance of logistics is sadly ignored.
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