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embecmom

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About embecmom

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    Company Commander

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  1. Building is useless

    this... it should be around a build supply point not a fob.. detachable emplacements i.e not restricted to fob.. so that more streets can be closed off and create better choke points.
  2. Problem with microphone

    I had this problem last couple of days, I had to go through and disable/delete all audio options I wasnt using, not only mic related but speaker related this seemed to solve my issue. I am using Sound Blaster Audigy card for speaker output and Samson for mic in.. but also had realtec and nvidia in speaker options, after going in to sound options and removing the relatec and nvidia options my mic issues resolved.
  3. Alpha 16.1 Released

    Have just come back to the game after about a year away, have to say great job, helos are awesome addition and the maps are looking better than ever.
  4. Are clan servers destroying gameplay

    I havent played Squad for a bout a year, this argument is nothing new, I too have been with the game since the beginning on steam, but I think it comes down to the server your playing on. Co-ordinated teams will generally wipe another team and of course whilst the individual players in a clan are no better than most casuals, it is the coordination that is key. Blaming a clan for being co-ordinated whilst playing on their server...yea seems fair... why not blame the casuals who wont co-ordinate. I'm not in a clan anymore but always communicate and help where I can.
  5. V13 Vehicles - Unresolved Problems

    loads of posts, probably by me on the use of vehicles and the consequence there of (or lack of) ... but its a circle of arguments in the end... tanks are to powerful we need more squad counter weapons people keep losing tanks we dont have a tank to defend vs the other tank we need more tank spawns tanks are to powerful we need bigger squad counters people keep losing tanks blah blah... something I have banged on about since vehicle arrived, teams need to work to get support points to be able to call in assets that can be game changing i.e big bad tanks... not just have them spawn in.. the consequence of bad teamwork is that team cannot get the assets it may need. Perhaps a commander role (I hate the idea but can see at times it would benefit certain processes) could assign the tank to a specific squad etc.
  6. Feedback: Current Run and Gun Meta

    Ive not played this since December (apart from dipping in to see what the update did), seems the same discussions are still going on (the same as they were 1 2 and 3 years ago) rushing is still a thing, there are no tactics, the game is moving more arcade like, rallies are evil, PR is great (never played it) so no idea and people I believe did buy into this game because they were sold on the idea that it was a PR successor, which I would assume led them to believe there would be elements of PR in the game. (I listened to the community around me). Familiarity breeds contempt and its 3 years I think since it launched on steam, perhaps many early adopters are battle weary... for me in its basic form Squad was fantastic yes there were bugs and some stupid mechanics, but overall prior to vehicles the game felt more sim like, walking great distances meant you didnt want to die, you had to take care of rallies and your squad leader and there was an element of tactics in assaults. Then vehicles appeared and I just dont think the game has ever been the same, because it meant death was not an overly punishing ordeal, of course vehicles were needed for the larger maps but the game was not prepared for even more rush, fobs behind enemy lines, rallies, etc etc... With every update there seems to be a slight move more towards keeping players playing by saving them with game mechanics rather than them saving themselves, the one thing I personally think Squad has missed the mark on is the fear of dying factor, and its being compounded with no death, everyone can revive, sprint increases, optics increases, rally mechanics. How long before faster reloads, diving again, kit customization etc..... It matters not to the person that drives a vehicle into enemy territory and gets wiped that he lost the vehicles tickets and one death of his own, his ability to respawn quickly and take another vehicle or just get back into the fight is that persons main concern. The consequence of ones actions now are less and less important. It is a balancing act to some extent but the scales for me have tipped ever so slightly in the wrong direction.
  7. customization / ranking

    there is a command role. what you want is everyone to be the same rank because...rank...
  8. customization / ranking

    to serve a purpose of having someone in command... it is irrelevant to have a reward system based on rank because at some point 90% of the players will be the same rank...
  9. Alpha 13.1 Released

    cant seem to get passed question 3 in the survey keeps asking if I want to leave when clicking next...
  10. Alpha 13 Patch Notes

    in your opinion.
  11. Alpha 13 Patch Notes

    agreed, how do you remove someone that just wants to drive a tank without team interaction ..a valuable asset without admins.. as said many times one troll can screw the whole round depending on their level of window licking.
  12. Alpha 13 Patch Notes

    Its not whether you see it right now, its the changes that are taking it along that path.
  13. Alpha 13 Patch Notes

    Its not whether the tweaks are insignificant, individually they are not but the gradual shift towards what appears a more casual/arcade version of squad is what concerns many, then again those that did the survey might say differently. Something you yourself have asked and pointed out many times what direction are they taking? I believe that many of the core players you talk about are not wholly in favour of a move in that direction, I certainly dont see many of the core players I used to play with in clans jumping into squad as much these days. Indeed some streamer advocates dropped squad from their rota because it was even in v12 becoming a little arcade like. You have never been in favour of clan controlled servers and I have always taken the view that clan controlled can provide better gameplay, (evident when admins are not available). But agree that a choice should be made available. I think it would be more detrimental if OWI setup servers that did not have admins and chaos ensued than a couple of over zealous power mad clan admins, of which in my 3000 hours (yup I said it I know, shoot me)I have very rarely come into contact with. After months out, the one biggest problem with Squad is still getting SLs and stopping vehicle wastage... the first well needs a bigger player base but if you lose some of the veterans it may never happen, the second may never be solved.....
  14. Alpha 13 Patch Notes

    and there we have the depth of your ability to communicate ... good luck.
  15. Alpha 13 Patch Notes

    ah Alpha... the game companies excuse for perpetually experimenting with players money... This could be released tomorrow and they could still update it.. it doesnt need to remain in alpha to be changed..
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