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About Ammo

  • Rank
    Fireteam Leader

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  • Gender
  • Location
    United Kingdom
  • Interests
    Games, Rockets and Boobs.

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473 profile views
  1. I never actually used it for Squad anyway and probably never would, not the type of game I would like to play in VR, the amount of foliage would cause way too much graphical shimmer you would have eye strain within a few minutes of playing. I use mine for Elite Dangerous,driving games and 360 videos *wink* *wink*
  2. Awesome, I'm glad the info helped. I'll also add an annotation to the video if anyone ever stumbles upon it trying to find a fix.
  3. Ok fixed the issue, for some reason Squad suddenly decided it didn't like my Rift plugged in the USB port. I've had plugged in ever since installing Squad and never had problems up until now. Go figure. Well I fixed the issue so if anyone else is having the same issue I hope this helps them.
  4. Yeah I have latest GPU drivers and don't use SweetFX. I'm screwed I can't play the game.
  5. Yes and done a full reinstall.
  6. Ok so I've been playing Squad on the same system for many many hours with no issues whatsoever apart from the odd bug here and there but this one has got me stumped. I've tried pretty much everything from a fresh install to playing with the .ini files to disabling Steam Overlay, ShadowPlay, Oculus Rift drivers. I've created a video to show the exact issue I'm having. I've not changed anything on my system or installed anything new since this issue has arose. System Specs: Operating System: Windows 10 Pro 64-bit (10.0, Build 10586) MotherBoard: Asus Sabersooth Z170S CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: Crucial Ballistic 16GB Kit GPU: ASUS NVIDIA GeForce GTX 980 Ti STRIX Storage: Samsung 500GB SSD Any help would be greatly appreciated. Thanks. Ammo.
  7. Plus one on this, definitely something I would love to see in Squad. In its current state it's very hard to determine the direction of gunfire unless you move your character around to pinpoint it. Sometimes gunfire/footsteps etc.. sounds like it's coming from behind when it's in front and vice versa. The audio definitely needs a little more refinement.
  8. I've tried posting up some pics which I finally found but I keep getting a spam error or the images simply don't load. =[
  9. I like the idea of an appreciation thread but I'm thinking more about the mod tools and recreating those suckers in all their glory for the modern age.
  10. Ahaha awesome, I knew it! I created a building asset set some of which were recreations of models from the original Delta Force 2 game and converted all of the original Delta Force 2 terrains into JO:IC along with a foliage asset pack and three of my first vehicle models, a locomotive, a scud launcher and a Kiowa helicopter, I also created the thermite particle effect for the thermite grenades. Some old skool videos right there. I'll have to dig out some of my old screenshots of the building models and foliage assets. Man I was new to the world of 3D modelling back then. Not sure if you remember Psyphon Games? Guy who lead Reality mod at the time called Domox ran the show. Haven't spoke to any of them in a long long time. But I hear JO: TOTAL INTERNATIONAL CONFLICT is still going and my old crew Assault Snipers from Delta Force 2 are still going also. I think Sgt. Muddy is running it now. Really nice to know there is some influence from those good old days. I knew it had to be true, it was such a great game of the time and Squad has so many subtle nuances from it.
  11. When I hear this two words spring to mind. Joint Operations. I definitely know the Dev team were players of this old title, I myself worked on the JO:Reality mod for it ( not sure if the same team have any connection ) and also worked on JO:IC mod. This was the game that actually spawned the AAS game mode post Delta Force by Nova Logic and it was set in a tropical environment. I would love to see a palm riddled archipelago with perhaps attack boats and transport choppers. Bring on the Machete and Punji sticks as the weapons of choice.
  12. Downed Player Name Tags

    Thanks for the tip!
  13. Downed Player Name Tags

    Yeah, it definitely makes you hesitate and in regards to obvious uniforms, well if someone is peeking a corner it's very very difficult to verify a contact especially with a green/blue tag near or above them. I have to agree that perhaps doing away with them completely might be a bit counter productive ( although I would like to see an option to remove them completely in graphics settings ) . As you said the positioning might be better placed and perhaps font size reduced or just a small down arrow above the downed player. If you're in close proximity to the downed player and medic then chances are you will know which player the medic needs patching up through local coms.
  14. So I regularly get this issue where I get shot from enemy which I think is friendly due to the fact that a downed players name tag is above the enemy's head ( this primarily happens in closed quarter combat where the enemy is peaking a corner and not fully visible ). I would like to suggest that any downed players name tag either turns red when they are downed or totally disappears with the exception for medics of course. I would actually prefer the latter as it would reduce on screen clutter of downed player name tags. I think it would add to the games immersion as reduced HUD clutter is always a good thing imho. I don't mind being killed due to the skill of other player or down to my lack of. But I do get frustrated when I get killed from an enemy due to my view being obscured or confused due to downed player name tags. Just thought I'd throw this suggestion out there.