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About runningDuck

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    Squad Leader

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  1. Dont know what ur problem is. I win 80% of matches with Militia. It is way more Fun then playing US or RU too. not the best example since we "crashed" into them. But sure i can deliver more how to use technicals to win.
  2. U just states my point. People need to use the Militia Vehicles correct. Most of the imbalane comes out of the players, not because out of the Game. Evenly skilled on maps Like Yehorivka v2 or Gorodok v2 both teams have a fair chance. But only if militia knows how to use vehicles accordingly. They always have more of them, they cost less, they are faster, and u can use them effectively. But people dont want to learn, they want to spawn in, run and gun. It took me a couple of rounds to figure out how to be a Wolfpack Tekkie Squad, and every new round i do it with randoms it is chaotic in the beginning but over the course of a match the squad gets more effective.
  3. Militia and INS are perfectly fine IMHO. U gotta play those Factions differently as the regular Army factions. You fight against US on long distance? Of course you will loose, since US has all this fancy equipment. Try to get up close and personal. AK > M4 if u are up close and personal. Use ur Equipment to your benefit. Ever thought that the M4 and M249 SAW are the perfect Ambush weapons? Why? Get behind the Muricans, shoot them with m4 and m249 and u will see, they wont realise. Simply because they cant sound locate you since you blend into in their gun sounds. You got Tekkies, 2 Technicals fit a whole Squad, Militia and Insurgents are way more maneuverable on the Map, try Hit and Run, dont loose your advantage. Lay ambushes, change positions, redirect your attacks. You attack a flag straight on but you cant get even close to it? How about jumping in your tekkies, driving around, come from behind? It is done in 90 Seconds. But of course, for that people need to preserve their vehicles and not loose them or ditch them on the way. BTRs? Ever jumped a BTR with 3 Tekkies? Circle it, wolfpack it. It wont stand a chance and and even if u loose two of your tekkies in the process, u still traded better. Of course Militia and Insurgents are weaker on a straight on fight against regular armies. But they have all the tools to fight the Guerilla way, they got all the tools to stand a chance against the Army Factions. They needed a buff, but since Tekkies hold 5 people and the SPG arrived they have all the tools they need for now.
  4. And one for my english Friends :-)
  5. If there is 4 Flags in total you need to have 3. If there is seven it is 4. It doesnt matter if the other flags are capped or not. Your Team needs to have more then 50%. And afaik it is supposed to be like this. I read it somewhere, dont nail me where though. Okay, will observe a game or two tonight and proof.
  6. I am sorry, but the Gamepedia is not correct then. Just try it out, open a Fire Range Game, Change the Map to Sumari v3, Cap the First Flag, wait 5 Minutes, change the Teams. U will see.
  7. That is entirely not correct. There only is bleed if one Team has more then 50% of all the Flags cappable. So even if you stop them 30 Minutes on their first flag, they wont bleed a single ticket as long as you dont have the majority of all flags on the map.
  8. What i personally dont get. If they rush your first flag, and you identify. Why do you not just ignore it, pass by, and get a hold on the "middle" flag. Until this flag is capped, there wont be any bleed or anything. If you dont bleed, you will have all the time in the world, to slowly and methodically engage the rushed flag?
  9. +1 Thanks. I understand Ridoc, for the "Fulltime" Squadleaders who really play a lot the times of new Players and new Squadleads can be Frustrating since we experience a big Up and Down of different experiences of players. Its not the point that the so called "l33t" Squad players with 500+ hours are annoyed or not friendly and helping to new players. We like to teach and help. More players = more full servers = more diversity = more fun. Easy as that. But it is a simple fact, that a lot of the playfun in this Game is depending of the Squadleaders. On one hand how good they work inside the Squad, and how good they operate with the other Squadleads. And it is a difficult task to master. It requires Multitasking, Communication Skill, and more then anything Gameknowledge. Multitasking and Communication Skill is something which people dont get by playing Squad. But the Gameknowledge, - and this is way deeper than knowing the Maps and the different Factions for example - comes with playing. Of course you can Squadlead the first match. But be aware that it might occure that u are ruining the game experience for eventually 8 other people inside your Squad, or even more since ur actions can affect the whole match and the whole team. And this will lead to everybody beeing frustrated and quitting the Game.
  10. Arent people not already naming things? I guess majority of people know the exact place if i say Nipple Hill, or Titty Mountain. Just start naming things and eventually people will take it. :-D
  11. Militia by the way can arrive in West Stepne befor Russia arrives there.
  12. In my opinion Yeho v2 is not unbalanced. Allthough Russians might be a little closer to Petrivka, its more about how people play on this map. If u take a look on the Asset List of both teams u will see that Russians have 2x Btr, 2x Infantery Trucks Nd 2x Logi Trucks while Militia has 4x or 5x Mg Tekkies, 2 x SPG Tekkies 2x Trans Tekkie, 2 Rocket Arty,, 3x Logi Trucks and 1 Trans Truck. That is an Advantage of 14 Assets over 6. Militia has the absolute Advantage in Mobility and Vehicle Numbers. If a Squad uses for example 2 Mg Tekkies and a SPG Tekkie right the are able to wreck BTRs and Logistics. Still is see people running over distances of more then 1km from a FOB to a Flag, ditching vehicles and not using them accordingly. Its the Players who dont play right with Militia cause they are more difficult to play. A BTR can sit back and snipe, Tekkies have to hit and run, and are more difficult not to loose. But if u practise a little it is a lot of fun to play a Tekkir Squad. People always think inside the Box. The Box in that case is the capzones. Defending Flags with 18 people inside the Capzone? The enemy will close in get in the Cap and eventually take it. Start defending with 18 people outside of the Cap. Stop the enemy from getting even close. Use vehicles, use the whole map. And u will see, Yehirovka is more balanced than it seems.
  13. Raider in general is a really strong role and perfect for its objective. Go close - Compounds, Alleys, Flanks, - and cause Chaos. The Rauder has 4 Grenades. 4. Thats enourmous. With the AT nades u can push Humvees or BTRS back, u gotta Lurk and wait for the right moment, and then u can wipe entire Squads. The PPsH is more for finishing them off after u cause havoc with ur two Frag nades.
  14. Same here, either commanding people around, or blowing shit up. Cant wait for a Pioneer or Battle Engineer Kit to have c4 or satchels or stuff like that. But fairly, i like all the classes. Except Marksman, i am the worst Marksman in EU. Hi Ryoz :-P