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Lio

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About Lio

  • Rank
    Squad Leader

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  • Gender
    Male
  • Location
    Portugal

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  1. Alright, thank you very much!
  2. @Melboyou are my Hero! Btw to remove the mouse for pitch i just delete the commands for it?
  3. Will the autocannons be improved in v13?

    *cough* And when is that? *cough*
  4. High FPS but feels wrong

    It's consistent, only happens sometimes, what i'm saying it's that when it goes below 85 FPS and it doesn't even go below 60 FPS looks like 35 FPS, definitely doesn't feel like reasonable FPS, like it should be... very strange...
  5. So, when i'm playing and the FPS go below 85 everything looks so choppy/jittery/laggy, and this is not only playing Squad, other games too, like Insurgency for example, is there any option causing this on my PC? Anyone is having the same problem? Let me know and thanks for the help in advance. PC Specs: - CPU: Intel Core i7 8700K (OC'ed: 4.8GHz) - GPU: Asus GeForce GTX 1080Ti ROG STRIX GAMING OC - RAM: G.Skill 3200MHz RIPJAWS V 32GB (4X8GB) DDR4 - SSD: M.2 Samsung 960 Pro 512GB NVMe(running OS) / Samsung 840 Evo 250GB(running Games) - Monitor: AOC AGON AG241QX(144Hz, G-Sync ON + V-Sync On Nvidia CP(Off in Game) + FPS capped to 141) - OS: Windows 10 Pro (64-bit)
  6. Dragging Animation?

    I'm not saying you could kill the player that's already bleeding out(downed), only the player dragging the other, automatically would detach from doing that action(dragging), causing him to be in the same state of the "dragged" player. When players are reviving other players they just as vulnerable as they would be dragging players. As you can cancel the action of reviving someone, you could also cancel the action of dragging someone if the situation was too dangerous to do so. And one suggestion: Like you can interact with a "ammo crate" pressing "F" and bringing the menu up with different kits and resupply, you could also do the same with a downed player, choosing different "dragging" options, like get him on your back or simple dragging. @Gatzby And i'm not saying to implement this feature in the next patch, maybe in the future test it on "Public Testing" and see how it goes and happen. This is only my feedback and suggestions not a "Rant". I totally understand we got much higher priorities to be done and add to the game than this.
  7. Dragging Animation?

    Why would that be a war crime if you can kill a medic while reviving/healing a player and now everyone can revive and be killed anyway. Just like suicide bombers that you guys didn't want to introduce in the game but "everyone" while playing Insurgents attaches bombs to their vehicles and do pretty much the same... I can understand it's not easy to code such thing, but "war crime"... I always play as medic if the slot it's available, so i would love to see the "dragging mechanics" in game, i think it's not natural to go "yolo" and go revive players in the open space(i know you can use smokes, but if you don't have any or if the enemies are "spamming" the smoke) instead of getting your team-mate behind cover. Just my thought, thanks for taking your precious time to talk about this @Gatzby
  8. January 2019 Recap

    Please don't forget about "dragging mechanic" Mr.Devs.
  9. That's all wanted to know, if i was the only one not able to play Public testing, thank you!
  10. Can you please just try to download it and see if it says "0 mb" of content to download like it shows for me? Cus i see people posting v13 future content from the Public Testing on Youtube... You don't really need to install it, just check if there's something to download, worried i'm the only one having some kind of strange error, if possible, thank you.
  11. I cant play Squad - Public Testing, i cant even download it: & Help?
  12. Can someone help me out with the Sensitivity Multipliers? For example: what's the difference between "Global Sensitivity" and "Soldier No Zoom"? Does using the "Use Zoom Sensitivity Scaling" box ticked cancels the "Global Sensitivity"? Sorry, i'm kinda confused...
  13. Yes, mine is the "Agon AG241QG4", i see the option to enable it on Nvidia CP
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