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Chompster

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About Chompster

  • Rank
    Platoon Leader

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  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Gaming, military shooters(semi-milsim), 3D, food.. etc

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  • Website URL
    http://www.moddb.com/members/chompster

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  1. I don't see this being needed at all for squad. If anything I like tjhe fact that I can look at a dude and say "Oh it's a [insert class] he needs to die first!"
  2. Armour on Technicals

    Pretty sure conventional armies are getting mines as well once Engineers are in.
  3. Armour on Technicals

    I just did myself, and it only takes 1 box from a dshk techie to blow it up! The issue is you need to get EVERY round on target. doing this while driving is simply impossible, so you have to be stationary. Now unless you're really well hidden and somehow only get the bare minimum to poke out and be able to shoot AND it just sits there and doesn't move, you just won't be getting a kill. Or you need to coordinate it really well with another techie. But again chances are it's just going to drive off and you won't get every shot on target so you won't get a kill. All this and it only takes a glimpse for it to see where the rounds are coming from, turn your way and put some rounds down to kill the gunner instantly. Only way to really avoid that is to bail out since the techies acceleration is terrible. EDIT: haven't played since the most recent patch, but only now notice the crows have a reduced movement and are no longer direct mouse input based. This should help nicely against crows. but eitherway this is kinda going off topic from the techie and more going towards techie vs stryker which obviously it should lose against. But I also find it most of the time it loses against.. everything else.. EDIT2: Looking at the PR techi I aslo notice that the squad techi is just straight up more open. Windshield and door windows are huge, while having a slightly smaller rear window. But it also lacks the RPK/PKM in the passanger seat, greatly reducing it's (suppressing)power. Maybe cus it doesn't cost jack in tickets, but that still doesn't seem like enough to get people to use it.
  4. Armour on Technicals

    See that isn't me experience with it at all, but maybe I'm just unlucky. What I usually see or have happen is that as soon as we open, the stryker looks at one of the vehicles and instantly the gunner gets killed cus he's so extremely exposed. And most of the time it has more than enough time to turn(isn't even on fire) in any other direction to put fire on whatever else is shooting it. Also these situations are really limited on where you can actually execute them. i'm guessing Al Basrah? I don't see maps changing much if anything to suit better vehicle gameplay. MAYBE newer ones? but even then I don't think we'll be getting much larger maps. We'll see, but I have my doubts. it's why you pretty much never see them get used or get dumped in the middle of the map after using it as transport to get there.
  5. Al Basrah feels Somewhat Empty?

    difference in graphics aside, I wholeheartedly disagree with you. The texture variety and little details all over make it a much more interesting map visually.
  6. Armour on Technicals

    which can barely be taken advantage of considering the maps size and layouts. Plus because they're so exposed even if half the shots that a hmmw takes lands the chances of fatalities are still higher. Speed alone is a worthless advantage imo.
  7. Armour on Technicals

    While all of those are wholly over the top, some minimal armor plating would be appreciated. Currently they don't seem to have much if any advantages over HMMWs other than they can carry a couple more guys(not even?).
  8. Al Basrah feels Somewhat Empty?

    Just flew around gorodok and even some of those appear to be partially enterable(top right with the red roofs near the chimney in the image above). So seems like the devs were already going for that anyway, which is good.
  9. Al Basrah feels Somewhat Empty?

    these? If so that'd be unfortunate. Maybe this will be the last one then..
  10. Al Basrah feels Somewhat Empty?

    I dont know about that, from the screenshots it looks to be more of a mix. There are definitely buildings with closed windows.
  11. Al Basrah feels Somewhat Empty?

    I personally hope we never get another map with as many enterable buildings again, at least not 100% enterable, after having played Al-Basrah. Opened up a bunch of gameplay and balance quirks, not to mention i'd choose performance and variety of full accessibility.
  12. destroyed building!?

    Some more wear and tear in general across the map could do it a lot of good. But yes I agree some more broken/weathered buildings would be really nice.
  13. Id be happy with just an overall visual update. Some more bags and other gubbins on top, but that's more for later down the line. Oh and this probably should have gone in the feedback & suggestions subforum. just saying. http://forums.joinsquad.com/forum/16-feedback-suggestions/
  14. Does the shootingrange benefit you ?

    It's a known decent work around, but still not as good. Especially now with the fleshed out range which has vehicle at every 100 some meters.
  15. Does the shootingrange benefit you ?

    Makes good practice for LAT and GL. Just wish it had Insurgents instead of RUS. Hopefully in the future there wont be a limit on factions at all.
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