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About Chompster

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    Platoon Leader

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    The Netherlands
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    Gaming, military shooters(semi-milsim), 3D, food.. etc

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  1. air assets??

    Or they could just fly slower? again, who is playing squad expecting DCS or 100% real life equivalent? they don't have to fly at their real life speeds. Make them a bit slow so it takes a little longer, but even then 30 seconds is are decent amount of time for the time of "realism" squad is trying to depicst in my opinion. They could also expand the background terrain and place the airstrips further away. This is both an easier and a more realistic expectation, than them making maps bigger. If you're referring to the video you linked in that thread, and maybe I didn't watch far enough, but that doesnt answer that the devs have confirmed aircraft will be in eventually(which is what I asking for where it was said).
  2. air assets??

    I'm aware of where they stand and the possibility of them being added. Having followed the game since the KS I wasn't at all surprised that they most likely wouldn't be added(considering the time of certain updates and where the game stands now), or that it would fall onto modders to add them(like they did first with helicopters). I was simply questioning the reasoning as one of the devs mentioned flight time.
  3. air assets??

    So it hasn't been confirmed then..
  4. air assets??

    Where was this said?
  5. air assets??

    Surely this isn't a reason against adding jets right? I mean who really cares about this? This isn't DCS or another simulator where people expect to fly for hours. As Fatal said, let jets do their thing above the battle and occasionally come in for some rocket runs or to drop some bombs and then let them **** about over head. I know there are other, more serious issues, preventing them from being added. But just saying that I really hope "jets wouldn't be believable in squad" isn't being used as a reason to not add them.
  6. Gonna say no to all of this(aside from medics getting Binos). Just sounds like people that are too lazy to play medic properly wanting to make it an even more shallow experience and simplistic. I don't agree in the slightest that most people don't play medic right or find it boring, at least when I play I pretty much always see competent medics that take it slow, ask people to cover them, use smoke or make sure its safe themselves. You're not suppose to be a 1 man army, you have team mates for a reason. Ask them to help you secure while you revive, and if you're the last one? well thought shit. Give it a try and if you fail too bad. Medic is fine as he is right now.

    They already did. They'll look into it, nothing confirmed. Doesn't hurt to learn the names, I don't play regularly yet still know pretty much all point names(or just glance over at the start of the round, you have the time). But yes it wouldn't hurt to have as an option, as long as it doesn't intrude on map readability. Preferably make it an option like the name tags, so people that want it can use it, and those with no problems aren't forced to have it. Jesus man.. 768? I'm gonna say this is kinda the problem? at the least 1920x1080 is the standard nowadays.. thats a tiny monitor(I'm playing on 3440x1440)
  8. New Revive ability

    Still somewhat skeptical if this is a change for the better, or why they felt the need to make it possible for none-medics to bring back someone up in a state where they can shoot back. Sure they might have low stamina, but in any situation that isn't 300m out, that is completely irrelevant and you will be just as effective as if you did have stamina due to how accurate weapons and aiming is in squad. This is even more so for those with the ability to stabilize their weapon. Will have to play with it to really see how it plays out, but as someone mentioned before, I can see this making attacks pretty annoying and almost nullifying the HAB overrun as now any smuck can get someone up in a effective shooting state for CQC and also having an almost continuous state of bodies on a cap when they shouldn't. Anyone could already stabilize another player with their bandage to a point that they don't bleed out or they would give up themselves, only then needing the medic to come and get them up. I really don't see the need to change this.
  9. SPG-9 Rotable Tripod

    +1 The current angle of fire is ludicrously small.
  10. Hate to sounds ungrateful, but man am I finding the L85 textures to be ugly. So my question is, as the title stated, are they bugged? WiP? The green is way off the rest of the gun looks like wet cast iron, odd reflection artifacting Barely noticeable weathering etc. I get that the game isn't done and is in Early-Access still, but I don't recall any other weapon ever looking this bad in their first implementation. I gathered some real world pictures to use as comparison and so it doesn't seem like I'm just bitching. As you can see from the images above, the one in squad doesn't even remotely look the part.(black polymer, Olive/drab, earth) Maybe I missed a post here or on reddit of a dev already confirming this. Not trying to rant here, mostly curious.
  11. I was part of a Mech squad using a Warrior, and while it was fun and nice to use in support of infantry to move them around and such, communicating with my gunner was absolute dog shit. Between the SL barking orders at the infantry, the gunner shooting and the loud as hell vehicle, it made it really hard to effectively talk or listen to the gunner. You're talking a lot so using squad chat isn't an option as that disrupts communication for those outside, but at the same time using prox chat isn't useful either. Would love for crew to get some sort of intercomm FX while using prox chat like you get using ACE in arma3. Those in crew positions get the FX while those in transport positions sound like they would using prox chat. And maybe even have it automatically lower any other chatter going on. I can see both methods being used. Having dedicated squads for heavy assets and having them being integrated into a full squad. But something needs to be done so they can communicate more efficiently.
  12. Kamdesh map and map UI in general

    These villages(or any other structure) need to be better shown on the map. Played Kamdesh a bunch last night and other than the flag point I was constantly checking the map when we arrived at some sort of houses, checkpoint/fob or ruins and failed to spot them on the map. guessing they blend in too much with the ground. This^ Vehicles need a to go slower offroad otherwise I see no reason to use them when you can simply blaze through most of the map unhindered. This makes mines and IED very ineffective as vehicles rarely come across them(other than your friendly vehicles of course...)
  13. VERY Concernd about the TOW missle

    While the TOW is definitely really strong currently, I think it's a bit too early to be thus concerned about it. For a very long time we haven't had a serious, long range threat to vehicles, so it's understandable that people haven't figured out how to approach situations with them uet(other then sending a squad around the flank to take out the fob). Give it some time, V11 literally just came out.. People screamed to the sky about how OP the 30MM was when it came out, and now it isn't as big of a threat as it used to be because of strategies to take it out.
  14. Post Scriptum for Squad Founders

    Ridiculously generous of you guys! Thank you so much OWI and Periscope games.
  15. Balance Is For Normies

    That would actually be a good comprise wouldn't it? bring back the red dot above the iron for a better view, but make the housing smaller. Honestly feel like the same needs to happen with the M110. When you look at the world model the housing seems fairly thick, but then you look through the sight and it's but a slither. Compared to the SVD, which already has inferior magnification, which has the huge rubber eye socket.