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About Chompster

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    Platoon Leader

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    The Netherlands
  • Interests
    Gaming, military shooters(semi-milsim), 3D, food.. etc

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  1. Post Scriptum for Squad Founders

    Ridiculously generous of you guys! Thank you so much OWI and Periscope games.
  2. Balance Is For Normies

    That would actually be a good comprise wouldn't it? bring back the red dot above the iron for a better view, but make the housing smaller. Honestly feel like the same needs to happen with the M110. When you look at the world model the housing seems fairly thick, but then you look through the sight and it's but a slither. Compared to the SVD, which already has inferior magnification, which has the huge rubber eye socket.
  3. Why aren't you playing Squad?

    At this point I'm just waiting for Squad as a whole to develop more. I definitely can't go back to V9 after having a taste of V10, but even that wasn't an overwhelmingly new experience. All the new tweaks and features and animations were nice and all, but in general it still felt the same. So unless they add the brits in V10 I highly doubt I'll be playing even then(and even if they do It'll be a few matches to get a taste or spend time on the range before I put it down again). I'll just wait for Squad to develop and get closer to an PR experience in terms of mechanics and content, and come back around beta or release. Recently I'm starting to feel too burnt out on too many EA games.
  4. October 2017 Recap

    Looking good. Though still nothing on vehicle localized damage, any update on that?
  5. Release - Alpha 9.12

    But it doesn't, it's the exact opposite. This should be an option only for "Custom servers" so people that want to **** around like that can do it there. But they're now making it an option for "normal" servers as well so now it's going to happen in there too. This is giving admins(if there even are any online) even more work to do when they have to deal with asshats.
  6. Release - Alpha 9.12

    How is less variety nice..? Also I thought that was the whole point of custom servers? Are licensed servers not suppose to provide a base for at least a somewhat consistent and quality gameplay experience? Either they're now going to have to put it in their server name or it's going to be hit or miss with trolls driving off with vehicles and having to spend forever finding a new server where people speak your language. /minirant
  7. Those would be more Taliban then, which I believe the devs have said they won't be modeling them after.
  8. So far I'm really digging the look. Very rough and ramshackle with different gear an clothes, can't wait to see them textured. Then you haven't been watching a lot of the more recent footage of them. Plenty of these guys running around with decent chest rigs/vests and military surplus clothing. And I really don't see how these are "too well equipped", 2 of these guys are in shorts and others are in shirts and a thin jacket.
  9. Some ideas coming from a rising storm player...

    With the removal of true-first-person, this could certainly be a nice aid for when close to objects. The ultimate solution would be for your characters to automatically adjust so that you're always pointing over or under something when close, but i highly doubt we'd ever get that.
  10. I don't see this being needed at all for squad. If anything I like tjhe fact that I can look at a dude and say "Oh it's a [insert class] he needs to die first!"
  11. Armour on Technicals

    Pretty sure conventional armies are getting mines as well once Engineers are in.
  12. Armour on Technicals

    I just did myself, and it only takes 1 box from a dshk techie to blow it up! The issue is you need to get EVERY round on target. doing this while driving is simply impossible, so you have to be stationary. Now unless you're really well hidden and somehow only get the bare minimum to poke out and be able to shoot AND it just sits there and doesn't move, you just won't be getting a kill. Or you need to coordinate it really well with another techie. But again chances are it's just going to drive off and you won't get every shot on target so you won't get a kill. All this and it only takes a glimpse for it to see where the rounds are coming from, turn your way and put some rounds down to kill the gunner instantly. Only way to really avoid that is to bail out since the techies acceleration is terrible. EDIT: haven't played since the most recent patch, but only now notice the crows have a reduced movement and are no longer direct mouse input based. This should help nicely against crows. but eitherway this is kinda going off topic from the techie and more going towards techie vs stryker which obviously it should lose against. But I also find it most of the time it loses against.. everything else.. EDIT2: Looking at the PR techi I aslo notice that the squad techi is just straight up more open. Windshield and door windows are huge, while having a slightly smaller rear window. But it also lacks the RPK/PKM in the passanger seat, greatly reducing it's (suppressing)power. Maybe cus it doesn't cost jack in tickets, but that still doesn't seem like enough to get people to use it.
  13. Armour on Technicals

    See that isn't me experience with it at all, but maybe I'm just unlucky. What I usually see or have happen is that as soon as we open, the stryker looks at one of the vehicles and instantly the gunner gets killed cus he's so extremely exposed. And most of the time it has more than enough time to turn(isn't even on fire) in any other direction to put fire on whatever else is shooting it. Also these situations are really limited on where you can actually execute them. i'm guessing Al Basrah? I don't see maps changing much if anything to suit better vehicle gameplay. MAYBE newer ones? but even then I don't think we'll be getting much larger maps. We'll see, but I have my doubts. it's why you pretty much never see them get used or get dumped in the middle of the map after using it as transport to get there.
  14. Al Basrah feels Somewhat Empty?

    difference in graphics aside, I wholeheartedly disagree with you. The texture variety and little details all over make it a much more interesting map visually.
  15. Armour on Technicals

    which can barely be taken advantage of considering the maps size and layouts. Plus because they're so exposed even if half the shots that a hmmw takes lands the chances of fatalities are still higher. Speed alone is a worthless advantage imo.