Jump to content

Chompster

Member
  • Content count

    329
  • Joined

  • Last visited

About Chompster

  • Rank
    Platoon Leader

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Gaming, military shooters(semi-milsim), 3D, food.. etc

Contact Methods

  • Website URL
    http://www.moddb.com/members/chompster

Recent Profile Visitors

714 profile views
  1. V12 Revive System Suggestion

    Anyone reviving is definitely a very useful tool to have compared to what we had before, I've been skeptical of it when it was announced, but admit how useful it is. But it's honestly too useful. Players revived by none medics seen a much harsher penalty, their aim needs to be far more nstable(both hip and ADS) screen needs to be darker and their dude needs to be moaning more(distorting noise around you). Right now someone being revived by none medic is far too combat effect, not having stamina sucks, but it isn't crippling enough, you can still jog to somewhere and it hardly effects you aim(especially in CQB). The medics importance has without a doubt been diminished somewhat with this change(but not entirely).
  2. DEATH ANIMATION UPDATE

    In person? no. videos of real people getting shot? yes, plenty. Then that's not a death animation now is it? you're talking about being incapacitated. And on the note of incapacitated, I'd still rather they not make pre-baked animations. Those always look horrible anywhere that isn't completely flat, unless they can get Inverse kinematics to work with it(and even then it can look jank). Not entirely sure which game it does but I'm going to say it was one of the Rising Storm games that does it really well. Have the ragdoll twist, turn and squirm, legs and arms flailing, this way you get a more natural look with ragdolls without animations that don't fit where the person is laying but still get the idea of them not being dead-dead, but just incapacitated.
  3. DEATH ANIMATION UPDATE

    I hope not, a lot of games have these absurd and completely over exaggerating animations when being killed, when that isn't how it works.. at all.. Obviously can't post them here, but I've seen plenty of videos on war of people getting shot and killed, and just like in Squad currently, they just flop over. None of this exaggerated stumbling, twirls and flips like you see in the movie. You get shot dead, your body just drops like a sack of potatoes.
  4. I think Nerfing Rally Points is a bad idea

    What a depressingly accurate and good post. Thanks for putting into words all the things I hate about rallies. While I haven't tried V12 yet, from the sounds of things they don't seem nerfed enough imo. While you may not spawn with a full kit anymore, when assaulting this hardly ever matters are people tend to die way before using 3 mags(unless you're blindly spraying) and with rifle man having ammo bags this somewhat softens that blow(for a short while at least..) but having them be infinite just seems like the worst idea ever. In my eyes rallies should be used for regrouping, not for having your own magical teleportation portal. Having enough spawns for each member of the squad should be more than adequate and it should also disappear after a certain amount of time and not just always be there for people to trickle in from. Place it. Everyone who is down spawns. Squad has regrouped. Move out as a complete squad. Thats how it should work in my eyes. While rallies are very important in maintaining squad cohesion(as shown by PS sadly) in their current and upcoming iteration the still make it so teams aren't just 2 opposing sides, but every single squad on a team is it's own separate team with little reliance on each other because they're so independent when it comes to pretty much everything.
  5. September 2018 Recap

    Haven't played in over 2 months.. the wait is killing me and this just makes me want it more! A lot of a good things coming with this update, keep it up. Though I gotta say.. That militia dude looks pretty gnarly compared to that beautifully worn yet crisp looking FAL he's holding. Militia model/textures are really starting to show their age.. Could maybe do with a texture love pas.
  6. air assets??

    Or they could just fly slower? again, who is playing squad expecting DCS or 100% real life equivalent? they don't have to fly at their real life speeds. Make them a bit slow so it takes a little longer, but even then 30 seconds is are decent amount of time for the time of "realism" squad is trying to depicst in my opinion. They could also expand the background terrain and place the airstrips further away. This is both an easier and a more realistic expectation, than them making maps bigger. If you're referring to the video you linked in that thread, and maybe I didn't watch far enough, but that doesnt answer that the devs have confirmed aircraft will be in eventually(which is what I asking for where it was said).
  7. air assets??

    I'm aware of where they stand and the possibility of them being added. Having followed the game since the KS I wasn't at all surprised that they most likely wouldn't be added(considering the time of certain updates and where the game stands now), or that it would fall onto modders to add them(like they did first with helicopters). I was simply questioning the reasoning as one of the devs mentioned flight time.
  8. air assets??

    So it hasn't been confirmed then..
  9. air assets??

    Where was this said?
  10. air assets??

    Surely this isn't a reason against adding jets right? I mean who really cares about this? This isn't DCS or another simulator where people expect to fly for hours. As Fatal said, let jets do their thing above the battle and occasionally come in for some rocket runs or to drop some bombs and then let them **** about over head. I know there are other, more serious issues, preventing them from being added. But just saying that I really hope "jets wouldn't be believable in squad" isn't being used as a reason to not add them.
  11. Gonna say no to all of this(aside from medics getting Binos). Just sounds like people that are too lazy to play medic properly wanting to make it an even more shallow experience and simplistic. I don't agree in the slightest that most people don't play medic right or find it boring, at least when I play I pretty much always see competent medics that take it slow, ask people to cover them, use smoke or make sure its safe themselves. You're not suppose to be a 1 man army, you have team mates for a reason. Ask them to help you secure while you revive, and if you're the last one? well thought shit. Give it a try and if you fail too bad. Medic is fine as he is right now.
  12. LARGER FONT SIZE FOR TOWN NAMES PLEASE!!!

    They already did. They'll look into it, nothing confirmed. Doesn't hurt to learn the names, I don't play regularly yet still know pretty much all point names(or just glance over at the start of the round, you have the time). But yes it wouldn't hurt to have as an option, as long as it doesn't intrude on map readability. Preferably make it an option like the name tags, so people that want it can use it, and those with no problems aren't forced to have it. Jesus man.. 768? I'm gonna say this is kinda the problem? at the least 1920x1080 is the standard nowadays.. thats a tiny monitor(I'm playing on 3440x1440)
  13. New Revive ability

    Still somewhat skeptical if this is a change for the better, or why they felt the need to make it possible for none-medics to bring back someone up in a state where they can shoot back. Sure they might have low stamina, but in any situation that isn't 300m out, that is completely irrelevant and you will be just as effective as if you did have stamina due to how accurate weapons and aiming is in squad. This is even more so for those with the ability to stabilize their weapon. Will have to play with it to really see how it plays out, but as someone mentioned before, I can see this making attacks pretty annoying and almost nullifying the HAB overrun as now any smuck can get someone up in a effective shooting state for CQC and also having an almost continuous state of bodies on a cap when they shouldn't. Anyone could already stabilize another player with their bandage to a point that they don't bleed out or they would give up themselves, only then needing the medic to come and get them up. I really don't see the need to change this.
  14. SPG-9 Rotable Tripod

    +1 The current angle of fire is ludicrously small.
  15. Hate to sounds ungrateful, but man am I finding the L85 textures to be ugly. So my question is, as the title stated, are they bugged? WiP? The green is way off the rest of the gun looks like wet cast iron, odd reflection artifacting Barely noticeable weathering etc. I get that the game isn't done and is in Early-Access still, but I don't recall any other weapon ever looking this bad in their first implementation. I gathered some real world pictures to use as comparison and so it doesn't seem like I'm just bitching. As you can see from the images above, the one in squad doesn't even remotely look the part.(black polymer, Olive/drab, earth) Maybe I missed a post here or on reddit of a dev already confirming this. Not trying to rant here, mostly curious.
×