Barbarossa

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    147
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About Barbarossa

  • Rank
    Squad Leader
  • Birthday 05/07/1986

Profile Information

  • Gender
    Male
  • Location
    Germany
  1. y is anytime with new update those FFFFFFF 4k resolution bug back! PLZ fix it soon!!!111
  2. As I expected, release may on Friday, caus ppl has time to spend time on it at the weekend.
  3. Lol...they posted "this week" the wrong day. This announcement should be posted on monday, 03-13-17. They failed. ... ;-)
  4. -1 In some tactical cases having a gunner left in vehicle just for fire support, your suggestion would break this tactic. Therfore I do NOT agree.
  5. (When) It's done?!?!
  6. It's a tactic, that can the other team play as well. I like it for it makes the round more thrilling.
  7. nope. thats too much of realism. ok, I know, I replay to a troll-post. But the things I namend are gamebreaking frustrating and dump.
  8. Hi there! It's an alpha - I know - but this should be the most-annoying-things-about-squad thread for gameplay purpose! It's meant to give a freedback to the devs, not to "destroy them". And its for flaming. And theres a lot to be said. Here are my favourites: I. If I would face a hand-granate in RL, I wouldn't move SLOWER to get away from it. Why does my squad avatar do so?! Y?! II. Why does my very injured AT set down his rocket luncher very properly and wastes time, instead of getting his bandages out? In war you dont give a f*** about how fine you box your weapon when your close to god. III. Why therefore I can interrupt the bandaging animation (and die very often due to it by mistake) and others animations can't be interuppted. IV. Doesn't matter how fast I pull my scope-gun. It dosen't matter how fast I aim and shoot. It dosen't matter that I hit the enemy like 5-8times. He just turns around and insta-kills with ONE f*** shot. (ping 40-80. fps 50 on av.)
  9. sometimes Bitdefender causes problems with EAC. Not in conection with this specific case, but with an other. Maybe a 5min deactivation of the av helps... ???
  10. excessive teamkilling

    The best system for TK punishment I ve seen so far was in CS 1.6 a modded tool: After somebody got tk he could decide to punish or forgive the murderer by either clicking 1 or 2 for yes and no. Kicking from server was and is now on most servers on: After 8tks autokick! Therefore, y do we need such a tool at all? Most intentional TKs are for back-tk and punish a tk, to just take revenge or suppress further tks. => cs-like tool would help! 2nd lots of SL use TK for punishing random players, that do not obey. So here we got the most problem: SL don't have any tools for not-obeying players and if they kick them from squad, most of the time those players go amok and leave the server afterwards.
  11. I would prefer a new option button down in the setting menue: Adjustment of car's sounds.
  12. When I Squadlead I do use the other markers as well. They aren't for "Hey, theres an MG-Gunner". They are for "Hey, theres a heavy cal .50 that kills us from that direction!". As I agree, there should be a soldier-marker for enemy soldiers I don't wanna miss the others...
  13. It did, but does it last?!
  14. On 4k and no scaling its too small....