Barbarossa

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About Barbarossa

  • Rank
    Squad Leader

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  • Gender
    Male
  • Location
    Germany
  1. I think, the time will tell, for Squad is alpha. Nevermind: As admin: I started to be admin on a gameserver since some days, but often I fell like I have not the power I need to. Its easy to kick or ban a misbehaving player from the server, but I am missing the "grey patterns". Those things like: Kick SQ with no mic from his SL position (not from the entire server). Forced namechanges for Squads. And the possibility to "force lock" an inappropriate SL from taking a SL-Role again after he got kicked from SL position. So once he lost his SL-Role he can never get it again during his stay on the server (that session or for a week or something) Squad suffers now and then from new players (freeweekend) that do new squads without leading them, just for they want to know how the game works. Other players join these squads but can't play proper. And another gamebreaking thing: Just like the last weekend lots of "noobs" do new squads just to test and destroy vehicles at mainbase. Therefore there is not a message to the admin like "player x destroyed own team vehicle", so that we incombat admins get aware of this and can act. As player: I really feel the need for a vote system, that makes the squadmembers opinion kick an SL from SL-Role. Lots of times on server's I not do admin, there are those bad SL that take roles with sniper-scopes and don't lead. As a SL: I would prefer an option where I can lock roles that they squad don't need at this time. Over and over again I am telling: No marksman need but any new Squadmember takes that role... After 1h of telling what roles I want or not, I don't have the power to do this anymore, so I feel like "ok, Team so lets loose this cause you dont listen". Therefore, locking roles is also needed imo. If these distractions get lessend the gameflow gains profit.
  2. Yeah Bashra is a Bi**h! I love it, it makes Squad different again. Every Update a fine pice of work! But: I think there will be soon some changes in wich order those flags have to be taken. Yet, it seems like the INS is prefered... :-)
  3. Release: Alpha Version 9

    y is anytime with new update those FFFFFFF 4k resolution bug back! PLZ fix it soon!!!111
  4. Announcement: Alpha 9 Features & Changelog

    As I expected, release may on Friday, caus ppl has time to spend time on it at the weekend.
  5. Announcement: Alpha 9 Features & Changelog

    Lol...they posted "this week" the wrong day. This announcement should be posted on monday, 03-13-17. They failed. ... ;-)
  6. Announcement: Alpha 9 Features & Changelog

    -1 In some tactical cases having a gunner left in vehicle just for fire support, your suggestion would break this tactic. Therfore I do NOT agree.
  7. January 2017 Monthly Recap

    (When) It's done?!?!
  8. Rushing - The Game Changer

    It's a tactic, that can the other team play as well. I like it for it makes the round more thrilling.
  9. Most annoying things about Squad

    nope. thats too much of realism. ok, I know, I replay to a troll-post. But the things I namend are gamebreaking frustrating and dump.
  10. Hi there! It's an alpha - I know - but this should be the most-annoying-things-about-squad thread for gameplay purpose! It's meant to give a freedback to the devs, not to "destroy them". And its for flaming. And theres a lot to be said. Here are my favourites: I. If I would face a hand-granate in RL, I wouldn't move SLOWER to get away from it. Why does my squad avatar do so?! Y?! II. Why does my very injured AT set down his rocket luncher very properly and wastes time, instead of getting his bandages out? In war you dont give a f*** about how fine you box your weapon when your close to god. III. Why therefore I can interrupt the bandaging animation (and die very often due to it by mistake) and others animations can't be interuppted. IV. Doesn't matter how fast I pull my scope-gun. It dosen't matter how fast I aim and shoot. It dosen't matter that I hit the enemy like 5-8times. He just turns around and insta-kills with ONE f*** shot. (ping 40-80. fps 50 on av.)
  11. sometimes Bitdefender causes problems with EAC. Not in conection with this specific case, but with an other. Maybe a 5min deactivation of the av helps... ???
  12. Excessive Teamkilling

    The best system for TK punishment I ve seen so far was in CS 1.6 a modded tool: After somebody got tk he could decide to punish or forgive the murderer by either clicking 1 or 2 for yes and no. Kicking from server was and is now on most servers on: After 8tks autokick! Therefore, y do we need such a tool at all? Most intentional TKs are for back-tk and punish a tk, to just take revenge or suppress further tks. => cs-like tool would help! 2nd lots of SL use TK for punishing random players, that do not obey. So here we got the most problem: SL don't have any tools for not-obeying players and if they kick them from squad, most of the time those players go amok and leave the server afterwards.
  13. Any new guns sounds or guns comming soon?

    I would prefer a new option button down in the setting menue: Adjustment of car's sounds.
  14. Can we just have one enemy marker?

    When I Squadlead I do use the other markers as well. They aren't for "Hey, theres an MG-Gunner". They are for "Hey, theres a heavy cal .50 that kills us from that direction!". As I agree, there should be a soldier-marker for enemy soldiers I don't wanna miss the others...