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About LionRock

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    Fireteam Leader

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  1. Hahah too bad I got us all killed and both of our humvees blown few minutes later
  2. V7 Vehicle HYPE

    Devs can we use pc wheels and pedals for vehicles? Ffb not required and no need for transmission automatic is enough ty would be awesome to be a dedicated driver with proper controls!
  3. Yes yes when you're shot you're incapacitated. You drop to the ground and wait for medic/squadmates to drag your ass out of there. Preferably it varies based on where you got shot/hit by shrapnel etc. That would be superawesome and when one bullet has potential to be so crippling people hopefully would be more aware and play slower.
  4. Players getting 40 - 50 kills per game?

    wow... that's just sad.
  5. [RIP] RustyInPlaces UK/EU

    Nice server, good teamplayers and squadleaders!
  6. Players getting 40 - 50 kills per game?

    Yea some might whine but to be fair, maybe make it server side option and test if it has any impact on gameplay.
  7. This is alpha, weird shit can happen. I'm all for banning hacker/glitchers but in this stage it should be done carefully.
  8. Players getting 40 - 50 kills per game?

    People getting high kills and still playing as a good teamplayer is great and nothing wrong with that, but if we hide the post match statistics or everyone sees only their own I argue that by taking away "bragging rights" we switch the competitive players motivation towards points away from k/d ratio. Truth is (atleast for me) that I don't care about your kills or deaths I care only about my own experience that's how most people are (imho).
  9. Players getting 40 - 50 kills per game?

    Awesome that somebody can be good at shooting and sure it also helps your team to eliminate the enemy but please devs, hide the k/d counter from statistics. Kill it with fire and bury the ashes.
  10. Will Squad run with SweetFX?

    Here's my sweetfx. Aiming for more desaturated look and clarity so not the prettiest.
  11. Yeah first time I got bored playing squad. But I have huge respect for the squad devs and I'm sure they have a great vision and this is just alpha but one thing I'd like to hear more from the devs: Is squad mil-sim or not and what it means if it is?
  12. Yes we need hardcore version of squad. After a few rounds today I got pissed at people rushing all the time everywhere, rally points made the battle so weird when positions shifted unnaturally and overall the game felt like a fast rush nade fest. Maybe people are getting used to it and starting to play competitively you know, for that "sweet" K/D ratio (I'd hide them from post match statistics if I could). I truly hope that when vehicles arrive they're gonna slow down movement a lot. And increase spawn times
  13. Good feedback, I agree on many points especially spawn waves and momentum.
  14. What's going to be in V6

    i'd be a happy happy little soldier if the next update contains truesky, new explosion particles, sound occlusion, animations and that player avoiding foliage..yea that would give just enough patience to wait those vehicles;)
  15. I don't think suppression works that well because there's nothing to fear in a videogame and I don't personally like artificial effects that restrict my abilities. If I could choose I'd rather have much longer spawntimes. Make it suck to die, make it so that only effective squads stay together and losing a member hurts and slows you down. Then I would stick my head down and break contact more if under heavy fire.