LMR Sahara

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About LMR Sahara

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    Cali Baby

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  1. Marksman vs Rifleman+optic

    One of the Monthly Recaps from a while back (April 2016). Not to mention the recent animations video shows a M110 with a scope AND a oppressor 6 seconds in.
  2. Marksman vs Rifleman+optic

    The Marksman Rifle is currently using the 4x32 ACOG that is on the M4. This is a placeholder as having high magnified optics in the game is not possible with the current animation system. (If you want to see what Im talking about, grab a Marksman kit, and look either straight up or straight down and shoot at something further than 5 meters away whilst doing so.) Once the new animation system comes in, this should be possible AFAIK. Mix that in with weapon resting and bi-pods, you got a new meta for that kit.
  3. How/Where did you discover Squad?

    TIL Bluedrake and PR Forums
  4. What happened to the british units

    It would make sense to release a new faction along with new animations from the salesman standpoint.
  5. How did you guys discover Squad? This is something I have been wondering. For me personally, it was a Pre-Alpha video a few years ago which prompted me to buy the game as soon as it went onto Steam. This forum has grown greatly in these past few months, so I'm now asking those reading this, how did you discover Squad? Steam? A youtube video? (if so, link the video!), a friend? Where did you discover it, and what made you buy the game? Looking forwards to your responses. I'd figure I'd get this started; This video is how I discovered the game. After watching some gameplay, I bought it.
  6. Iron Sights too far from in game player eye

    Don't your eyes act as a Gyroscope and roll to counter this?
  7. I think there is a reason why a lot of Forum mod's don't like threads like this. Someone dislikes what someone else likes, and it leads into an argument. Please keep it civil. This isn't the GTA Forums.
  8. Remove the bleeding due to falling

  9. Slow movement

    Free look is coming. As for movement, I feel the slowness is appropriate. For conventional forces I sorta wish it would be slower, along with US/British/RUS forces not really being able to jump more than a few inches once the new vaulting system is in, to simulate weight of body armor along with asymmetrical balance, making INS able to run and flank faster. Seeing US forces in full kit doing parkour over rooftops on Sumari is just odd to watch.
  10. Mines, mortars, and IEDs oh my!

    I have a feeling that this tutorial list is going to be expanded if and when we start to get in new weapons systems
  11. This is just a small rant as Im sure this is due to change as localized vehicle damage comes in. How many RPG shots it takes to destroy vehicles, and the lack of realism there of. The BTR-80, takes 3 HEAT rounds, that is the same as BF ****ing Four... And the Stryker, it takes 4 RPG shots, realistically, it shouldn't be taking any and shrugging them off. Only being able to be destroyed by the HAT kit. A BTR-80 with 8mm steel armor shouldn't take 3 hits, and a thinly skinned Logistics truck/Toyota pickup sure as hell shouldn't be taking two.... But... thats in my perfect world that is very unlikely to happen.. /Pointless rant.
  12. Yeah, IIRC that would come down to Terrain Tiles. Which, if they do a pass on them, imo would make a massive difference on the Afghan/Iraqi maps. For the better.
  13. Someone should make a compilation of comparisons regarding certain angles of shared PR/Squad Maps (fools Road, Basrah, Kokan, etc).
  14. RWS stabilization in Stryker?

    Im sure a lot of it roots down to CoreInventory. And by that I mean any advanced features/branches of vehicles outside of pointing and shooting.