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FishMan

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Everything posted by FishMan

  1. What are you working on?

    God I hate bridges in Heroes and Generals.
  2. Modding Software

    Since that there are no thread to post news about recent software, which can be used to create content for Squad - I am creating one. And the first one is that World Creator 2 has been released. https://80.lv/articles/world-creator-2-released/ Unfortunately It is not cheap.
  3. What are you working on?

    Do you have a free cookies? No cookies no clicks!
  4. What are you working on?

    Uh dude you are spending too much time on it. Look how pros doing it:
  5. What are you working on?

    Well I must say that extreme accuracy is not necessary for games. Acurate scans are more common for GIS than for Game Development... Visual fidelity can be a goal, but for most of the time things should look just pretty and it should be faster and cheaper than making by hands. Thats why DICE and Bioware (on their current project) for 50-75% using scanned assets, cause it faster and cheaper, also results looks very realistic.
  6. What are you working on?

    I bet he was trying to do this one
  7. What are you working on?

    Looks like concrete O_o I think you should spend more time working with refrences. By the way here is nice piece of software to organize your reference sheet. It's free. I personally using it a lot, cant imagine my life without it... )
  8. What are you working on?

    Partially. It's never will replace traditional ways of making art. And not only because many things doesn't exist in real life or does not suitable for art-direction & quality demands. Technically for example you can't do photogrammetry for metalic or glossy suraces cause they are reflective. And some additional hand work is required afterwards in any case, so it's not a panacea. And yes to make good scan of weapon you'll have at least dissasamble it first. And in my opinion the quality of the scan still will be very low for first person shooters. I still think that modeling and textruing it in a traditional way will give the best quality. Why I think it is possible? Because there is a guy, his name is Alec Moody and he is doing photogrammetry for his car and it looks very pretty. But still Iam not 100% sure that this technics can be used for a weapons. And as far as I know some parts he still doing by hand.
  9. What are you working on?

    No. He can't
  10. What are you working on?

    Have you seen this dude? ) His just amazing, I guess you could try to grab some of his ideas. https://www.artstation.com/artwork/LblRR I suggest you to work more with roughness variation.
  11. What are you working on?

    Hey. This looks pretty cool!
  12. [WIP] West Bank Map [IDF]

    Looks pretty fresh...
  13. What are you working on?

    Yeah yeah! This is my favorite part )))
  14. This guide written by Sébastien Lachambre, Sébastien Lagarde, Cyril Jover describes a step-by-step process for producing high-quality, reusable, and game-ready digital assets from photos and video. And do not be embarrassed by that it is written for Unity. It so helpful that in some sort you can call it a bible for those who might be interested in scanning real world objects to make game assets. And I really suggest you to try it by your self. It so fun! And it so easy that you can use even a camera from your mobile phone! Ofcource for quality which is used in AAA games like Battlefront you need a really expensive equipment (it listed in this guide as well), but I'm pretty sure that with some hand work you can do it without expensive hardware. I guess the only things you'll need is a good camera (which is not very rare in modern days) and straight hands. Also a subscription for Reality Capture (the best software for photogrammetry atm) can be bought in Steam. It is not very expensive and there are regional prices, which is very important for poor countries. I've even tried it by my self and I was so impressed with how easy it is. Pure magic. The first thing I learned is that you need a very good flash card, and better a few. What a pity that my camera is an obsolete. Here is the result of a birch from my courtyard )) Ofcourse there are plenty of work should be done to make something usable from this, but it is still extremly faster than sculpt and texture it in a traditional way. And here some handle from the door, which I found on my balcony... Ofcourse there is no need to scan objects like this, cause you can model them pretty easily, but anyway, I did it in 5 mins just for some testing... Also if you have a drone - you can theoretically even scan landscapes and get some textures and height maps from it to make a real world maps (you can even rescan a 3D scans from Google maps for example, but if something happends - It's not me who told you xD). And yeah if you're going to scan something - post here your results. Cheers.
  15. What are you working on?

    This one is really funny )))
  16. [WIP] Dormant Volcano Isle (Vanilla & JO_mod)

    Hi. This giant rock on the beach looks very very foreign. Here some tip for you which will help to fix that. This is always work with rocks, to make them looks more realistic... 1) First of all it is always good to make the ground a little bit rased around the big rocks, to complement them. 2) Secondly there should be some smaller rocks around the big one, cause you know - they love to crack. 3) And to finalize that you can also blend some rocky texture where will be rocks lying on the surface. In your particular case also there are water, so water can go around the rock because it really heavy, so it can hold the sand around it self and form some sort of an island... Something like that may be: Also here some screenshots from Risen 3... Pay attention to the curved line of the beach and some small islands that form pretty interesting composition... You can try something like that too...
  17. What are you working on?

    lol
  18. [3D] Unity Photogrammetry Workflow

    http://polycount.com/discussion/comment/2556246#Comment_2556246 By the way. This dude uses his Iphone for scanning... Some additional info about photogrammetry: https://80.lv/articles/using-photogrammetry-for-real-time-projects/ https://80.lv/articles/capturing-british-beauty-with-photogrammetry/ https://80.lv/articles/a-visual-guide-to-de-lighting-strategies/
  19. [Poll] What is the most wanted mod by the community?

    Project Reality mod please )
  20. Hi, guys. Can you please add complex collision to this asset? /Game/Environments/Eastern_European/Walls/blockwall_straight_8m.blockwall_straight_8m Because it looks as if you can jump through it, but you can't. Also there is a hole in it:
  21. Collision fix for wall asset.

    Shoothing is not related to collision. For hit detection game uses original mesh as far as I know, which is pretty expensive, for my opinion, but anyway it should be very precise... Can someone close this thread? There's nothing more to talk about. Thanks.
  22. Collision fix for wall asset.

    Well at least can you add it to your bug tracker? Not being able to jump through this hole sometimes really annoying. Thanks for the answer.
  23. [WIP] Invasion of Uskedalen [Vanilla]

    Looks pretty...
  24. What are you working on?

    Lol waywo thread, nice
  25. Any chance of a modding wiki?

    Well some attention from you will be great on the forum as well. Something like: "hey that's looks great" will be enough to encourage people to continue what they are doing. That will help people to avoid feeling that they doing something that no one needs. I really hope you'll find some time to have a small talks with your modders on the forum. Cheers.
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