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Everything posted by L0cation

  1. Battlefield 3 Project Reality mod

    The "venice unleashed" project was blowing up 2 years ago .... Every youtuber had atleast one video adressing the topic .... For some reason the hype died really fast ... I personally thought the project was dead until i saw the new update video . The project team is made up of a very small group ,they maybe might use some help . I think that we could help by asking some of the large youtubers to cover the topic again , to maybe bring up the hype again .... This might pick the interest of more talented modders that might help them . And from the core team .... I expect them to realese everything they have as soon as possible for PUBLIC testing , even if it's broken as **** , this will keep people from feeling the project is dying .
  2. Battlefield 3 Project Reality mod

    I've played a couple of games on the VU servers about a year ago i think , the server was a 120hz tickrate + the somewhat annoying blue-ish filter of the game was removed ....it was a blast couple of games , no dying behind corners as far as i can tell . Its kinda hard for me to understand that BF3 is 7 years old already !! but in my opinion it has aged really really well , and to be honest .... Battlefield 3 is my favorite in the series ( besides BF2 ofcourse ) , and i would gladly support the mod developers with all my heart just to help them prove EA that modding IS benefical for the game .
  3. Battlefield 3 Project Reality mod

    Cool !! I hope they will have enough talented men working on this , so we will have public alpha testing as soon as possible !
  4. Hi guys ! How are you today ? So recently i've encounterd a very intersting video on my Youtube feed while i was watching some squad gameplay videos .... And in this video some guy was talking about a long project of a couple of modders that are trying to remake the Project Reality mod on the battlefield 3 engine : and shared some cool info about the topic. What do you guys think about it ? Are you exicted ? Do you think this mod would still be able to be popular even when we have Squad ?
  5. July 2018 Recap

    I really hoped to see some more progress on systems like player dragging , the new revive system and maybe a locatinal damage system for humans like the one vehicles are about to get . But a very nice recap anyways
  6. Falling Damage nerf?

    +1 for fall damage nerf.
  7. I don't really know about this one , this could be both good and bad , The bad thing i think would be that flanking and using visual cover ( which is a major aspect of squad ) would be much more difficult . But on the other hand sometimes i get into a situation where i stick my eyes to the monitor just to try to see if i actually saw something or not ( which is not healthy for the eyes ) but maybe it's just me trying to be overlly competitive .... I really don't know about this one .

    I agree . But the main problem i have with it , is how boring the vehicle combat would be that way , i mean while infantry can use cover and outplay large vehicles , the combat between two large vehicles could become a "whosever spots who first" , that would make large wide open maps very boring and unbalanced , the only way i can see this issue being resolved is with large wide open maps having alot of hills and mountains to block the long range lines of sight.
  9. New Revive ability

    In project reality you could swap kits , in that case every player was essinatily a medic as long as your squad stayed together , but still it wasn't as arcady as some people might think . I personally really like the idea of a friendly revive , a lot of people don't like to stare at the incapacitated death screen and wait for a medic , i think a friendly revive should be a thing , but without a medic to finish the healing process , the next bullet to hit you will finish the job , and also you might have other effects from not being fully healed , like more sway and recoil i guess . Just give us the "carrying incapacitated friendlys to safety" system and this shit will be awsome ! You will see other players taking care of their teammates , not only medics .
  10. June 2018 Recap

    Honestly i kinda like the friendly revive thing .... That will make waiting for a medic much less annoying.
  11. New gamemodes

    My opinion is very mixed on these ones , while some of your ideas are really nice , more game modes will split the community ( which isn't that big anyways ) i already have hards times to find servers that are close to my region that have people speaking english sometimes . I think the focus should be more on polishing the existing game modes ( things like randomized capture points were teased last recap ) , making these game modes more appealing , maybe for people that like to get to action faster ( becuase i understand , in some rounds i don't even get to fire my rifle ) , we could add smaller uraban-infatry based maps ( like sumari ) , but still keep the tactical team-work , "being afraid for your soilder's" life type of game modes .
  12. Why is there "free weekends"

    My guess would be ....free weekend are offered for people in order to give more people a chance to try out the game without paying the full price ( even though there is steam refund ) maybe for a game like squad , it takes more time to get the hang of it , becuase it is so different from other games . I personally don't mind free weekends , everytime there is a free weekend i give my self a small mission to go and be the best squad leader i can be in order to give players the best expiernce possible ( even though i suck as squad lead ) , i try to answer as many questions as i can , and help people decide if the the game is really for them , so far i was mostly successful . Also , founders from kickstarter , and people who paid full price for the game , did so becuase they wanted to help support the developers .
  13. Logi truck lacks horse power

    I am currently in the army and i can confirm , they do take some time to get to a decent speed though .
  14. Combat engineer / breaching fobs

    Hello there friend ! Have you played Project reality ? Incase you don't or maybe you don't remeber , in PR we had two additional classes : combat engineer and breacher , both of them had spiecal types of C4 explosives , that were excellent for destoying deployables , and the breacher had an awsome grapling hook that worked really well for climbing on anything you want . And if i am not wrong both of these kits are confirmed for squad aswell , so stayed tuned , some great breaching mechanics are almost here .
  15. Are There Plans for Maps More Appropriate for Armored Warfare?

    With the addition of main battle tanks ,i think that these type of maps would be essential to the game , so lets just wait and see . By the way there are some guys from the modding community remaking some great old PR maps , some are perfect for vehicle combat .
  16. Alpha 11.2

    To be honest .... Even great processors can't run the game with soild 60 fps ... But i am patient with the performance improvements , i just hope , for the sake of god , please don't let the bad performance thing something that will just be accepted by the community like in Arma , i don't mind even making the gsme look like Fortnite if it means we'll get smooth gameplay .
  17. shuvel

    Makes alot of sense .... There was a teaser of a meele shovel animation , maybe this will do ?
  18. It's Time To Get Crazy

    He isn't being salty MY FRIEND , he didn't said things like "your ideas sucks" , just says he hates them ... Still it is an opinion . And by the way ... I don't know where you get your information from , but squad isn't really a milsim .... It is more realistic than other FPS games , but it is far from a milsim . I hope you'll get to see changes that will satisfie your disire for the game , and if not in the main game .... There is big a modding community , i am certian that you'll find atleast a couple of guys that share your opinion and they might create a hard-core game mode that features your additions and changes .
  19. Lite FOB alternative please

    This idea would be great ! But not for conventional forces , conventional forces should have thier bases like actuall huge and visible compounds , so they shouldn't be able to even place them inside buildings ( that's why they have rally points for ) , but on the other hand ... For insurgents an millitia it sound like a wonderful idea !! It fits them really well , since it's thier land it would make sense that they would be able to come out of every hole .... Just like in real life , unconventional resistance force sometimes position thier head quarter's in very unexpected places like inside houses or public places .
  20. Dude look what said about the "npc" i didn't actually meant a real npc aswell lol .
  21. check out what i wrote at another tank thread that was discussing something simuIar : "can surely understand tank gunner and commander , but in my opinion ( becuase of the player count restrictions ) we should make the driver and the commander be the same role , allowing the driver have acsses to both the commander turret , and even the mounted small machince gun on the top ( using the gun / commander camera turret with the mouse while still drivering with the keyboard ) , and loader should be an "npc" ( not a real npc , i mean like an automatic function for all the tanks ) that tied to the tank and he can't leave it" - Maybe there could be a comnander option ... But if no one is in the slot the controls would be passed to the driver , in this way , 3 man tanks won't be an essential thing for operating a tank properly ... but the option would still be there for the "extra pair of eyes" . what do you think ?
  22. Currect me if i am wrong , but in my opinion people are looking to do more in a game than just being "another pair of eyes"
  23. Hi guys ! How are you today ? So here i see people complaining about russian suddenly having scopes , british suddenly have less scopes , and some are complaing about the fact that iron sights now provide faster ADS time . so my suggestion would be - for conventional factions - if a player decides to run with irons , he will recive extra supportive ( non-damaging ) tools for the squad like binoculars , extra bandages and ammo ( that can be shared with team ) , extra smoke , ect ... And for the inconventional forces ( where most soilders run with irons ) , ALL of them should have binoculars ( becuase on most maps soilder with camo are extremely hard to spot ) , and they should be able to carry alot of utility items for the squad like extra rockets , mines ,IED's , mortar shells , ( maybe even some consturtion points ? I mean you could for example carrying a 80mm mortar on a soilder it's not something new , even an m2 Browning emplacement could be carried around by two people ( one carring the body and second the barrel ) So what do think guys ??