L0cation

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About L0cation

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    Squad Leader
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  1. HI there guys , i hope you're having a nice day , so as the title suggests ... Why the stryker doesn't have a desert tan for desert maps ? I mean it had this in project reality as far i know ... I personaly would really like to see this small detail in game , thx .
  2. Yea well i know and still always happy to hear about it , but do you know the answer to my questions ? About the grip method for example ? Like why it is like that ? And the iron sights for the svd thing ?
  3. Hi there my friends , I hope you're having a good day , there are some questions that i would be happy if some of you can answer . So the first question is that i've always wondered why in squad all the soilders hold their weapons ( when there isn't a foregrip attached ) with the second hand on the maganzine instead of the "rails" of gun , some examples : https://www.google.co.il/search?q=squad+m4&source=lnms&tbm=isch&sa=X&ved=0ahUKEwirgbPhz8bTAhWIfxoKHT4tB2cQ_AUICigB&biw=1920&bih=950#imgrc=WFB1Y5zcUGLgjM: ( on the magazine ) where as in other gaems they hold it like that : https://www.google.co.il/search?q=squad+m4&source=lnms&tbm=isch&sa=X&ved=0ahUKEwirgbPhz8bTAhWIfxoKHT4tB2cQ_AUICigB&biw=1920&bih=950#tbm=isch&q=soilder+with+m4&imgrc=CSYaSWGnwQeyzM: Why is it like that ? and are the devs going to give some diffierent holding animations for diffierent factions ? cause as far as i know some armies and insurgents don't hold their weapons like that . and another question i've got is something i've noticed in a very old video of jackfrags where he used the iron sights on the insurgents sniper rifle , why is'nt it in the game anymore ? : ( you can see it on 9:51 ) . That's it , i would be very happy if someone can help me with these questions i have (:
  4. What ? A map that can be suited for fixed wing aircraft ? What what ?
  5. Alright awsome thx ! great job guys keep it going (:
  6. Hi there everyone ! i hope you all have a great weekend , before i start i would like to apologize for my bad english and also i am sorry if the these things have been brought up before , oh and please if you are going to automaticlly say things like "the devs have other things in mind now..." and things like that ... please stop reading now and have a great day , i just want to have a friendly discussion about things that i would like to maybe see in the future ... Soooo let's get right in to it : How much of a performers hit we are going to have with thing like letting bullet shells ( the thing that leave the weapon from the side when the gun is fired , don't remember the name of it ) stay longer on the ground ? and maybe even have sound while hitting the ground on urban areas ? . And also how about a small "black" burned area on the ground or wall after an explosion hit ( like RPGs and IED ) ? ofcourse make it disapear after a min or so ... and maybe also infantry and ground vehicles espically tracked vehicles, will leave footsteps or their tracks on the groud for just a about a min or so ? and maybe even more small immersive details like these that would be only visable for a very short period of time and only from up close and maybe only if the player watcing them will see them only if he was there when the event occurred ( the explosion / the vehicles that passed by ect .... ) and by that making that it won't be as much taxing on the server and have overall less performers hit ? ( by the way , maybe i have no idea what i am saying and these thing don't work like that ... but still i'll be happy if you give me your opinion and correct me if i am wrong (:
  7. One good thing i see about 1 man crew is that we will have the abillity to control more vehicles at one time and overall more infantry on the ground , but on the other hand there is nothing more fun than operating a tank with a full crew, in addition that will insure that lone wolfs will have a harder time which is a thing that is alwaya welcome .
  8. Agree ... Just said what i personally think would be the solution to 1 man crewing a whole tank .... It could be something completely different but we still have to make sure that heavy vehicles would be as multi crew as possible in my opinion .
  9. Well i think that it is going to like it was in PR where the moment someone grabs the gunner sit there is a short delay before he can actually fire ...
  10. B.... But what about IEDs ?? ): Or land mines ?
  11. Well the devs done some expiermenting with dynamic folige in the past , you can see it on some older monthly recaps , but we haven't heard about it for a pretty long time now.... so i guess maybe they dropped it for now to maxmize performers maybe ? And also i think that the devs prefer create their own plugins for the game ( like this dynamic folige for instance ) instead of buying ones from the workshop ( but i could be wrong about this ) .
  12. Theads are usually getting hot when there is alot of disagreement surrounding the topic and people have different things to say about it ..... What can i say about your idea ? Awsome in my opinion +1 from me ^^ Maybe even add multiple types of tip loading screens that will be choosen randomly when the game loads ? that way we will be able to give even more tips and make loading screens more intersting i guess ? ...
  13. In my opinion the fog has to go , or atleast it should be reduced alot , i think the old sumari played really good ... and if the fog is some sort of a solution to bad performers on the map becuase of all the details , you might consider lowering the amout of players on this map since i don't think sumari is suitable for 80 players ( unless ofcourse the devs would like to keep expanding the map )
  14. The thing you are suggesting was discussed plenty of times even on a recent thread that i've commmented with an idea of myself .... but i don't care if there will be more threads about this actually , this thing must get alot of traction and it's very improtant to implament a system for that ASAP ! Hope you guys won't mind if i'll bring it up agian : Really really like the idea of being able to spawn at main without the abillity to leave it for a couple of minutes . in my opinion planning is really important and there should be alot of time at begining of a game dedicated to it , nobody like this rushing chaos at the begining of a game ... So imagine something like this : 2 first minutes will be dedicated for squad creations, mic checks, role picking ect ... , after that everyone expect squad leaders and the commander will be muted and only way to talk for the rest of the team will be via typing chat , at this time the map will open ( something like the beautiful one we got to see in the thread "user interface concept art" - with the abillity for squad leaders and commander to not only place markers but also draw on the map with each squad having its own unique color , in this prosses the map will be opened for everyone and everyone will hear the squad leaders and the commander talk and plan on the map ( all the rest can only use chat to talk ) , this prosses will last up to lets say 4 mins or until thr commander approves the plan , and then in the last stage EVERYONE will spawn in ( without this "hold spawn and wait for a rally" FUC King BULL shit ) without the abillity to get out of main, at this time every squad will grab its own vehicles ,this prosess will last about a minute and then everyone will be good to go and fight !! this will also counter the problem where even SQUAD MEMBERS are left behind at main becuase of rush and hurry to get the objectives and build Fobs.
  15. Looks amazing dude keep it up!! I have question though , is the water deep ?