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L0cation

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About L0cation

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  1. armored technical armor bug .

    Makes alot of sense ... but notice that the regular one take ALOT more shots to take out . if you wanna say that 30mm is to powerful that the armor doesn't make alot of difference .... should the armored one and the regular one blow up after the same amout of shots ? ( currently the regular one is much stronger agasint 30mm ) .
  2. Hi guys ! so there is one bug that i would like to reprort , the armored technical is much weaker to 30mm shot than the regular one ( like it dies 3 times faster than the naked one when shot with 30mm cannons ) . i assume that it shouldn't be like this , and the armored techi should be able to absorb more shots before going down compared to the regular one . last time i've disccused about this bug , someone replied to me by saying : " the bug is only present in the test range map , and the vehicle armor and health vaules of vehicles are incorrect in that map" . there was'nt a way i could test it on a live server so i just belived it might be true . but notice that in the last video from Karmakut : he took out the techi with just 3-4 shots ( the same way it is on the test range offline map ) , ofcoures i am aware of the fact that maybe the techi was already low on health , but this seems to coincidental to me . so please if someone can test it and support my claim incase i am right , and help the devs know of the bug . THANKS .
  3. I think that there should be a team commitment system , where you join a team , you can see only the squads available , ticket count , and you can join the squads at talk , but you can't see the map . Only if you click on "commit to this team" option you will have acsses to the map . And when you commit to q team you won't be able to switch until the round ends .
  4. When i play SL i really like when the other squad leaders tell me what i can do to help ( since i don't play squad leader alot ) , and most of the times i love to do the "missions" i am given by them . But in rare occasions i stumble upon very competitive hardcore players that when you do a small mistake they become very toxic and scream at you like they are losing a real war . These are the type of ****ers are the reason i am afriad of a commander feature . But in the end of the day , most friendly squad leaders are not toxic and i'll gladly follow them into battle .
  5. Farm 51 - World War 3

    I am personally really excited for the game , it looks like an improved version of BF4 that i really liked . I've heard that friendly fire will be enabled as default , so no granade/choke spam ( thank god ! ) . I just hope that this game wouldn't have other aracdy bullshit like 3D spotting or minimap .
  6. Battlefield 3 Project Reality mod

    The "venice unleashed" project was blowing up 2 years ago .... Every youtuber had atleast one video adressing the topic .... For some reason the hype died really fast ... I personally thought the project was dead until i saw the new update video . The project team is made up of a very small group ,they maybe might use some help . I think that we could help by asking some of the large youtubers to cover the topic again , to maybe bring up the hype again .... This might pick the interest of more talented modders that might help them . And from the core team .... I expect them to realese everything they have as soon as possible for PUBLIC testing , even if it's broken as **** , this will keep people from feeling the project is dying .
  7. Battlefield 3 Project Reality mod

    I've played a couple of games on the VU servers about a year ago i think , the server was a 120hz tickrate + the somewhat annoying blue-ish filter of the game was removed ....it was a blast couple of games , no dying behind corners as far as i can tell . Its kinda hard for me to understand that BF3 is 7 years old already !! but in my opinion it has aged really really well , and to be honest .... Battlefield 3 is my favorite in the series ( besides BF2 ofcourse ) , and i would gladly support the mod developers with all my heart just to help them prove EA that modding IS benefical for the game .
  8. Battlefield 3 Project Reality mod

    Cool !! I hope they will have enough talented men working on this , so we will have public alpha testing as soon as possible !
  9. Hi guys ! How are you today ? So recently i've encounterd a very intersting video on my Youtube feed while i was watching some squad gameplay videos .... And in this video some guy was talking about a long project of a couple of modders that are trying to remake the Project Reality mod on the battlefield 3 engine : and shared some cool info about the topic. What do you guys think about it ? Are you exicted ? Do you think this mod would still be able to be popular even when we have Squad ?
  10. July 2018 Recap

    I really hoped to see some more progress on systems like player dragging , the new revive system and maybe a locatinal damage system for humans like the one vehicles are about to get . But a very nice recap anyways
  11. Falling Damage nerf?

    +1 for fall damage nerf.
  12. I don't really know about this one , this could be both good and bad , The bad thing i think would be that flanking and using visual cover ( which is a major aspect of squad ) would be much more difficult . But on the other hand sometimes i get into a situation where i stick my eyes to the monitor just to try to see if i actually saw something or not ( which is not healthy for the eyes ) but maybe it's just me trying to be overlly competitive .... I really don't know about this one .
  13. THEMAL/ INFRARED

    I agree . But the main problem i have with it , is how boring the vehicle combat would be that way , i mean while infantry can use cover and outplay large vehicles , the combat between two large vehicles could become a "whosever spots who first" , that would make large wide open maps very boring and unbalanced , the only way i can see this issue being resolved is with large wide open maps having alot of hills and mountains to block the long range lines of sight.
  14. New Revive ability

    In project reality you could swap kits , in that case every player was essinatily a medic as long as your squad stayed together , but still it wasn't as arcady as some people might think . I personally really like the idea of a friendly revive , a lot of people don't like to stare at the incapacitated death screen and wait for a medic , i think a friendly revive should be a thing , but without a medic to finish the healing process , the next bullet to hit you will finish the job , and also you might have other effects from not being fully healed , like more sway and recoil i guess . Just give us the "carrying incapacitated friendlys to safety" system and this shit will be awsome ! You will see other players taking care of their teammates , not only medics .
  15. June 2018 Recap

    Honestly i kinda like the friendly revive thing .... That will make waiting for a medic much less annoying.
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