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L0cation

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About L0cation

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  1. Dude look what said about the "npc" i didn't actually meant a real npc aswell lol .
  2. check out what i wrote at another tank thread that was discussing something simuIar : "can surely understand tank gunner and commander , but in my opinion ( becuase of the player count restrictions ) we should make the driver and the commander be the same role , allowing the driver have acsses to both the commander turret , and even the mounted small machince gun on the top ( using the gun / commander camera turret with the mouse while still drivering with the keyboard ) , and loader should be an "npc" ( not a real npc , i mean like an automatic function for all the tanks ) that tied to the tank and he can't leave it" - Maybe there could be a comnander option ... But if no one is in the slot the controls would be passed to the driver , in this way , 3 man tanks won't be an essential thing for operating a tank properly ... but the option would still be there for the "extra pair of eyes" . what do you think ?
  3. Currect me if i am wrong , but in my opinion people are looking to do more in a game than just being "another pair of eyes"
  4. Good way to balance iron sights .

    You already have enough ammo as it is ...very rarely i come across a situation i am out of ammo , i am usually very active in the fight and i don't respawn alot ... So i don't think the extra mags wouldn't be enough.
  5. Kamdesh - GB Optics vs Militia

    Yea but on this specific map the problem is also the camo , brits can be damn right invisible.
  6. Climb-down hotkey, please!!!

    Yes we still havn't seen ladder climbing animation yet
  7. Maybe if they will nail 50v50 they should give it a shot ... Currently with 40v40 every player "matters" , but even with 50v50 , this isn't a milsim ... People are looking to do more , so making the driver role more fun like that would be awsome in my opinion ( its still not a "one man tank" like in battlefield ) , there were some people that even suggested a "loader" slot for tanks as an option for faster loading .... This sound cool in concept but i think that 2 man tanks are a better altenative. Maybe there could be a comnander option ... But if no one is in the slot the controls would be passed to the driver , in this way in a tank squad , one tank will contain the squad leader using the commander slot .
  8. Please make to commander and driver the same slot , i think that 2 people for a tank being at its full effectiveness is more than enough , especially that we don't even have 50v50 servers yet .
  9. I can surely understand tank gunner and commander , but in my opinion ( becuase of the player count restrictions ) we should make the driver and the commander be the same role , allowing the driver have acsses to both the commander turret , and even the mounted small machince gun on the top ( using the gun / commander camera turret with the mouse while still drivering with the keyboard ) , and loader should be an "npc" that tied to the tank and he can't leave it . Becuase it is not a milsim , people are looking to do alot of stuff not just being the spotter , or controlling a turret , i think that 2 man MBT are the sweet spot to keep tanks fun for everyone .
  10. 3 Man TOW

    +1 for allowing every vehicles ( depending on the size ) to load an implacement on it when in main , with the ammo for that particular implacement , allow squads that use the vehicles to quickly set up the implacement within a certian readius of the vehicle , and also quickly fold it back in , this would actually make player want to stick to thier vehicles .
  11. Climb-down hotkey, please!!!

    Is'nt just reverse playing the climbing animation would do the trick ?
  12. Squad Trailers Removed?

    Maybe they are tyring a different approach when it comes to trailers ?previous versions looked inferior when it came to visuals ( things like player models and animations ) , so maybe they want to make sure people watching the trailers would get the wrong impression , also maybe they want to start making trailers that fucos more on the tactical aspect of squad , becuase currently all the trailers give the impression that squad is just a low budget battlefield clone .
  13. Kamdesh - GB Optics vs Militia

    God , dude i don't have anything against you or something and i totally respect your opinion .... But people like you can make me lose my mind sometimes .... Why in every thread ( and there are countless of these ) when people ask to "buff" the unconventional factions ( becuase they are insanely underpowered ) there is always that one guy that will come up and start giving examples about how irregulars can actually be effective , YOU MIGHT BE RIGHT and it could happen , i know !! But it mustly happens when ethier bluefor really don't know what they are doing or redfor is made up of advanced players ( which is almost never the case !!! ) i mean look at statistics , have you EVER seen a thread that ask to "buff" bluefor when paired agaisnt irregulars ??!! Or people asking to "nerf" the irregulars ?? Thats almost never happens brother ! Let irregulars be "OVERPOWERED" and more acssesable if that what necessary , most people would still perfer to play as the conventional factions just becuase of thier shiny toys .... And let thier ass be kicked by the irregular factions just for that ! Sorry for sounding a littlebit offensive it's just that i can't take people refusing to admit that irregulars are generally weaker and less appealing for must people .
  14. How do you use the Russian 30mm Optics?

    look man , must players don't know this kind of stuff either , what you should usally do with every type of weapon is that : as soon as you spot a target just aim dirctly at him , or slightly above ( depending on the distance ) start firing and do small micro adjustments accordingly , you have not only the impact visual effects , but also every 3rd round is a tracer round , these two things with a combination of an automatic muscle memory you will develop by just player here and there is more than enough ..... I'll be honest with you , in my opinion zeroing for must weapons is just an eye candy in my opinion , most people don't care nor have the time to put into actually using it , but at the same time i don't mind it being there if more advanced players can take advantage of that .
  15. Fully Agree , maybe if somehow you would be able to make the servers contain 150 players , then we can start thinking about multicrew vehicles .
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