L0cation

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About L0cation

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  1. Well the devs done some expiermenting with dynamic folige in the past , you can see it on some older monthly recaps , but we haven't heard about it for a pretty long time now.... so i guess maybe they dropped it for now to maxmize performers maybe ? And also i think that the devs prefer create their own plugins for the game ( like this dynamic folige for instance ) instead of buying ones from the workshop ( but i could be wrong about this ) .
  2. Theads are usually getting hot when there is alot of disagreement surrounding the topic and people have different things to say about it ..... What can i say about your idea ? Awsome in my opinion +1 from me ^^ Maybe even add multiple types of tip loading screens that will be choosen randomly when the game loads ? that way we will be able to give even more tips and make loading screens more intersting i guess ? ...
  3. In my opinion the fog has to go , or atleast it should be reduced alot , i think the old sumari played really good ... and if the fog is some sort of a solution to bad performers on the map becuase of all the details , you might consider lowering the amout of players on this map since i don't think sumari is suitable for 80 players ( unless ofcourse the devs would like to keep expanding the map )
  4. The thing you are suggesting was discussed plenty of times even on a recent thread that i've commmented with an idea of myself .... but i don't care if there will be more threads about this actually , this thing must get alot of traction and it's very improtant to implament a system for that ASAP ! Hope you guys won't mind if i'll bring it up agian : Really really like the idea of being able to spawn at main without the abillity to leave it for a couple of minutes . in my opinion planning is really important and there should be alot of time at begining of a game dedicated to it , nobody like this rushing chaos at the begining of a game ... So imagine something like this : 2 first minutes will be dedicated for squad creations, mic checks, role picking ect ... , after that everyone expect squad leaders and the commander will be muted and only way to talk for the rest of the team will be via typing chat , at this time the map will open ( something like the beautiful one we got to see in the thread "user interface concept art" - with the abillity for squad leaders and commander to not only place markers but also draw on the map with each squad having its own unique color , in this prosses the map will be opened for everyone and everyone will hear the squad leaders and the commander talk and plan on the map ( all the rest can only use chat to talk ) , this prosses will last up to lets say 4 mins or until thr commander approves the plan , and then in the last stage EVERYONE will spawn in ( without this "hold spawn and wait for a rally" FUC King BULL shit ) without the abillity to get out of main, at this time every squad will grab its own vehicles ,this prosess will last about a minute and then everyone will be good to go and fight !! this will also counter the problem where even SQUAD MEMBERS are left behind at main becuase of rush and hurry to get the objectives and build Fobs.
  5. Looks amazing dude keep it up!! I have question though , is the water deep ?
  6. sniperzomming

    Is it just me or the scope on this vedio looks better than the one we have right now ??
  7. With every faction added to the game this game will become more and more unique , but as Romby just said , these things are a low priority .... Things like this should be added by mods , hopefuly when this game will have a full release it will gain alot more traction and with that more and more talented and obssesed modders that would be able to create all these sweet factions we want to see (: By the way there is aleady a thread about this topic on the forums it's called "faction you would like to play as or against" something ..... Go check it out .
  8. Really really like the idea ( if i got you right ) of being able to spawn at main without the abillity to leave it for a couple of minutes . in my opinion planning is really important and there should be alot of time at begining of a game dedicated to it , nobody like this rushing chaos at the begining of a game ... So imagine something like this : 2 first minutes will be dedicated for squad creations, mic checks, role picking ect ... , after that everyone expect squad leaders and the commander will be muted and only way to talk for the rest of the team will be via typing chat , at this time the map will open ( something like the beautiful one we got to see in the thread "user interface concept art" with the abillity for squad leaders and commander to not only place markers but also draw on the map with each squad having its own unique color , in this prosses the map will be opened for everyone and everyone will hear the squad leaders and the commander talk and plan on the map ( all the rest can only use chat to talk ) , this prosses will last up to lets say 4 mins or until thr commander approves the plan , and then in the last stage EVERYONE will spawn in ( without this "hold spawn and wait for a rally" FUC King BULL shit ) without the abillity to get out of main at this time every squad will grab its own vehicles ,this prosess will last about a minute and then everyone will be good to go and fight !! this will also counter the problem where even SQUAD MEMBERS are left behind at main becuase of rush and hurry to get the objectives and build Fobs.
  9. Yea for sure , i've considered most of that Just wanted to know what is up with that btr or whatever.... But wait is the vehicle we are talking about and stryker have more armour than the corrent btr the russians use ?
  10. Yea well i think that the milltia and insurgents should get the most love !! just a question .. milltia and insurgent should have some sort of OLD BTRs or tanks for themselves right ? like i think some of them have in real life ... like ISIS i think ? and i think we also had old tanks or apcs for the rebels on PR ( might be wrong tho ) ...
  11. Ohhh sorry i haven't noticed that down there , thx
  12. Hi there guys , i know that this question probably has answer already ... but i couldn't find a post about that since i don't even know the name of the vehicle . But any way , what is up with this vehicle : https://www.google.co.il/search?q=squad+vehicles&espv=2&biw=1920&bih=950&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjcgIG5nafRAhVKlxQKHYXCBJIQ_AUIBigB#imgrc=0BNbeeFR6DaDDM%3A?? i mean the devs always posted pictures of that vehicle ... even on so recaps after the release of vehicles like here : http://joinsquad.com/readArticle?articleId=110 i mean this vehicle look sick as **** !! why we are not getting it yet ?? now before you are going to tell me "give the devs time" sure they should take as much time as they need ofcourse , just wanted to know what is up with that vehicle . also if someone can tell me the name of this vehicle that would be much appreciated (:
  13. Thanks good to know ... So in other words what OP means is less recoil ?
  14. Is there even any noticeable bullet deviation on this game ( i mean on rifles )?? i really ask i don't know .
  15. can you Pleaseeeee tell me !!! how from anything that i've said .... you understood that i want people to be able to DRIVE vehicles .... or even worse things like tanks or choppers ( with things like that ( as you just said too ) there would probably will be a crewman/pilot kit or a spicalised squad... and these vehicles won't be left on the field just like techies so the problem OP encounterd would probably never happen - and if so and he did found an abondand Tank yea he shouldn't be able to man it cuase he isn't a crewman ) . what we are talking about is using the GUN that is mounted on the vehicle .. please read before commenting like that .... oh what do mean by : "That's gameplay for you" ????