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Posts posted by Shaldag

  1. When one plays with a  great platoon and SL the game works like a charm. For the purist, I feel your pain, but the game needs to be more approachable for casual gamers, the arcade lovers will always gravitate to COD or BF.
    My personal op is the revive and heal needs more tweaking maybe go back one or two iterations.
    I like the faster run and walk as it is not a  walking simulator any longer.
    There is a balance between reality, authenticity, and gameplay, I hope the devs find it for the benefit of all Squadies
    But right now when played with strategy and tactics it works well and the game is enjoyable.

    Find the right clan and the right leaders that is where it is at.

  2. 9 hours ago, Seky said:

    I know what is early access, but early access is for months no years. I think this game have a lot of content and is still in Alpha, what will do from this game finished game? I definitely buy this game, but that will not be from Steam or your (official) site.

    Are you trolling, you're a bad boy :ph34r::P

  3. Yep the grass is always greener on the septic field:).  Thanks Fuzzhead, great comment.  Rooting for a phnomV12, and lots of young gamers.   Being an old geezer, from the days of the Adam Coleco and Vic 20 ,  l do appreciate new blood in the community.  I play on may servers with yng guys and they are more mature and great SL than old buggers like me. 

  4. On 8/16/2018 at 11:43 AM, pinko said:

    Could be a nice effect. As it is, with experience you tend to know which of the various gunshots around you was the one that hit you (by direction and  range of the sound, and the associated pattern of bullet impacts around you). But yea, for the noobs :) 

    in the heat of a firefight, might help, maybe not so obvious,  but a better sound directional tech would do the trick.

  5. On 8/12/2018 at 10:48 PM, Dubs said:

    Realistic optics? You mean 3d/PiP scopes? Squad had that originally, but was removed due to performance reasons. It requires x2 rendering of what's on screen, to make scopes PiP - Which for large scale games is a big performance hit. Insurgency can pull it off, due to the scale of the game.

    Thread explaining everything, from the Devs.

    Soldiers know how to swim, but in full kit, which can weigh from 35kg(77lbs) to 50kg(110lbs) is a completely different story.

    Israel PM Netanyahu, was an  MG during the 67 6 days war and almost drowned in the Suez canal when he fell in the water, fully kitted .; No swimming B|for you!

  6. Yeah, all those militias are already generically represented in Squad.  It is hard to represent an actual faction or nations in particular. What theater of war do you bring in that is realistic?

     Israel, Palestinians, Syria, Iraq, Ukraine, NOKO, Vietnam, Spain Italy etc.... There better be a theme and a focus that could fit into a strategy game or SP story, in MP I'm not so sure it would be way different than what we have now.


    The only scenario  that would be realistic is the ME region with all the nations involved, but the weaponry and the mapping is quite arduous and if well done would take a big commitment and a large team of modders


  7. I find it very hard to see the iron sight post on those guns. Have those weapons been portrayed  realistically or just an idiosyncrasy of design?


    In Insurgency when one ADS you can clearly see the back sight and the half moon and post in your line of sight.  I was wondering if it had to do with FOV non ADS and ads and also with the scale of map and avatar proportionality.

    Using1920X1080 AT 90fov

  8. When we had solid PTFO communities the game was excellent in spite of its faults. Maybe DICE redirecting BF V to a new game mechanics will improve the flow. But with O RSPs in view. Its a wait and see. By the way a year or so ago they hired the lead guy from PROCON, so maybe, just maybe...