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Welshy_Jim

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Everything posted by Welshy_Jim

  1. Alpha 14 Patch Notes

    Awesome patch. Can't wait to play it.
  2. Alpha 13 Patch Notes

    A lot of info to look at here, can't wait to jump back on.
  3. February 2019 Recap

    Awesome recap guys. Excited to play a13. Keep it up
  4. January 2019 Recap

    Awesome recap again. Love the way squad is coming together.
  5. Limited Testing - 10/31

    The new gun sounds are beast. Only played one game last night, can't wait to play more.
  6. Limited Alpha 12 Test Oct 10th

    Hey guys, any info on the date or time of next playtest? I missed this one just gone. Gutted. From the youtube videos i've seen, it looks like a good improvement. Keep up the great work.
  7. August 2018 Recap

    Great recap. Cannot wait for the UI changes and fireteams.
  8. July 2018 Recap

    I agree mate. Would love to be able to favorite a bunch of servers and not look through a huge list of random server names.
  9. Hey guys, I have a pretty good idea of the medic role in squad. It's all I have played really. Currently I have about 700 hours in game with I could guess about 400-500 hours as medic alone. I agree with medic having binos back, I was SO gutted when they took them away from us. I don't really like the idea of the medic bag. Your team mates should be covering you as medic. If you are the last one left that is the only time you will ever feel vulnerable. Also when dragging is implemented that will change the role completely. I love working on the downed guy under fire, feeling under pressure, and like others have said risk assessment of the situation and work around the best plan possible. The only part for me which is annoying is the revive animation when the player revives upstairs and bounces 6 feet in the air. I personally think the medic is the best job in the game. You get to have fun with people while working on them. The pressure of getting your squad up 50cal flying over your head, smoke swirling around and being the "hero" in game, it's ****ing awesome.
  10. June 2018 Recap

    Now that's what you call a recap. Awesome guys, so many good changes coming!
  11. May 2018 Recap

    Nice recap. Can't wait for the randomized AAS.
  12. Alpha 11

    The British Update is epic. Models and animations are SO good.
  13. SquadChat - 3 - ft. Chuc and Fuzzhead

    Awesome, Thanks for this.
  14. January 2018 Recap

    Wicked Update, Can't wait for the British!
  15. I haven't played squad since the V10 preview/play test in december. I personally can't wait for this version to come out as are a lot of other people in the community. I will be back playing the shit out this game when it drops. Hope it's soon, but I have faith in the dev team that it's better to drop the update when it's done and not rush it. Just my 2 cents. Also a rough estimate when the British are coming??? Please!?! I'm so hyped for that.
  16. Alpha 10 Public Test

    Amazing guys!! Please extend throughout the weekend!!
  17. Animation System Update

    Great work guys, thanks for update. Can't wait to play V10
  18. [Poll] What is the most wanted mod by the community?

    Can't wait to see more factions added to the game. Most of all the British forces!
  19. New Community Manager

    Congrats man! Catch you on the battlefield
  20. Screen Tearing in places on the map

    What does the texture filtering do to the graphics in game?
  21. Rusty In Places Al Basrah Cinematic

    Awesome!
  22. May 2017 Monthly Recap

    Thanks for the re-cap. Looks awesome lads.
  23. Jizan Province (original map creation)

    This looks sweet! Good work mate.
  24. Too pixelated

    Just my 2 cents, ever since i got re-shade shown to me by a friend i have not looked back. It made a world of difference to the image in game and made it look 100% better. Give it a try.
  25. Devblog - Out and About

    The tank museum looks an awesome day out. It's cool to see how the assets are made up in game. Thanks for sharing it guys! Also that shooting range looks like a lot of fun. A complete noob question, but after looking at the 360 interior shots of the tank I can't work out how many people it takes to operate it? In game will it be 2 persons, i.e a driver and gunner?
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