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Gerardusnl0

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About Gerardusnl0

  • Rank
    Fireteam Leader

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  • Gender
    Male
  • Location
    canada
  • Interests
    playing some fucking winter maps on PR you twats

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  1. Cpu affinity

    there's also the ''high-priority'' issue, which did increase frames by a lot but now sadly has been disabled.
  2. Unplayable fps Issue

    your processor on paper is much better than mine, so im a little confused. my loadout GTX 970 4GB (OR 3,5 LOL) amd phenom xII 965 black edition OC to 4ghz i ran the new map today, full server at 50, sometimes up to 90-100 FPS. other maps also seen a huge increase, from 20 to 40-60fps. at v9 it was at 30avg , v10 was terrible and unplayable for me, and now v11 it plays AWESOME. seems wierd though that, on paper your CPU should be more powerfull than mine, however i seem to be getting better frames. do you have the launch commands? they help me out greatly. -sm4 -d3d10 -USEALLCORES
  3. V11 UE4-SQUAD crash at start

    after the EAC loadbar, it gives me the UE4 crash screen. never since i bought squad (release day ea pretty much) has this happened, hell the SDK don't crash for me either. i have cleared cache, reinstalled and verified specs: amd phenom X2 965 BE OC to 4.2GHZ 8gb ram SSD install this better not be a damn SSE4.1 issue :(((((((((((((((((((((((( cause the game ran just fine before ( although huge performance decrease with v10, 25 fps from the usual 40-80 i had)
  4. Alpha 10

    what is the performance increase looking like?
  5. The Wrench - December 2017 Edition

    making a map takes a while and the workshop only got online maybe 2 months ago. there are maps which were made by modders in-game (al-basrah being one of them i believe) that militia mod is already on the workshop and can be played locally or on custom servers ( which for workshop maps, is the only way to be played) note: SDK to workshop is wonky at best, some modders might be waiting for that to be fixed before continuing their map also, v10 will bring more stuff to the table for modders to use, so that could also be a factor why the workshop is a bit barebones right now as far as i know, some mods are populair and being played ( dust2 remake, vanilla maps + heli) on custom servers. edit: also, project reality has a BUNCH of maps that did not make it into the game, them pretty much not being up to the same standard of quality as core maps, same goes for squad.
  6. Assistant Rifleman Class

    the magic ammo box i didnt like about PR. vehicle resupply crates would be awesome, and maybe a assist squad automatic weapon gunner. ( carrying extra ammo for the machine gunner) this class will most likely be FAR more important in post scriptum but i'd like to see it in squad too. however far more important things that need to happen now. ( like a damn spotter class man, we need a god damn JFO class. to act as 2nd in command in a squad when split up or just to take of some of the burden of marking from squad leaders, i think in pr this class was called recon observer or somethin)
  7. Alpha 9.15

    yeah !!! SAME HAPPENED TO PR...oh wait no it didn't. NO OWI DONT POINT YOUR GUN AT ME AND FORCE ME TO PLAY MODS PLEASE NO DONT KILL ME (dies in sarcastic retard) because kids would buy squad, a 45 CAD game to play a crappy version of cod... community has been requesting mod support for a long time and i'm very happy that it's finally here. can't wait for good maps to come out ( DOVRE WINTER!!!)
  8. Tutorial: Generating your own minimap for Squad

    i don't think this is implemented yet. you're better of asking in the squad modding discord. i do believe i have seen out of bound boxes or whatever
  9. Tutorial: Generating your own minimap for Squad

    i am not sure if it is still the same with the new SDK, can someone confirm this? i am downloading it right now but it'll take a long time.
  10. "I'm Sorry" button on radio menu

    even though these types of sounds add more voice to the game, they can also be quite annoying. im sure PR players know this SUK NAM SUK NAM SUK NAM SUK NAM SUK NAMSUK NAM SUK NAM sorry mate, ah damn sorry, shit sorry, sorry or the more infamous one KUBULA , KUMBULA, KUMBULA just type it, take the 1 second it takes to write sorry man, because you just wasted someone else's time by teamkilling him in the first place.
  11. "The Wrench" - New Modding Recap

    can't wait for the next SDK, and all of these maps look amazing !
  12. do a RAM test with memtest86+ or whatever, i have a feeling it might be your RAM. if it's not this, try underclocking your ram/cpu a little bit if possible.
  13. How to make a Minimap with the Squad SDK 1. open up your map in unreal engine squad SDK 2. make sure view distance and draw distance settings are at epic (above viewport select settings, engine scalability settings, make sure view distance and draw distance are at epic) 3. now press shift+1 to get in the place tab (left side of viewport) select basic, then empty actor. 4. put 1 empty actor in the lower left corner of the playable area of your map, and 1 empty actor in the upper right corner (or vice versa) 5. on the right side of your Viewport, go to ''world settings'' and find the Minimap section 6. here you will see ''map texture corner zero'' and ''map texture corner one'' 7. click on the icon just right of the magnifying glass now with that selected, select one of the empty actors do the same with the second one 8. now that both map texture corner zero, and one have empty actors connected to them (like in the picture below) you can click on generate minimap 9. this might take a while, it took mine a couple minutes of freezing and extreme slowness 10. when done the map texture should have a minimap of your map in the box, double click it to change settings to it ( brightness, saturation etc if needed make sure to press save in top left corner) 11. save your map, then click play, when you press M you should now see your very own map thanks to r0tzbua @ squad discord for making sense of this for me.
  14. Need help getting my map up and running

    1. Copy file "AssetRegistry.bin" from game folder "steamapps/common/squad/squad" to "SDK/Releases/5.2/WindowsNoEditor/" (you must create that folder) 2. Create Game Plugin and build it as DLC, like mentioned here: https://wiki.unrealengine.com/Modding:_Adding_mod-support_to_your_Unreal_Engine_4_project#Creating_the_mod 3. Build your plugin, ignore errors 4. Copy content from "SDK/Plugins/YOUR_PLUGIN_NAME/Saved/Cooked/WindowsNoEditor/Squad/Plugins/YOUR_PLUGIN_NAME/" to "steamapps/common/squad/squad/" 5. Open "steamapps/common/squad/config/DefaultGame.ini" and find "[/Script/Squad.SquadGameInstance]" 6. On the bottom of group entries "+ValidMapList", add: "+ValidMapsList=(ShortName="Short name of your map", MapPaths=("/Directory/to/your/map"), LoadingScreenTexturePath="/Game/UI/Menu/LoadingScreen.LoadingScreen")" 7."MapPaths" is related to your map folder and it's depending from "Content" folder. So, if your map is named "TestMap" and it's located in "Content/MyMod/Maps/TestMap", then it will be "/Game/MyMod/Maps/TestMap'' Launching your map: Launch a training mode on Jensen's Range. Open console and enter: "AdminChangeMap Your_Map_Name". Updating your map: Build map with configuration like above Copy your map to game folder Launch it for mitsu @ discord #tutorials and tips channel maybe this will help someone
  15. Need help getting my map up and running

    i checked the tutorial out. damn talk about going trough it quickly haha guess i'll have to wait for a official video
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