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About BreihzoO

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    Fireteam Leader

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  1. Post Scriptum : The Bloody Seventh

    Not a good timing. We know most of the questions people will ask, and are not ready to answer those just yet. All in due time
  2. Post Scriptum : The Bloody Seventh

    Well, until we do an official announcement and statement, I don't see why this thread should be locked. We are still working on it at an unchanged pace, end goal remain the same. Until we state something officially ( Facebook & Twitter ), there is no point speculating, just look at the game for what it is, the work that it represents, and when you know everything about our end goals and what we plan to be, then feel free to jump into the hype panzer with us or to simply wave good bye to PS. Good ol' free will. Either way, we are still developing PS to be what we want it to be, what matters is that we have a very clear vision of what the game will be and play like, and nothing will stop us from reaching that goal, not even people filled with hate and possibly jealousy. We (devs) are gamer before all, and this is our way to prove the world that there is another type of gameplay possible for us that is not a fast paced shooter in small maps. Hate posts and threads are just impossible to understand on my end, why would you hate other gamer trying to do the game they want to play. Is it just us trying to get a living of it the main problem ? Which, by the way are not able to do at the moment. Is it because of a terminology issue ? The word mod = free ? Possibly. And even if we weren't going to be a mod, what would be the issue ? Us saying that it was going to be one at first ? Aren't we allowed to change our mind and project scope ? Is this up to you guys ? Post Scriptum evolved a lot since last year, and our targets and end goals are much much bigger than they originally were. In some way, as a group of developers, we don't "owe" the community, we certainly hope and wish you guys will like and love Post Scriptum, the opposite would make no sense as most of you guys are into realistic kind of game, but again, there is nothing we "MUST" do, or "SAY" in the time frame you think is reasonable. Seem to be the trend the past few years, gamer and community should have their saying in development, managing resources and delay of delivery. When a writer is writing a script for a movie, a book or a trailer, he just do his best, and hope people will like the end result. He is not under public pressure to owe a deadline, or information about what he is doing. As long as we explain what PS is going to be and deliver that exact product, then nothing stops you from getting on board with us or not. The choice will be yours. That is the only thing we definitely owe you guys. Currently, you think you know what PS is going to be based on speculation and our previous early alpha playtest, but if there is one thing that is for sure, is how happily surprised you guys are going to be when you know exactly what Post Scriptum is actually going to be and how different to Squad it is going to be And of course, as soon as this information is ready to be spread, we will obviously share it with the communities, and I say that plural. We are dying of impatience to share it all ! All in due time. Thanks for your support ! Have a bit of faith guys, and if you don't feel like where we are going, rest assured there are plenty of WWII games coming in the next years, but none of them are like what we have ! Love from the dev team !! PS: Didn't plan to write such a block when I first started, but felt like sharing with you
  3. Post Scriptum : The Bloody Seventh

    We do post all our media and content on Facebook. Also a bit on Twitter, but less. Thanks for your enthusiasm !
  4. Post Scriptum : The Bloody Seventh

    Haha, so I guess you will like Doorwerth, our new map
  5. Post Scriptum : The Bloody Seventh

    That town was not fortified what so ever, so no. There will not be any trenches, bunker and else. We are aiming for accuracy. Obviously, last night session was unbalanced level wise, but we are not going to address this by adding trenches and stuff that weren't there.
  6. Post Scriptum : The Bloody Seventh

    It is the easiest and probably fastest way for us to communicate. We also are active on Twitter, but it is correct that most of our ads are on Facebook.
  7. Post Scriptum : The Bloody Seventh

    We are picking 20 random members of the community so everyone have a chance to test our game. It doesn't mean for one second that we don't have experienced tester on the side. Common, really ? You think that's the kind of move that can ruin a project, seriously ? Give us just a bit of credit, I think our team showed enough professionalism so far to at least comfort you in a way that we know what we are doing. No need to over hype the project, or make drama about it. We are trying our best to deliver the game we want to play, and that's it.
  8. Post Scriptum : The Bloody Seventh

    It regenerate your stamina when you drink it. You can also refill it at specific locations.
  9. Post Scriptum : The Bloody Seventh

    Airspace can be used, there is just no need of it being done by players, if you know what I mean
  10. Post Scriptum : The Bloody Seventh

    Well, we had this convo quite a few times with PS devs. I am myself a player of DCS, and I am uncomfortable adding planes in 4*4km maps, even in 8*8km maps. I would be tempted to exclude them until ( if ever ) we can reach 20*20 maps or more something like that. I think it would be very bad to have the same plane experience as game like Heroes and Generals or others. But again, that is my personal opinion about it, let see how things evolve in the future.
  11. Post Scriptum : The Bloody Seventh

    At the moment, the feeling is very good. We haven't playtested yet with our brand new textures and foliage look. I think it is going to make a big difference on the feel. We have a few bugs here and there, nothing game breaker, it was more playing than testing actually, which is a super good news. We are missing a few animations, and are not planning on fixing them until the new anim system is ready. So basically at the moment, we are focusing on levels, we currently have two playable, Heelsum, and Johanna Hoeve. We also have an additional two maps in the work, Driel, and Doorwerth. Our Sound Designer TheSCRUB is working on vehicles now, all our 40 weapons have sounds and can shoot bullet at the ennemy. Those are Heelsum. Johanna Hoeve is being converted to this standard as we speak by Rykane our Scottish Level Designer. In addition to all this, we have recently completed the Churchill tank, modeled by Postamenos and partially textured by myself. Cromwell tank is almost done. That means that our game is actually balanced, we have plenty of vehicles for both factions. It will be very easy for us to create variation in daytime and capzones. So all in all. 4 maps, with variations + 40 weapons and more than 20 vehicles. We sure hope you guys will enjoy our game !! A lot of effort have already been spent into it, and we are very confident that you will be able to feel that.
  12. Post Scriptum : The Bloody Seventh

    At the moment they are, and sometime you even die like 0.5 seconds after the hit. Quite fun to see when you are the shooter
  13. Post Scriptum : The Bloody Seventh

    Hello boyz ! Here is our latest vehicle added in game. Those British will have a chance now
  14. Post Scriptum : The Bloody Seventh

    Here is one of our newest map ! Johanna Hoeve, it's a country side map, a few kilometers West outside Arnhem city. Enjoy and happy new year all !