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About IronComatose

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    Squad Leader

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  1. Climb-down hotkey, please!!!

    Not a bad idea. I like the thought of a "climb and hang down" animation so if your feet were a still a few feet from the ground, you would dampen your fall nonetheless. Thus making the climb animation always worth using, if the enemy allows. Feels way more natural than just seeing people walk off the ledges haha
  2. Steam Achievements.

    Whats with the fun police? If it's not terribly hard to do, why not? I can see them being fun, and given that squad has no rank/level progression, giving players a little something to work towards is not a bad thing. Either way, I highly doubt the devs are putting off tanks or the like to work on achievements. Sometimes during a project's life cycle, resources (people) will inevitably free up from time to time, freeing up the bandwidth to work on such things.
  3. Squad trailers .

    Great points by OP! I think maybe some more "cinematic" set piece trailers may do the trick. I like the idea of a trailer being put together from the different perspectives of a squad working together to take down an objective. You could even do several trailers that follow different teams doing different things (Russian APC squad attacking flag, American infantry digging in and defending, British logi truck driver running a gauntlet of fire to get supplies to front line fob, etc). If it's done right, I think it would both be cool and address OP's concerns. Just my two cents.
  4. Vehicles Constantly Getting Stuck

    Yeah. I think they need to feel a little more "weighted" overall. Their center of gravity or something feels off at times, especially the logi.
  5. Vehicles Constantly Getting Stuck

    I did watch the video. While the log "appears" to not be exactly touching, that's clearly what is happening there (think like a seesaw). EDIT: LaughingJack hit the nail on the head, the collision boxes are likly touching. As I mentioned, it can definitely use some work, but in the meantime, not driving over really rough terrain is kind of our best bet.
  6. M16A2 for insurgent forces

    It would be perfectly realistic to have the M16A2 show up in any irregular army given the proliferation of the weapon, so I say why not? The more realistic options we give the player, the better.
  7. Vehicles Constantly Getting Stuck

    Vehicles definitely need to be polished a bit, but I don't really see an issue with you getting stuck in that position. Not to be that guy, but you did drive over a massive log I think part of the issue is finding that balance between realism and fun as many players drive around quite "unrealistically" (i.e. you wouldn't drive a MTVR/HEMTT/etc around in a dense wooded area) and get stuck. Many other games are much more forgiving and its hard to transition to squad with an "unrealistic" driving style. Personally, I would like to see it become a bit more forgiving as it ends up being a headache more often than not.
  8. Personally, I think the next faction should be China

    I think China would be pretty cool and they can be used against the Russians as well, so it's a versatile faction.
  9. G3 Damage

    Some have already alluded to this fact, but I will add my two cents for clarity. Just because a firearm uses the same round, doesn't mean they will have the same ballistic properties. Things like barrel length, weapon weight, internal mechanisms (cycling, gas/piston system, etc), and the actually round itself (powder load, bullet [not to be confused with the entire round] weight, etc) can impact weapon performance. For those of us who have some experience with firearms, this is pretty common knowledge, but feel free to correct my thinking.
  10. AK-12

    Maybe after v1? I'm always in favor of more options where realistically applicable. I think most people would be surprised at how often different gear/weapons may be used by any given unit for whatever reason (in the US anyway). That is to say, just because something is not the organization-wide standard, doesn't mean you won't find it being used, which gives the DEVs a mandate to explore some fun options.
  11. May Community Feedback Roundtable

    Interesting read, thanks for posting!
  12. SquadChat - 3 - ft. Chuc and Fuzzhead

    It might be the case that the release acted as an update so to speak.
  13. Alpha 11

    I mean, its pretty good haha Nicely done! I would imagine tanks are probably being pretty near term. What is the next big thing/new feature set you guys are setting your sights on after that?
  14. v11 Testing!

    This is a particularly bad example but texture pop in in general is kind of an issue.
  15. v11 Testing!

    The Army has switched to new A1 models, yes. " The M4A1 includes a heavier barrel, ambidextrous safety controls and conversion from 3-round burst to fully automatic. " https://www.armytimes.com/news/your-army/2015/07/04/army-continues-rollout-of-more-durable-full-auto-m4a1/