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About IronComatose

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    Squad Leader

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  1. Once they get the inventory system up and running, plus the mod community, we are going to see a ton of weapon sight/optic combos. At least, this is my prediction. I agree with these little details adding lots to immersion. Believe it or not, there is actually a good bit you can do to modify your personal weapon in front line infantry battalions(provided your chain of command aren't ***).
  2. Marksman vs Rifleman+optic

    I believe that is a placeholder optic on the marksman kit. Someone correct me if I'm wrong.
  3. Release: Alpha Version 9.6

    Whats unrealistic about a wall of sandbags? You can easily fit that in a day pack. The sand bags aren't full when you carry them haha Patch looks great. One step closer.
  4. Map Makers - Now Zad

    Old mad Mike Manning, saving the day one escaped detainee at a time I was in 1/2 too haha but I was out in Musa Qala then cross decked to 1/6; best decision ever. Anyhow, I know what you mean. In that way, making a (C)Now Zad map may be one the easier maps too make as most of the assets for that region are already made. That being said, I would imagine that making a map like that would only be exciting to you and other Now Zad vets because it's your old AO. To anyone else, it's just another Afghan village map. Might be a good place to jump in and try making the map yourself. THAT would be pretty cool. A map made by someone who was there. In any case, this is just my two cents, that and a dollar will get you a cup of coffee. Welcome to the forums btw.
  5. Map Makers - Now Zad

    Hey man, what unit were you with? 2/3? As for the map, we already have some maps that feel very similar to this. Depending on how you look at it, that's one of the "good things" about the Afghan battle space and how it could be brought into the game; they all look the same! More or less I could bring in photos from Sangin, Kajaki, or Musa Quala and they would all have that same "Helmand feel". Look at Chora, Kohat Toi, or Logar Valley to see what I mean.
  6. May 2017 Monthly Recap

    A lot of cool stuff. Loving it all. Someone has to make some gifs of those, at times, awkward foot animations though
  7. Stryker desert tan ?

    I"m not sure what you're getting at. You sourced an opinion peace that sources the article I just posted and post a picture of a dirty green stryker in Iraq?
  8. Stryker desert tan ?

    A simple google search will show you that the green paint is much more common, especially when the vehicle was in use in Iraq. Why is this the case? Idk exactly, there are probably several reasons. In any case, Squad aims to be a realistic game and I enjoy little details like the correct camo for the vehicle as it was in reality, not as it could be in an ideal world. But hey, they could add tan paint and that would be cool with me too. EDIT: Found an interesting article regarding the subject. Seems after a few years they tried to get their shit together, but I can tell you for a fact that there were still plenty of green strykers running around Afghan in 2010/2011.
  9. Some kind of function where you don't have to hold down the left mouse button to dig.
  10. Mortar Squads & Teamplay

    As some have said, boys and their new toys. That being said, I don't see the harm in mortars slowing down the game play a bit; I think that's kind of the point. As more assets and features get added, more time will need to be spent to effectively employ them. I'm sure we will see many updates to better control this sort of thing down the line though(asset limits, time limits, etc).
  11. Excluded from teamplay

    I just don't understand posts like these. I simply can't believe that in 3 hours you couldn't find one squad that was communicating. I have to try pretty hard to find a squad that is NOT communicating. Heck, I just came from two pretty solid games. That being said, there is definitely an air of elitism floating around, but what can you do.
  12. MOA of weapons in game.

    I'm calling it a game that more closely resembles reality compared to MOST shooters, i.e. BF1, COD, etc. No I am not making that claim off of any scientific evidence, simply my experience in video games. I stick with my claim that most engagements in squad aren't far enough to notice much drop (<300 yrds). Please don't be that guy on this forum. Plenty of guys on here, including myself, have plenty of time behind the trigger, maybe even more than you.
  13. MOA of weapons in game.

    I think this is an issue of people being so used to movie/video games being unrealistic that when they see a game that more closely resembles the real thing, it feels weird. Fact is, for most engagements in Squad at the moment, the distance between shooters isn't really long enough for said shooters to notice much drop. Yes even on the "omgsoinaccuratebecauseisawitonthehistorychannel" AK-47. But it's there for sure. You notice it more when using optics like the ACOG.
  14. I mean one of the DEVs was a Marine, so I would say our chances are pretty good haha If the DEVs don't add the USMC, I'd wager a mod team would pick up the task. It wouldn't be the hardest faction to implement as they could reuse certain pieces of US Army kit so there's some silver lining.