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About Mannex

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    Squad Leader

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  1. the dot in the red dot sight feels cheap and painted on now, where before it shifted and adjusted based on the animation and movement of the gun model. this change feels really bad. why did you guys have to do this? is there any way to "bake in" and fake the parallax again so it looks and acts like it used to?
  2. AK74 vs M4/16 Recoil

    it'd make sense. the AK74 has that piston up top while the M4 is direct-impingement
  3. Sounds/New Sound Reverb System

    they already compute the sound of a rocket whizzing past you or a vehicle driving by. I know bullets would create a lot more entities, but idk, it seems like it could be done. listening to a raw sound file provided in the SDK says nothing about how it is implemented in directional space
  4. Sounds/New Sound Reverb System

    one thing I am sorely missing is the sonic cracks sounding like they're traveling in a path through 3D space. in real life, for example, I assume you'd hear them pass over your left ear and keep going past behind you? this could be crucial for determining which direction the shot came from. but as far as I know, the sound spawns and plays and remains next to your head in one stationary spot and doesn't sound like it's in motion. not sure how hard this would be to successfully implement.
  5. Sounds/New Sound Reverb System

    if they could somehow make the game sound like that video it'd be fully sick sonic cracks are currently in the game, but they don't reverberate at all. neither do the gun sounds. current theory is that all the sounds are currently the "dry" version that will then be put through an engine environmental reverb effect like in this video. I hope they add this reverb soon because a whole town full of dudes popping off like that + 50 cals, LATS, nades etc would sound badass.
  6. too blurry

    what do you mean by "blurry". if you look really close at your monitor's pixels, is there a sharp pixelated edge to shapes and geometries? or are edges of objects blurred/aliased?
  7. yep. if other people want to adjust their game to be less painful for them to play and more enjoyable, then they're going to do it. sorry.
  8. Realistic weapon sound

    well we all have to take into consideration that the environmental echo effects still haven't been integrated into the game the current gunshot sounds are probably just "dry base" to then apply the echo to, which will make all of them sound massively different
  9. well to be fair, gunshots irl are loud as hell, and if someone was shooting guns next to your head, you'd go temporarily deaf for the rest of the day and wouldn't be able to hear much of anything. but for a video game which is meant to be fun, this is not necessary. I think the devs should provide an audio option like the Battlefield series has, where you're able to go into the audio options and choose the overall dynamic range of the game's sound, so people who want a full theater experience can have full range and loud gunshots, but people trying to play in quieter environments can have a more compressed dynamic range, where all sounds are a bit closer to each other in relative volume.
  10. are players that use SweetFX to sharpen and enhance squad's visuals gaining an edge they aren't supposed to have? some would argue yes, but it's such a popular mod that tons of squad players use it, and the devs have specifically said that they won't ban for it.
  11. INI tweaks can be pretty severe, but game devs will usually verify and force certain INI values for players before they allow them to connect to a server. for example, if you try to edit squad's ini files to lower the distance of grass rendering to try and remove grass from the game, servers will not let you connect until you change it back to the enforced default value. audio/video settings in windows are a grey area though. for example, it's possible to open up your Nvidia Control Panel and turn up your global contrast, gamma, digital vibrance, color saturation settings to make things a lot easier to see. professional counter-strike players often do this. yes, it makes their game look weird, but it's a tradeoff in order to perform better. in a similar vein, certain computer monitors can have settings which also enhance the clarity of a game image. similarly, you can add a compressor or equalizer to a game's audio to make certain sounds easier to hear. many sound cards, headphones, and audio drivers offer sound coloring and enhancing options. are these cheating? game devs really can't do anything to prevent these things, since they're settings inherent to windows or in your hardware drivers. if you choose to not use these tools to enhance your ability to perform in-game, that is your own personal choice. but be aware that many others will use them, and as I've stated in my OP regarding using a compressor, it can be extremely helpful for people with certain medical conditions or impairments. Or to use a more common scenario, if you have roommates and you don't want to have to turn your speakers up too loud to hear footsteps and foliage, this allows you have a more reasonable and even volume level.
  12. how? players using regular in-game sounds can just turn their speakers up. they will have to endure loud gunshots though.
  13. again, all a compressor does is automatically adjust your volume knob when the sound level passes a certain loudness threshold. it can't magically separate gunshots and footsteps if they're both happening simultaneously. if a gunshot activates your compressor, it lowers the volume of all sounds globally, footsteps included a compressor won't make it any easier to hear footsteps or radio chatter if a gun is going off next to you. all it does is even out the overall volume level of your computer. footsteps that occur after any shooting has ceased, however, will be comparatively louder and easier to hear.
  14. a compressor can't decrease the volume of gunshots while leaving simultaneous footstep sounds untouched, since gunshots trigger a global volume decrease for the duration of the shots, which also lowers the volume of simultaneous footsteps, and all other simultaneous sounds. footsteps that occur after shooting has ceased, however, will be comparatively louder. again, all a compressor does is automatically adjust your volume knob when the sound level passes a certain loudness threshold. it can't magically separate gunshots and footsteps if they're both happening simultaneously.
  15. this is a guide showing how to set up an audio compressor to make Squad's gunshots quieter so you can hear softer sounds without having to turn your volume up and have your ears get blasted when someone starts firing. if you have a medical condition where you need to protect your hearing, or have tinnitus or hyperacusis, etc, or even roommates that don't appreciate hearing an active warzone coming out of your room whenever you're playing, this can even out the volume levels and help a lot. a compressor basically "squashes" the volume, or peaks, of loud sounds. http://i.imgur.com/YbmOWT8.jpg think of a compressor like a little robot with his hand on your volume knob, and he automatically turns it down when it gets too loud, and turns it back up as soon as the loud stuff is over (and he's incredibly fast at it). many high end soundcards and audio interfaces have built-in compressor options, but there's a way to add compression completely through software in windows without needing special hardware. this is going to get a little complicated, so bear with me. (also I have Windows 7, so your stuff might be a bit different if you have 8 or 10): - Download and install a program called VB-Audio Virtual Cable. This lets you pipe your computer's audio to a fake virtual "cable", which we will then line into a software audio mixer called Voicemeeter Banana, compress it, and then send that final compressed version out to our normal sound card/speakers. - After installing VB-Audio Virtual Cable, right-click on the little speaker icon in your system tray and select "Playback Devices". This opens up a list of all the audio output devices on your computer. Your normal sound card should currently be set as the default with a green checkmark. - VB-Audio Virtual Cable should've added a new output device called "CABLE Input (VB-Audio Virtual Cable)". Select it and hit "Set Default" and the green checkmark should switch to the virtual audio cable. Any sound coming out of your speakers will stop, since windows is now sending all of your computer's audio into this fake cable instead of to your normal soundcard/speakers. Play a youtube and visually confirm that the green signal meter next to the virtual cable is bouncing and receiving signal. http://i.imgur.com/bSjj0K7.png - Download and install a free mixer program called Voicemeeter Banana. Open it and you'll see this: - We'll now set up our audio input/output sources. Click HARDWARE INPUT 1 (which I've labeled 'A') and select our virtual cable, which is called "KS: VB-Audio Point". This tells Banana to receive our computer's audio from our VB Virtual Cable. Then click the square A1 button in the hardware out section (which I've labeled 'B') and select your regular soundcard/speakers. Select the KS version if it exists and works, but if not, select the WDM version. Only choose the MME version as a last resort, as it adds the most audio delay. - If you've done this right, the level meters under Hardware Input 1 and also in the Master Section should be bouncing, and you now should be hearing youtube audio from your speakers. - The compressor knob is located above the level meter in Hardware Input 1 (which I've labeled 'C'). Turning this knob up increases the severity of the compressor, and the degree that loud sounds will have their volume compressed. I've found that Banana's compressor is pretty conservative, so you may want to jack this all the way up to 10.0 if you're playing in a quiet environment or at night. - To set the compressor knob to taste, you can use a youtube of someone playing squad. I used this one, since it has a lot of gunshots and 50 cal, although when you actually play Squad, your volume settings may differ from this youtube, and you might need to re-adjust the compressor knob. https://www.youtube.com/watch?v=pVGEm8Y7mg4 - Finally, set Banana to automatically run on windows startup, and minimize to your system tray. Click the "Menu" button in the top-right (which I've labeled 'D') and put a check mark next to "System Tray (Run at Startup)" - You're good to go! Keep in mind that the compressor is now on for all of your computer's sounds globally, so when you're done playing Squad, you want to click the Voicemeeter icon in your system tray and turn the compressor off. alright alright, nice. this crap was kind of complicated, so if you run into any problems, or if things don't work correctly feel free to reply here or PM me. cheers. edit: this will not make you magically able to hear people talking when a 50 cal is going off right next to you, since the compressor lowers all of your sound globally whenever the it kicks in. to fix that, you'll have to turn your voice volume up in the squad options (and while you're in there, turn Local Voice up to 200% so you can actually hear your driver/gunner when they talk to you over local).