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  1. yes borderless all the way for me.
  2. From memory I estimated there was a 10-20fps hit between V8 and V9 hit dependent on your system and settings etc. (putting aside the stutter and reducing fps/time issue that is certainly been dealt with for me). Of course we got alot more going on re the game so it makes sense that it won't run at the same or better FPS on release. I am sure another major optimisation overhaul will be planned moving forward.
  3. With texture streaming I found it's fine off, if you have the VRAM to handle it, if not turn it on. I have 8GB VRAM and from memory it was using up to 6.5GB with it off, and around 3.5GB with it on.
  4. I have only played 3 maps of V9 but have been smooth as butter and not dropped below my set 71fps max limit so I am very happy so far. There was alot of micro stutter and significant FPS drops (to mid 40's, I felt dirty) in the testing sessions for sure, we all suffered that but as far as I can see it has been sorted. I play at 1440p, 1.25 resolution scale, shadows medium, view distance high, everything else off or low.
  5. fps

    I have overclocked non K CPU's with Intel Extreme Utility tool etc before no problem, only a little but it generally works fine. But he has a K CPU so happy days - overclock your CPU mate for more FPS!
  6. I think its your GPU, suggested specs are as follows: MINIMUM: OS: Windows 7 SP1 (x64) Processor: Intel Core i5-2500K CPU Memory: 4 GB RAM Graphics: Geforce GTX 570 or AMD Radeon HD 7850 DirectX: Version 11 Network: Broadband Internet connection Storage: 18 GB available space RECOMMENDED: OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64) Processor: Intel Core i7 4790k CPU Memory: 6 GB RAM Graphics: Geforce GTX 970 or AMD Radeon R9 290 DirectX: Version 12 Network: Broadband Internet connection Storage: 20 GB available space
  7. re super sampling mate you can install advance settings now and control it from the Vive menu between each game etc, it's great!
  8. fps

    Ok well aside from messing with the files (which I don't advise you doing), the best straight forward boost you will get will be using Intel Extreme Utility tool to apply a small overclock to your CPU. Assuming your system is running cool, you should be able to apply a 200Mhz overclock to your CPU, and then turn Hyperthreading off via BIO's. That should yield a plus 7-12fps boost overall. Regarding in game graphics settings, I would advise playing with shadows on medium and view distance on High (the min accepted community tournament settings) and turn everything else off or to low. Then tweak resolution scale to 1.25 and see how you go, this tweak may hit you too hard on fps so turn it back to no resolution scaling if that's the case.
  9. fps

    Your FPS sounds about right mate, You CPU is the i7 6700 I am assuming, that's a decent CPU but your GPU is pretty weak for the game. There will be a bunch of tweaking you can do to help for sure. Post up your in game graphics settings and I am sure we can help out a bit, what resolution are you playing at? A good starting point is to turn all graphic settings to low or off and jump on a few fully populated servers and record the FPS at regular intervals, then tweak up settings to what you like and are happy with the associated FPS.
  10. well only based on my experience and opinion's of using both for several months now. Vive is better at: 1. Tracking rocks 2. Steam VR 3. brighter HMD 4. Less USB Ports needed 5. Much easier all round for room scale And these 5 things happen to be important to me. CV1 is better at: 1. Integrated decent audio is nice 2. Better HMD Design for comfort 3. Less pixelated graphics than Vive I'm sure there's more but I can't think of it all right now, CV1 is good if Vive didn't exist I would use it for sure.
  11. I have both Oculus CV1 and Vive and a powerful PC to run them well. In all honestly, the Vive wins IMO. But it's first gen technology and there's a bunch of nagging issues, you gotta be keen to make the investment! Gotta say, I have no regrets - roller coaster, car racing, flight and space simulations in VR are simply stunning experiences (I have a motion platform). The Vive roomscale App's are a mixed bunch, but Onward, Arizona sunshine etc are simply fantastic and there's a load more coming.
  12. LOL indeed they would, but I think no give up option once a team hits say 50 tickets would be a decent middle ground. Your so harsh Suds.............
  13. On established servers or clan matches this tends to not be an issue, we are rarely surprised when a round ends. On public servers it is a very real situation and I think some kind of side based alarm at 50 tickets would make sense. Even better make it so you can't give up when your team only has 50 tickets left across the board.
  14. Well good luck with the build mate, I am very happy with the i7 7700k, M.2 nvme SSD, 32GB RAM and GTX 1080 combination in my new fancy laptop! But don't tell the wife!
  15. 4790k vs 7700k clock for clock is about 15% improvement in Squad. I just got one but more for my VR stuff and I needed a second rig (laptop) commercial project's.