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About Ollersplasher

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  1. TCD in First Light
  2. excessive teamkilling

    No way. Teamkills happen, to all of us and I think the majority is unintentional. Having your mates disconnect everytime they screw up could ruin teamplay. Imagine having your Medic, Squadlead or AT getting kicked in the heat of battle because of an accidental TK. Not to mention the possible abuse. Trolls could just walk into your fire to get you kicked.
  3. They already have a name. Most players call them by the numpad-Number on a Keyboard referring to the 9 little Squares as Keypad. e.g. Delta 3 - Keypad 3 is the bottom right Square in D3.
  4. Sums it up pretty well. Two little Ideas to give the Militia an edge without just adding more weapons/vehicles vehicles that turn them into conventional forces: 1. Pretty simple: Give them more movement speed and/or stamina. - Makes sense since they are already wearing those fancy tracksuits and hats instead of those heavy helmets and uniforms. - Would allow them to move a lot quicker without vehicles which might be especially helpful on maps like Fools Road and First Light. - Makes it easier to flank the enemies, negating their terrible Adidas-Camouflage and the superior firepower of the Russians/US-Forces 2. Spawn a few Weapon Caches on the map they can use to get Ammo/Supplys I think having hidden Depots fits a Militia pretty well. Could be used for the faster supply of FOBs, rearming, etc. Probably not that simple to implement though so thats an idea for the later down the line.
  5. I think a way to keep people from wasting spawns would be to simply raise the spawntimer per death, especially for multiple deaths in a short amount of time. Could use some kind of multiplier that increases the spawntime. The longer you stay alive, the lower the multiplier gets. e.g. (Just an example, numbers would need some tweeking i guess unless you want people to wait 10 Minutes to spawn at some point): Multiplier starts at 1 so it wont affect the first spawn. Each time you die it is raised by 1 and for every minute alive it is lowered by 0.1 (not below 1 ofc). So the 1st time you die you get the standard 90s Spawntime and the multiplier is set to two the next time you spawn. If you die again during the 1st Minute with a multiplier of 2 you'd get 180 Seconds spawntime. If you die after 5 Minutes the multiplier would be at 1.5 leaving you with 135s and so on... with the effects adding up for each death.
  6. Not sure what about Darkest Hour but having the SS in Games can be a very touchy subject in Germany and Swastikas are generally censored. Never played Darkest Hour but in Hoi2 for example I do recall some Censorship, e.g. having "Hiller" instead of "Hitler" (yes, its that ridiculous) PR had a lot of freedom when it came to such things because it was a mod and therefore never hat to go through any rating- or approval-process. Squad on the other hand is a Stand-Alone-Game and runs the risk of beeing censored, indexed or forbidden in certain countries.
  7. Issue is gone for me. Not sure if it is because of one of the Updates or because I use a different Audio-Output now. Gonna swap back to the old Audio next time I play and see how that turns out. Update: Tried it with the old Audio-device and had no issues so far so i guess you fixed it in my case.
  8. In older Updates and Forum Posts Mortars were also shown as a FOB-Emplacement. http://joinsquad.com/readArticle?articleId=104 So I guess the Mortar-System will be somewhat similar to the BF2PR Mortar-FOB Emplacements and there wont be carriable Mortar-Kits.
  9. Any news on this problem? Had problems with the stuttering/freezing in earlier versions but it seemed to be fixed. It's back for me since the 30. Sept. Update. Sometimes just a few minor freezes, sometimes its unplayable with 5-10 Second freezes with a few Seconds of gameplay in between. Sumaari seems to be most affected as far as I can tell, Tried Disabling Antivirus, Disabling Steam Overlay, Turning off Logitech Gaming Software, Installing Windows Updates, switching to low Audio Quality and so on. One (crappy) workaround i found is giving squad Real-Time-Priority in the Task-Manager. While it does keep the game from completely freezing, it limits the freezing to sounds so i guess it might be Audio-Related. Specs: Intel i5 4570 16GB DDR3 3072MB Radeon R9 280 Dual X Win 7 64bit SSD with Squad: Samsung 840Evo 120GB
  10. Same here. I can still get into the Firing Range though but when i try to join a Server, I get the "Connection to the host has been lost"-Error. Was able to play just fine yesterday (apart from the "fatal error" that is) edit: Was finally able to get into a server(around 10/70ppl) and play a full round til the fatal crash happened. Just tried joining the same server again (now around 70/70 players) and it worked.
  11. crashes

    Played a few rounds so far and almost every time the map changed, the game crashes with "Fatal Error". Also had two of those Crashes mid-round. Latest Log: http://s000.tinyupload.com/index.php?file_id=54368462767137877328 Specs: Intel i5 4570 16GB DDR3 3072MB Radeon R9 280 Dual X Win 7 64bit SSD with Squad: Samsung 840Evo 120GB
  12. Negative. Just gave it another try this afternoon. Think it was Insurgency on Chora, not 100% sure though. Went fine for 5-10 Minutes, 50-60 FPS, no stutters. Then it quickly turned unplayable with the stutters lasting a few seconds while i barely got a second of fluid gameplay in between.
  13. As written in the other Thread (Before the Hotfix i think): Same error here. Just went on Jensons to try the .50. Since im a lil stupid i didn't realize you had .50s placed there so i set up a Fob and build one Bunker-MG and one Tripod. Happened for the first time while reloading the Tripod (not getting a loading animation unless i re-enter while reloading btw). Just gave it another try, did pretty much the same stuff and only got some minor stutters. Intel i5 4570 16GB DDR3 3072MB Radeon R9 280 Dual X Win 7 64bit SSD with Squad: Samsung 840Evo 120GB No idea if its related to the bug but I had the same problem. Was still in Windowed mode when i hit apply, then went Fullscreen via Alt+Enter. Little unrelated issue: Smoke from Launchers doesnt deploy for me. Just sends of a few tiny clouds. Is the bug known yet? Seems like this could be a pretty unfair advantage in MP.
  14. nvidia/intel

    Same error as shown in the YT vid. Just went into Training to try out the .50 Emplacements. Went smooth for the first one or two minutes. Think it started the first time I reloaded the weapon. (Im not getting a loading animation as well btw) Intel i5 4570 16GB DDR3 Radeon R9 280 Dual X Win 7 64bit
  15. First of all thanks to knubbe for the quick support. Was able to get into a match after a few tries, however loading took forever and often the game just froze during loading. Had the problem with the textures as well, even after the updates. Just moved Squad to my SSD and it seems to solve this issue for now as well as the long loading problem. Took around 5-10 Minutes before, now i think it took less than a Minute from launching the game to beeing ingame on a server. So in case you got some space on your SSD, move Squad there. Fixed the long/infinite loading for me.