Rainmaker

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Everything posted by Rainmaker

  1. Promised stuff from kickstarter: Some people say long range proper sniper rifle will ruin the teamplay. Its not true, 100% not true. Evidence is Project Reality. Its working. And with this new modern game engine (unreal engine) the ballistics and weapon mechanics could be greatly expanded and worked on. So not your ordinary average donut that play squad can use a sniper rifle effectively. Thats just one of the ways, which I would consider the best way to aproach this matter. Because weapon ballistics add alot of depth to the game aswell.
  2. In the memory of Andrija's Anti-tank Platoon - These are photos from our recent combat operations: Few decent scoreboards: We welcome Appie as our brother in arms now, very humble, commited and active for our unit - we are very glad to have you! Also, we have decided to take two more recruits on our evaluation proccess, stick around Will and Flavius you ain't seen nothing yet! Unfair, unforgiving, real and effective in combat - we are, Yellow Ants unit = Teamwork, Friendship, Respect, Honor, Integrity, Selflessness. VIRTUS NON COPIA VINCIT ~S Rain
  3. [YA] Yellow Ants Why should You join Yellow Ants? You will create strong bonds and make new friends with members within our group. We don't recruit people en masse which means you will have proper teamplay on a daily basis, thus improving your Squad experience, inside and outside Squad Community. We got a militaristic aproach to the game that works. Also, playing with long time veterans of the game you will learn alot. Who are we? We are group of friends mainly from Europe who like a tactical, realistic and team oriented approach to FPS games but our love extends to different game genres aswell (Age of Sail, Flight Simulators, Tank Sims, Strategy Wargames to name the few). Do not let this discourage you in trying to join us, we will accept everyone who meets our requirements if you have a working microphone and speak English as we use it as our main communications language. We call ourselves Yellow Ants and this name comes from an Anti-Tank unit who fought in the Croatian independence war in the 90's. That being said its our desire to keep the memory alive for the brave men who fought and died in Andrija's anti-tank Unit. We learn as a team, we win and we lose as a team. Yellow Ants are always on a lookout for like-minded people to join us. With the Chain-of-Command, communications and server, we are ready to attract more people into our circle of friends. We are also co-founder of whiteFOX gaming structure which we were deeply involved and built upon when Squad came out. Now we are separate unit and are looking for likeminded people, look for our requirements bellow. Requirements to join us: Being super skilled is NOT a requirement to join Yellow ants. We rather prefer a raw talent with a humble heart and no ego. One who wants to learn and grow in tactics and fighting skills. Beyond that our main requirements are that: * You have a team minded approach to everything you play * You have a high desire to learn and play with discipline * You have a character void of ego * You have an ability to function within the chain of command * You have a working microphone and are atleast 18 years of age * And last, that you got a sense of humor in a firefight If this sounds like we are your kind of people, you can contact Rain or Sathi3l trough Steam. Feel free to contact us via private message on forum aswell. Steam contact: http://steamcommunity.com/id/Rain-maker/ http://steamcommunity.com/id/sathi3l/ Video of Yellow Ants playing Squad (old video): Cheers, Rain
  4. I strongly agree. Especially with nerfed rallies and less forgiving shooting mechanics.
  5. Holy crap - I am installing Darkest Hour again. This is wicked!!!
  6. The real problem are deaf-blind think-in-the-box type of admins on some specific servers that forbid for example if you setup on one of the bridges on Al Basrah. Or if you try to ambush the enemy strykers with spg-9 technical and succeed and then accuse you of ''camping'' (whatever that means in a tactical game) main base. Some of them even ban people because of that. Pure cancer.
  7. The freelook, bipod, weapon low stance and prone transition.... finaly! That AA cannon and blackhawk took me offguard though, did not expect to see that! Any news on HMG emplacements? Are they going to make them more user friendly for us, so we can start to really use them? Awesome recap, can't wait to see more, and use it in the game.
  8. This is impressive. Is it achievable for Squad?
  9. I am in boys - full speed ahead!!!
  10. This game presents itself like a dream game. But those are just words so far. If they can back the words up, its going to be BIG. The models and screenshots are high quality.
  11. You are correct. Nobody is forcing people who have 1000 to 3000 dollar PC configs to play any game including Squad on maxed out beautiful settings. But, on other hand, people like you force us with mid to high end machines to lower our settings to bare bones to stay on equal ground and be ''competitive'' or else we would always struggle. I understand the urge for the ''easy mode'' with graphical exploits and what not, to always be the rounds top killer on scoreboards. But some of us see beyond that. And we like our game maxed out, beautiful and that aspect of it gives enjoyment and immersion to us. And currently this can not be fully enjoyed knowing that some graphical settings give big advantage (even though with V9 things progressed a little as apparently its not possible to change ini files like before). ''Competitive'' nature of this type of game must allow for even ground in the final version. Even if that means forced/locked settings (in this case shadows). And to the end I will not stop advocating for beautiful graphics as there is no point for us to play on 1990 graphics just so we can stay ''competitive'' in multiplayer sessions. Some games got this right, we are about to see what happens in our Squad in regards to that in the future. Rain
  12. korengal

    Greetings CodeRedFox, Your Korengal map looks absolutely brilliant. I have alot of faith it will be as good if not better than original under the new UE4 engine. Hope you settled in your new home. If you are struggling in finding time to do some more work on the map, I am sure you could find somebody with the same vision and experience on PR Korengal who can help you with your work. You could try Squad Modding Community discord channel in finding these kind of people. But you should remain careful of who you choose to help you with your Korengal map. As is now, your map to some of us is as anticipated as squad updates or new features. It would be a shame if you lay all the work off when there are options that can help you finish the map. In anticipation of some more updates, Rain
  13. The damage of mortars is non existant and almost laughable in the current version. If they make mortars more harder to use, fire or supply, they will become useless and nobody will use them like they don't use HMGs. In my opinion all they need to do is make mortars more deadly with larger blast damage radius. And for the HMGs make the zoom more powerful to enable its intended use which is reach out on longer ranges no the enemy with its higher calliber (12.7 mm, 14.5 mm). And also one small detail about HMGs while we are at it is, if the HMG is cocked there is no need for 2nd cocking animation when you enter it again.
  14. @Odin Alright - thanks!
  15. Are we allowed to run "tournament mode" on officially licensed server?
  16. This video has nothing to do with the mortar, but with the ammo. Sabotaged or fault (spiked) ammo was popular and common especially in invasion of Iraq, still is today in middle east. From wikipedia: Rate of fire for M252 81mm mortar: Rate of fire 8–16 rpm sustained 20–30 rpm in exceptional circumstances and for short periods
  17. Thats not even a full load, that would be rubbish. Cooldown would completely kill the mortar especially the (LOL....) 5 minute one...
  18. I am researching one great battle that took place in the 90s in europe. It was the siege of Croatian city Vukovar. Where armored mechanised force of 80000 (yugoslav national army with large volonteer force of serbian paramilitary) men with 1600 MBTs and APCs were besieging the town against 1800 defenders without much weapons or ammo, and only few anti-tank weapons, like two ''M79 Osa'' and few of ''RB M-57''. They couldn't take the city for 3 months, in which they lost about 500 vehicles, meaning tanks and APCs and even 3 jets. Now, the point is, from the evidence that exist, statistics and all that, not to go into too much detail - in those 3 months the aggressor lost 10000 to 15000 men KIA and 5000 to 10000 wounded. 80% of those casualties are from the 60 and 81mm mortars. The importance and deadliness of mortars and its good crew operating it is clear. And from the game point of view we need stronger mortars to reward the teamplay work we are doing. Give us that importance and power the weapon deserves. As is, its too weak...
  19. I agree with you. Mortars should do more damage, as you all may know mortars requires more teamwork than anything else in the game at the moment, especially if you aim it to be effective by hitting the enemy fast and precise. As such it should reward people operating them. Right now, its not. It can fall right next to you and you just walk it off with no damage taken.
  20. The most awesome change to Squad so far is lowering off the running speed. That stuff was ridiculous back in the day. We could literally dodge bullets how fast we could move. Hated that stuff, it broke the whole concept of teamplaying foundation.
  21. Get yourself in a small unit (not a big clan), that plays squad every evening/day. It will protect you from almost all of that. Depending what and how that unit operates you will immerse yourself in it and enjoy the game alot more while being protected from retardation you mentioned. Good luck. Edit: Forgot to say, every "pub match" will become awesome to you then even without taking it further into unit vs. unit matches.
  22. The TrackIR support would really be a great addition to the game. Having that freelook raises your situational awareness, but not only that, its really immersive with all of the stuff you created so far. By the way imagine the kind of movies we would make with Squad having TrackIR (freelook feature) support... Incase a player doesn't have a TrackIR device, if he wanted to use free look feature he would have that option binded to a key on the keyboard. As long as the button is pressed, he can move his mouse and use free look.
  23. Hey Wellington, I did not see your invite because I am not at home. Ofcourse we can, will accept your invite next time I get online on my PC and we can talk, ~SRain
  24. Agreed with what you said. I am still waiting to see if Squad will make players fully submerged in its immersion that even in waiting period (before any kind of gunfight/contact), which can take sometimes from 5 to 15 minutes, players will still feel interested and not feel the need to run around with worms up their ass and shooting whatever moves with 40 second respawns. We will may have to fix the released game with modding it and fixing its fast paced, spoon-feed-me all info nature of the game, and unleash the full potential. Which in my opinion is sad. As my expectation was way higher for vanilla version to be honest.