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About Rainmaker

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    Company XO

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    Yellow Ants Unit!

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  1. Weapon Recoil

    The gun play and how weapons look in I: Sandstorm is awesome.
  2. Squad founders- where are they now?

    Good stack, nice shadows off and all
  3. January 2019 Recap

    Thats why I won't back 95% of early access games ever again. If they don't have money **** them. Go to the bank like I have, loan the money and do the thing you want. To avoid this kind of stuff because it happens very often.
  4. Struggling with target acquisition.

    This old problem keeps getting ignored. From my recent experience, everytime I try to enjoy high graphics I keep getting shot by the enemy who can see me through multiple layers of conceilment. When I turn shadows off I instantly see everything and play alot better. Shadow settings must be locked and same for everyone. If somebody can't run Squad with shadows on, its for a reason he needs to get his lazy fat ass of his gaming chair and get to work to earn some money to buy better PC.
  5. Why, Get Rid of First Light ?

    I would like to see it come back revamped and expanded filled with attention to detail. I was actually suprised they removed OP first light but gorodok and chora are still in rotation.
  6. Royal Battalion are recruiting

    I will never forget the rage from qff clan when me leading my unit setup a blockade with BTR 82 in a hull down on the north road on fools road. We literally destroyed entire team. Too bad qff admins kicked us from the server. Good luck with the new clan though. Maybe we will come and play on your server, if there is one. Regards Rain
  7. We welcome Ice, Kojo and Ashbringer into our circle of friends! Right now we are starting to take new wave of recruits for our unit for weekly operations in squad and daily in Escape from Tarkov. Apply for our unit bellow this post. ~S Rain
  8. January 2019 Recap

    In my honest opinion, in the end what it will take to fix Squad and advance in potential will be modders. I envision that will be something like Squad: Project Reality. Which is not ideal, I would rather have official game developed fully and properly before modders start introducing all the things we got baited for on kickstarter. Why modders? The official development is painfully slow, they are laying down foundations which from our perspective looked incompetent given how much time passed until they made little progress. And in our case, we stepped in from Kickstarter, we have been with squad through thick and thin basically. Thinking that promises will be kept and done, but we were in for disappointment. HUMVEE's removed, which is understandable, the team would be sued by GM, but very possible to see that coming back with a mod, because GM couldn't sue the modders so easily. Sniper kits are not coming because of cry babies, most probably will come from modders, and player controlled fixed wing jets will not come. Bipods took centuries to make work. Tracked vehicle physics. Gunner in a turret in vehicles still can't duck in cover, and can't use both fifty and M4 (which was talked about by officials AGES ago). Map design only got better very recently with Talil, and previously with Al-Basrah - hats down to the guy who made these two. We got fingers crossed for classic that is Fallujah, that brings hope. With map standard being higher now (congratulations), they need to remove the atrocious ones starting with Gorodok and Chora, it looks ugly and it has no flow. The maps need detail, attention to detail. We still got problems with small rocks and trees flipping our vehicles. The AAS is getting old fast and frontline mode is needed. Why? You got these huge maps and then you put and objective and force 78 people to fight on that tiny spot in the map. It doesn't play well and it sucks. Best gameplays for AAS is done with 2 squads vs 2 squads (18v18). In frontline mode you would utilize entire map, not just tiny portions of it. Everything would come shine, logistical support, helis, APC transports, artilery, tanks, even snipers and fixed wing jets (if they grab their balls and implement them) etc. Instead all we got at the moment is linear, predictable AAS. The problem with shadows still persists, those with shadow off got massive advantage, forcing us to turn shadows off and make the game ugly. Theres so much more to all this and I love how certain people everytime somebody make a post like this take things out of context and turn reason around to make a pathethic excuse. Before fanboys attack me, know this. I am bigger fanboy of squad than you will ever. Regards, Rain
  9. January 2019 Recap

    In b4 no dragging announcement because nothing was ever promised or guaranteed
  10. January 2019 Recap

    I certainly do recall a promise when I got 15+ people to back Squad . Not only for fixed wing pilots but sniper kits aswell.
  11. January 2019 Recap

    Player controlled CAS? Or broken promise from Kickstarter...
  12. Return of the HUMVEE's under a different name

    Plans for Russian T-72 is to be replaced aswell, yet we don't have T-90 or Armata instead of T-72 in the game. Now I am not strictly talking about ingame but: HUMVEE is still an awesome vehicle and is fast with low profile and can traverse very rough terrain and heavy inclines. While MRAP is a solid vehicle, it still is NOT mine resistant if the enemy wants to blow it up. And you can check it yourself from uncensored videos from troops that got blown up while operating in MRAP's. HUMVEE is going to stay in service for long time to come in my personal opinion. It would be only fair that we get HUMVEES back. Following the same logic with T-72. You got to keep in mind that there's huge difference in how Russians do stuff vs. how western powers do, in regards to military spending, production etc. Its just on game design how you are going to interpret that. Maybe do 1 T-14 spawn for russians and the rest are T-72 respawns. You see where I am getting at? (For all guys thinking I am taking sides, please do not post, I am simply wishing for us to use HUMVEE's again, the asset is there and with very little tweaks we can finally use it again, its iconic vehicle still very capable of doing everything what MRAP does or better.)
  13. As far as I know Offworld Industries removed the HUMVEE to prevent being prosecuted by General Motors over copyright or whatever. Why simply not change the name into BAMBEE and change a few details on the 3D model (that can't be easily seen in game, maybe something under the vehicle) and put it back into the game. We have been missing it since it was removed. It will be under a different name, and design will not be identical, hence why BUMBEE will not represent HUMVEE in the game. Regards, Rain
  14. Squad is dead or not ?

    Why this post now though when population is high? It doesn't make any sense.
  15. 5 worst things to do in Squad...

    It gives you way too much advantage to the point you are going to go 50 to 5 on KD, in comparisson to 25 to 10 maxed out with shadows. You are doing a fair play deservice by saying there is no difference. There is a MASSIVE difference.