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Everything posted by Cheetah

  1. After v11 ingame picture become much worse. Before update my usual k/d was 0.5-1 After update my k/d drastically decrease 1 to 10. I palyed 6-8 games and saw no one enemy during this matches. Then my squadies recommend me turn off all shadows, I did this. Then I'm set ingame gamma in 'options' to maximum, turn of all AA, and only after that I begun to see first enemies in the game. Picture become more worse and dark especially on maps with forest after patch. Squad is rare game where you forced to set picture a bit poor to make gameplay a bit better.
  2. 50 vs 50 servers ?

    Servers for 100 or 120 players. When we get it ?
  3. Steam Achievements.

    Steam Achievements. When we get it ?
  4. Indestructible walls and fences. At least make a bit much holes and doors in its. Especially in iron grid.
  5. @beginna Thank you. It's worked for me. Problem is gone after I checked ingame files integrity.
  6. Other part of this problem is - if you ajust ingame gamma to see anyone on dark forestet maps, on desert maps terrain looks extra bright and seems like you fight in center of Sakhara in extra sunny day at noon.
  7. Intel Core i7-4770 RAM 16 Gb Video: Gigabyte NVidia GFX 970 ( GV-N970IXOC-4GD ) - 4Gb Belaya AAS v2 one and only map with bad textures. Fair to say - sometimes whithout textures at all. https://plus.google.com/u/0/photos/photo/117865280928226257160/6553919539398732706 https://plus.google.com/u/0/photos/photo/117865280928226257160/6553919592503562354 https://plus.google.com/u/0/photos/photo/117865280928226257160/6553919722778618130 https://plus.google.com/u/0/photos/photo/117865280928226257160/6553919773227606018 Poor textures on trees, stones, on the walls, sandbags, uniforms, e.t.c.
  8. My Squad Wishlist / Bug list [7/26]

    Get back smoke during fire to the game. And add more muzzles during fire. On current soap picture instead game screen, sound one and only way to find enemy.
  9. Very, very low and poor textures during gameplay on this map. Terrain textures, and others.
  10. Lean toggle cancel

    AT LAST YOU DID THS !!! I mean reset 'lean' position after run. Thanks.
  11. My Squad Wishlist / Bug list [7/26]

    - Corpses should stay on ground a bit more .. up to 10 minutes. - Possibility to pick up bandages from corpses and medikits from medics. - Add possibility for squad members mark enemies on map, at least visible inside squad only. Squad leader can share it for all team if he want. - Decrease spawn delay at least on 30 % - Extend small maps that currently 800 m * 1000 m.
  12. ver: a- All friendly tags (before me) are disappear (between me and the enemy} if my persona is prone (Z) and lean in this prone position (Q or E). Tags appear again when I'm stop leaning. Next glitch. Sometimes tags do not appear when I'm in vehicle on gunner position. Friendly fire as result.
  13. Add possibility to add enemy marks on map for all players. Those marks are should be visble for squadies only. Squad Leader can approve this one and after this it could be visible for whole team. P.S. Often players with mediocre and non fluent english seen enemy but can't quickly inform squadies about contact.
  14. Lean toggle cancel

    'Crawling' (W) and 'Crawling fast' (Shift+W) - is oxymoron ! Make upon Shift+W persona run and prostrate again on release. Reset 'toggle lean' if persona made run, on Dow and up again. It is weird to keep persona crewed when you no need it more.
  15. Enemy marks on the map.

    In 'WWII Online. Battleground Europe.' - about hundred or few hundred players on each side (depends on Time Zone). Everyone can mark what he is seen. Every mark have lifetime about 5-6 minutes. All above do not convert map in that game to Crismas Tree. What you worry about in Squad ? - I see enemy, I know where he, but can't say. This is realism by your opinion ? - Or someone suddenly told in chat: 'On my corpse !!' I must in 0.3-1 seconds (who said !? who said !?) during fight note WHO really said, find his corpse on map (hard to do if you are not medic to separate fallen from living - same marks). This is your realism ? Good luck if so.
  16. Headquarter

    Select and assign one 'master over squad leaders' for each side. Now every squad doing whatever he want. That man should have small coins with squad numbers embossed. 'master over squad leaders' should have possibilities put coins on map and move it showing where he want to see every squad. Few or one for defence, few for flank out, next for rush or ambush.
  17. Headquarter

    If developers make this mechanic (coins on the map) correct, every one want to be HQ in the game - to outgame opposite HQ like in chess. Not like now SL duty released. Tell it like it is ... noone want to be SL now. Players often avoid this duty, and often suddenly pass it from itself to others.
  18. Enemy marks on the map.

    Key word - 'ping'.
  19. Lean toggle cancel

    My opinion - lean should be reseted after run. Same way like zoom. Strange to see how after run when you no need to be curved anymore, persona stopped bend like cripple.
  20. When realize date ? Game in Alpha version since Jan 2016. Currently it not looking raw.
  21. Helicopters.

    Looks great. But what I really worry about. - Implemsntation air warfare. Current map size barely fit it - Stuff like on video. - Artillery barrage. Avoid to make Red Orchestra 2 clone where over spot (map size 300 on 400 meters) baraging helicopters an you can call arty fire exactly on half of map.
  22. Helicopters.

    Looks great. But what I really worry about. - Implemsntation air warfare. Current maps size (3 on 3 and 5 on 5 km) barely fit it - Stuff like on video. - Artillery barrage. I do not want to see clone of Red Orchestra with cells 300 on 400 meters with few helicopters over this spot and arty barrage over half of map.
  23. Please no shovel melee

    Have nothing against 'shovel melee' in this game, but if devs choose this way they should implement bayonets and knives first. Next. IMHO the speed that persona in the game having to switch his primary weapon to pistol (up to 3-4 seconds) giving to him no one chance to use 'shovel melee' in ingame skirmish.
  24. Helicopters.

    I'm one here who, choose my words carefully, thinking that current maps size a bit small for air battles ? Even if you using heli only. If you want to bring heli in battlefield - current map size should be extended a bit, as well as server capacity, may be 60 vs 60.
  25. Enemy marks on the map.

    Dear developers. Do you understanding you are restricted players to use only national servers (and may be english spoken). Did you ever tryed to explain where enemy contact on chinese server ? Issue more non verbal ways to communicate for players.